zwadar
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Everything posted by zwadar
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I think we need to cut LOD thread to two different! One for "Reslotuion" LOD's - what is basic idea of making them,and how know what resolution do they use! And two for "named" LOD's Which LOd is for what and what must be there. And alone thred for Memory as you tell, but another alone thread for selection names with traslation, explanation and usage of this selections. I think e.g. one post= one type of vehicle that might be simple..
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Hey guys! I can help you too. I think I know 90% about modeling for OFP. And Im from Czech Republic, so I haven't problems with with selections. I can easy translate it and explain.
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Hey guys! I can help you too. I think I know 90% about modeling for OFP. And Im from Czech Republic, so I haven't problems with with selections. I can easy translate it and explain.
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I think add </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">weapons[]={"weapon class"};magazines[]={"weapon magazine class"};<span id='postcolor'> to yours ship config may work. If you want define places where rockets start, you must put to Memory LOD 1-4 vertices, which you must name "L strela", "P strela", "L raketa" , "P raketa". Or If you don't want definig it by placing vertices, place there simple missile proxys..
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Open "les ctverec pruchozi_T1.p3d" from your's buldozer's "Data3d" directory and see! :-)
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sure! Only model and texture your's muzzle flash,and then select it and name selection "zasleh", thats all!
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Better will be 4x256 textures. If you use 2x512 textures on slower machiuesthere will be automaticly degradated to 256, but if you use moru smaller textures,than degradation will come later..
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Aug. 20 2002,22:45)</td></tr><tr><td id="QUOTE">Try using the "optimize" feature somewhere in the menus... Also try selecting all the window faces, cutting them (ctrl-x) and then pasting them back (ctrl-v).<span id='postcolor'> damn, you was faster something about one minute.. :-)
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Place glass texture only on two sided faces. So glass will be only two sided face, no some solid object. If it doesn't help, select glass face ctrl+x ctrl+v, if stil does'nt work, select glass faces, ctrl+i to invert slection, and then ctrl+x and ctrl +v. That must work!
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I really don't know. I have probs with textures, but I have some idea.. so somewhere in the future.. :-)
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In O2 Light is't extrude function, it was deleted from "full" oxygen.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ebola @ July 14 2002,13:21)</td></tr><tr><td id="QUOTE">I'm currently working on a MErcedes-Benz Truck and I used the Truck-5t as pattern. Going through the LODs I found this "proxy:FLAG_auto.01". Now I want to know for what it stands.<span id='postcolor'> this proxy set position of flag,when you're playing MP and CTF mission,and player with flag is in car. So than you can see where is flag.
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[ENG] Are you going to relase some user reference for writting properties to "Named property" fields? or we must teach by looking into original OFP models? [CZ] Chystáte nÄ›jakou referenci pro psanà "Nemed Property"? Nebo to musÃme hledat a uÄit se z VaÅ¡Ãch modelů?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ April 24 2002,16:54)</td></tr><tr><td id="QUOTE">No. Separate tool is required to convert MLOD into ODOL.<span id='postcolor'> Will be this tool available for us?