zurf
Member-
Content Count
30 -
Joined
-
Last visited
-
Medals
Everything posted by zurf
-
pgs 110 to 116 of this little tidbit will show you what you need.
-
yep! I did a few times in this quick mission i made which was a bit of a overload tho. I had like 5 air calvary squads who where airlifted in trying to take a nva held hill that had about 15morters, 20heavy mg's, and 3 nva squads. It got quite laggy when the fighting started then froze on me.
-
As far as i know guns and armor can not be fixed after the point where they go boom and smoke leaving you with a twisted pile of black stuff.
-
im in Canada here and was just wondering if i order it from codemasters now do you think i will get it by the 2nd or 3rd? I checked around and some of the stores have no idea why they dont have it now, i guess they thought it shiped on the 21st Codemasters has really made a mess out of this one
-
im in Canada here and was just wondering if i order it from codemasters now do you think i will get it by the 2nd or 3rd? I checked around and some of the stores have no idea why they dont have it now, i guess they thought it shiped on the 21st Codemasters has really made a mess out of this one
-
im am trying to make some new camo for the soldier and when i use texview to convert the .paa and .pac to .tga so i can edit them texview gives me an illegel operation TEXVIEW caused an invalid page fault in module TEXVIEW.EXE at 0177:00404d92. Registers: EAX=00000000 CS=0177 EIP=00404d92 EFLGS=00010246 EBX=00000000 SS=017f ESP=006bf528 EBP=006bf550 ECX=006bf550 DS=017f ESI=009f08f0 FS=6eaf EDX=009e0dd4 ES=017f EDI=00000000 GS=0000 Bytes at CS:EIP: 8b 43 04 89 45 04 8b 4b 08 89 4d 08 8d 73 0c 8d Stack dump: 00000000 009f08f0 006bf9c0 00000000 006bf988 00459846 00402d25 00000000 009f0aa0 009f08f0 00450000 006bf55c 0000000a 00000000 006bf5c0 0043e0b0 dont know if thats any help.....i also cant see the picture in texveiw. can anyone help? thanks in advance!
-
Thanks to marss911 we now have an opel blitz copy and paste this link to download http://www.geocities.com/marss911/Mp_Opel.zip
-
N.o.R.S.u why dont you put the pics right on your page instead of having to d/l them?
-
yes yes yes...cant wait till I44 starts rolling out their weapons! mmmmuuuuussssssttttttt hhhhhhhhhaaaavvvveeeeee WWII era ttannnnkkkksssss.............
-
yes yes yes...cant wait till I44 starts rolling out their weapons! mmmmuuuuussssssttttttt hhhhhhhhhaaaavvvveeeeee WWII era ttannnnkkkksssss.............
-
:enemy hole 500 :2 target hole 2:ball is history
-
:enemy hole 500 :2 target hole 2:ball is history
-
works fine for me just try copying and pasting this link http://www.geocities.com/marss911/Mp_Mp44.zip
-
I think its going to be your hands......slapping......punching......throwing dirt in your enemys eye
-
Marss has got his stg44 up now stg44(he called it mp44 for some reason)
-
I love runing/driving things off the edge of that map!
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ April 27 2002,01:26)</td></tr><tr><td id="QUOTE">Would be nice if the physics engine is going to be patched to a solid and realistic state with release of Resistance, that would be really great.<span id='postcolor'> Ya that would be sweet it needs some tweeking here and there eg. super light jeeps that take one rpg and go flying 500ft
-
I didnt know where to put this and I didnt know if some one has talked about this already(feel free to slap me if some one has cuz im to lazy to search) but anyways... I found somthing very wierd you can hid any chopper under water! all you do is take a chopper fly over some water put it in auto hover go down slowly till u hit the water then shut off the engine and youll sink without any damage. i think this works with any chopper.....i know for sure it works with the chinook, cobra, and apachy.
-
Only thing i didnt like was the fact there's no *ping* sound after the m1 is out of ammo. Oh and the sights
-
Ya i some times have that proplem, so i just turn the damn firewall off when playing OFP cuz i dont really need it.
-
Speed up time(without speeding up time)
zurf replied to zurf's topic in OFP : MISSION EDITING & SCRIPTING
thx this helps a lot -
Does anyone know how to speed up the time in the game but not so that one runs fast and everything is fast(so that time passes faster like you play for 30min and you go through day and night) thanks -zurf
-
Speed up time(without speeding up time)
zurf replied to zurf's topic in OFP : MISSION EDITING & SCRIPTING
ya but how do i get it to keep going so every 1 sec in real life is 5 sec in ofp