xymos
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Everything posted by xymos
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I just wanted to know if there is a way to write a script that would let me make a vehicle start out moving at a very high speed. For example, would I be able to make a sedan spawn moving at 1000 mph?
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I was just wondering if there is a way to create a whole new side besides Blufor, Opfor, and Resistence to put custom made soldiers and vehicles in. Any help would be appreciated
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I think I'll just put my custom units on the resistence side so I can change hostility between Blufor and Opfor. Thanks for the info though.
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Thanks for all the information!
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Thanks for the replies. I didn't know that command still worked. I think I just typed my path wrong.
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Does anybody know the p3d file for the flags in ArmA? I'm creating a custom flag right now.
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Canadian, that's a really good idea. I don't know why I didn't think about that. Thanks for the idea though.
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I'm making a pack of soldiers and vehicles called Shadow Faction. The vehicles are all programmed already, but I can't seem to get the soldiers to appear in the mission editor. I just wanted to know if somebody could maybe post a template for me to use for a soldier's config. Any help would be greatly appreciated.
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I was just wondering if someone could tell me how one would go about creating a new vehicle class. I have made several addons now. I would just like to be able to group them into one section on the map editor instead of having to get two of them from armored some from air some from cars. I would just like to be able to place them in one folder so I could just grab all of them out easier. Any help would be appreciated.
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I have painted an SU34 Black with Decepticon logos. I can replace my current jet with it just fine by using air3.pbo. I was just wondering if someone could give me some tips on creating a custom config so I could make this jet seperate from the original.
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How do I make a Custom Config?
xymos replied to xymos's topic in ARMA : CONFIGS AND SCRIPTING (addons)
I figured everything out. It works perfectly now! -
Thanks alot!!!
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I was just wondering if there is a difference for writing configs for Jet Reskins and Helicopter Reskins. I have successfully written configs for SU34 and A10, but for the AH1Z I get an error that says, No entry 'bin\config.bin/CfgVehicles/AH1Z.scope'. Below is my config. I made it to appear in the air section in the map editor, but when I start ArmA I get that error in the main menu. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class bka { units[] = {"AH1Z_Black_Ops"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { /*extern*/ class AH1Z; class AH1_Black_Ops: AH1Z { model="\bka\AH1Z.p3d"; displayName="AH1 Black Ops"; }; };
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I found the problem. I had the BIS classes wrong. I've figured it out for every vehicle except the AH1. Does anybody out there know it's BIS Class. I would be very thankful if you could tell me.
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I'm actually getting that error with all helicopters and the AV8
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I reskinned an SU34 with Black Camo and Decepticon Logos. My only problem with it is I can't get the jet to appear in game. I made the P3D files able to find my texture and I made a config file. Here is my config. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class subl { units[] = {"SU34_Decepticon}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class subl { displayName = "SU34 Decepticon"; }; }; class CfgVehicles { /*extern*/ class su-34; class Su34_Decepticon: su-34 { model="\subl\su34.p3d"; displayName="SU34 Decepticon"; vehicleClass="SU34 Decepticon"; }; }; I also wanted to know if the file should be a .cpp or if it should be compiled into a .bin. Subl is the name of the PBO. Any help with this config would be very greatly appreciated.
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I figured some other stuff out. I got it working so I'm all alright now
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I have been getting an error when I try to load my retextured jet. It says, "cannot load file ca\subl\su34\data\body1_co.paa" My PBO is called subl. The really strange thing is that I have already changed the strings in the p3d file to find my texture. Any help would be great!
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Thank you very very much. That worked absolutely perfectly!!!
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Thank you very much for your help. I'm going to try that very soon here. I just need to get back to my gaming rig.
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In O2 it won't let me open up the file. The error message I get in game is "ca\subl\su34\data\body2_co.paa cannot load texture." Does anybody know how to fix that. body2_co.paa and body1_co.paa are the textures that I edited. The game has trouble loading both of them.
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Thank you very much that worked. Now there is only one problem, my model isn't showing up with my skin. I'll probably be able to figure that out though.
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How do I make a Custom Config?
xymos replied to xymos's topic in ARMA : CONFIGS AND SCRIPTING (addons)
This is strange. I followed StryDa's instructions exactly, but it still won't show up in the game. Here is the config I wrote. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class subl { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class air { displayName = "Su34 Decepticon"; }; }; class CfgVehicles { /*extern*/ class jet; class SU34_Decepticon: jet { model="\subl\su34.p3d"; displayName="SU34 Decepticon"; vehicleClass="air"; }; }; subl is the name of the pbo. -
How do I make a Custom Config?
xymos replied to xymos's topic in ARMA : CONFIGS AND SCRIPTING (addons)
I just had a misunderstanding. Thank you very much for all the help. After I get everything ready and polished up I'll upload my jet. -
How do I make a Custom Config?
xymos replied to xymos's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Thank you all for the help. I was just wondering one more thing. All I have really changed are 2 paa files. So I just wanted to know if it was possible for me to create a smaller pbo that just has those two edited paa's and all the other information comes from the original pbo file.