![](https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/1dc6f9b2374ff5a51cadfb48e20f6d42?d=https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
xg0ffx
Member-
Content Count
9 -
Joined
-
Last visited
-
Medals
Everything posted by xg0ffx
-
Alright, ive been messing around with some zombies and im trying to figure out how i can change the health *armor?* of the zombie to make it so that 1 shot to the head would kill it. From what i have found this is the area i should be looking at: Ive played around with it a bit by changing the armorhead=0 or 1 but that doesnt work. Ive also changed the armor=40 to 0 but all that does is make it a 1 shot kill no matter where it gets hit. Thanks for the help. P.S if its in the wiki i must not be using it right because i cant find it there >_<
-
Hi, ive been looking in the wiki for information on how to and also in the spawn scripts i have found on this site and maybe they are telling me what im trying to find out but i just dont see it. Im trying to figure out how make a unit spawn when a player enters a trigger. I looked at many re-spawn scripts but none that would just spawn a new unit when a trigger was activated. Thanks for the help.
-
Awsome, thanks for the help, works like a charm.
-
Well even when i have it set to that the resistance friendly nobody, all they do is walk around and lay down alot. Is it because they join my squad? If thats the case, how do i make it so they dont join my squad?
-
when i do the unit that spawns is on my team, is the factor that changes this the group player? What would i need to change it to make it group as an enemy and not a teammate?
-
Thanks a bunch ^^
-
Hello, ive been working on a multiplayer ctf map for some friends. The map envloves an area with bridges but i want the bridges to be indestructable so that the route to the flag wont be too large. Ive been making a game logic and using the following in the init: (position Bridge1_1 nearestObject 161744) setDammage 0 Im just sort of getting started in making missions but from what i have read this should either put the bridge at full health or repair but for some reason the bridge can still be destroyed and never returns. thanks in advance
-
How to make a bridge invincible
xg0ffx replied to xg0ffx's topic in ARMA - MISSION EDITING & SCRIPTING
well i put in the condition line and it came up giving me the error "missing )" im sure its somthing simple i should know how to do but i cant figure it out. I also tried linking the trigger with the bridge id's and although it does work for houses and buildings it wouldnt let me link them with the bridge id's. Thanks again for taking the time to answer my questions i really appreaciate it! -
How to make a bridge invincible
xg0ffx replied to xg0ffx's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks for the responses but im still a little confused, could you please explain a little bit more on how i use the getdammage with the trigger? thanks again ^^