waylay00
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Glad to see others feel the same way I do (and about ACE as well). It's not like I want ARMA to be COD or something, but if ARMA wants to ever gain a larger fanbase, the community needs to realize that mods/addons need to be more streamlined. And despite what anyone says, ACE2, for the average user, can be a pain to install. I don't mean to pick on ACE, but other mods are like this too.
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Helicopter gunner won't fire missiles?
waylay00 replied to waylay00's topic in ARMA 2 & OA - GENERAL
Ah, that explains it. I'm running out of buttons on my joystick!!! -
Helicopter gunner won't fire missiles?
waylay00 replied to waylay00's topic in ARMA 2 & OA - GENERAL
No, I know that FFARs are unguided rockets and not missiles. What I meant to say was that pressing the trigger didn't make the pilot (me) say "Fire!" but rather just fired the default the FFARS. But I realized that I was used to the old system in ArmA where you had to switch to manual fire even just to fire FFARs. I'm running ACE and a few texture mods, BTW. I was unaware of the Left Ctrl + Fire command, so I need to check that out when I get back home. -
Helicopter gunner won't fire missiles?
waylay00 replied to waylay00's topic in ARMA 2 & OA - GENERAL
Well, the only thing that happens when I click primary fire is that I fire my FFARs...even when the target is locked and I tell the gunner to use missiles. -
I was playing around today as a pilot with a Hind, and whenever I select a ground target (box and diamond present) and tell my gunner to switch to "missile" (air-to-ground), he won't fire, even if I say "fire" or "open fire" or "engage at will." How do I get him to fire the missiles?
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Is it really that hard to run smoothly?
waylay00 replied to Churrsauce's topic in ARMA 2 & OA - GENERAL
I have: i7 920 4890 1GB 6GB DDR 640GB WD SE HDD Win 7 64-bit ArmA 2 runs OK. All settings high, PP low, 1680x1050, AA low, AF low. View Distance 2800. For me, it's still not "smooth" enough for an enjoyable experience. I tried my FPS, and I'm getting around 40-50fps in many situations, which is fine, but whenever I get into a firefight or in a city, it drops down to around 30 (with occasional drops to 20). I guess I'm picky, but it's not that enjoyable for me when those types of drops occur. -
Why are some of the tracers fired by OPFOR units red (Shilka, Hind, etc.?) I always thought they were supposed to be green.
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A.C.E. Advanced Combat Environment - Public Beta *2*!
waylay00 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm confused about deploying MGs. I cam able to deploy the MG itself, but I cannot load it with ammo, even when I have ammo on me. I don't see any "interact with MG" as the WIKI says... -
When I was a newcomer to ArmA, this list really helped me out to get started with mods/addons. I don't see one for ArmA 2 though. :( http://forums.bistudio.com/showthread.php?t=71981 So, what do you guys suggest as "essential" addons/mods? I like things that add realistic effects, like tracers, etc...
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Before I install my copy of ArmA 2 on Windows 7 64-Bit, does anyone have any advice? Is there anything special I need to do? Compatibility modes, etc? Thanks!
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Some of you guys actually need to play PR first before making such blind assumptions/accusations. As stated, PR and ArmA are different. But there is a large portion that overlaps. To me, you still get the epic feel of big battles. But the advantage of PR is that the teamwork is much better "out of the box". You can literally join a squad of five other people you've never met, and usually you can work really well as a team. Also, although it might be more "arcadish," the feel of PR is more responsive. So in this way, I'd say it actually is more realistic than ArmA, simply because I feel like I have more control over my player (just like I do with my body in real life). I noticed one poster said that an example of more realistic gameplay would be looking down at a watch instead of pressing a key. But really, is this really more realistic? I think it would be less realistic, as it's far easier simply to press a key than to move your mouse down while simultaneously moving your arms to your face to see the watch. However a developer might incorporate it, it's bound to be a whole lot more cumbersome than looking at your watch in real life is. So that fact right there makes it less "realistic" in terms of cognitive reflexes, etc... It's all a compromise.
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Yeah, he fired one shot and wouldn't fire again. I said "cease fire" and then "fire" again to check, and he said "negative."
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Thanks so much. I completely forgot about that. Also, do I have to tell the gunner to reload the rounds every time (using the "action" buttons on the command thing)? Or can I have him automatically reload the last type of round he was using?
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I am playing with a squad of tanks, and when I tell my gunner to target an enemy tank, he starts shooting his coax machine gun at it instead of firing SABOT rounds. How do I get him to fire these instead of useless machine gun rounds at the enemy tank?