wormbyte
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Each unit update might need to be only seconds apart from each other. But a delay of upto 5 seconds would probably be acceptable.
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The C and R button is used before the game starts and they set the map to either Coalition Mode or Rebel mode. All this does is change the building ID's and changes the callsigns on the units. I noticed your link to google earth, try this one.... Multimap Link to Copehill Down Village
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There would probably be about 30 units on screen at anyone time. This includes the 16 platoons, command, special forces and sniper section. Units will need to be updated when ever there is a need to update them. The Company Commander will be constantly updated the mao based on SitReps from Platoon commanders and SF Teams. I shall work out the exact sale but in the mean, from west to east it is about 600 metres and from north to south it is about 350 metres.
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Sorry, my mistake. I shall turn it into a link.
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Here is the map for this years event. The 2006 Map
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That is the map for last years event. I shall post the map for this years event tonight when I get home.
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Yes...sorry... http://www.townassault.com/command
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The original was coded in Flash and ran though a browser. I had no design document as it was only me working on it. I an publish it to the net so you can see it in action and I will try and do this today.
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Ex-RoNiN - Your suggestion would of course work but the event is supposed to be set in 2015 and I wanted something a bit more flashy and computerised. The version 1 of the software had never been seen or tried in the UK airsoft scene and it had such a positive result on the game. So that is why this year I want to push it even further.
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Let me re-phrase that. The largest of its kind in the UK. Thank you for your wishes of good luck. Now can I ask people to please stick to the purpose of the thread.
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Thank you to everyone for their input so far. I was envisioning a 2d system that could allow the commander to zoom in and out and pan. There is around 100 buildings on the site and this would be depicted as rectangles. I agree that the callsigns would not change. But the strength, grid reference and other information about the unit would change and would need to be manually updated. I also need to add, move and remove these unit icons from the map. I would like a switch that actives a circle under each unit that would show their effective weapon range, which in airsoft would be about 40m for rifleman and support weapons and out to 75m for snipers. Different unit icons for different units. Probably just 3, infantry section, sniper and vehicle. I would like also to be able to set which buildings are occupied by friendly forces and which are by enemy (blue building for friendly and red for enemy). I would like to have a marker on the map that can be added, moved and removed that indicates the position of registered artillery fire points. I need a running count of casualties on both side as well as POWs. These would be increment through a button on the interface or maybe an input box, to enter mass casualties. I want the map to be in colour. I want a current time on the interface as well. That basically sums it up. Other tha I need the software to save the positions once every minute or so in case of a system crash. Although GIS sounds very interesting, I don't think I need that level of accuracy. The whole area is no more than 700m x 700m.
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In May of this I am hosting one of the largest and most intense airsoft events ever held in the UK. Â It will be held at the rolls royce of FIBUA sites, Copehill Down in the Salisbury Plani training area. Â It is the biggest of its kind and will have 400 airsoft players fighting it out of 24 hours of contant non-stop play. Here is an image of Copehill Down. http://www.townassault.com/myimages/copehill_west.jpg If you are wondering, airosoft is very much like paintball but we use replica weapons instead and fire 6mm plastic balls. Â Its more of a military re-enactment then a sport. Here is an image of some of the guys from one team preparing to attack a building. http://www.townassault.com/gallery....017.jpg Anyway. Â Last year I wrote a program that each team commander used in their HQ which I called BATCOM. Here is an image of it projected on the wall in one of the HQ's. http://www.townassault.com/images/batcom.jpg Well this year I wanted to create version 2 of BATCOM. Â But I am running out of time because the event on May 20/21 of this year. So I am calling on all you modders and coders and scripters. Â Is there anything that could used from Operation Flashpoint to create BATCOM? Â Is there anyone that could take up the challenge? I need some software that shows a map of the site, 3D would be great but 2D would work just as well. Â It should allow the commander to plot, move and remove icons representing friendly as well as enemy units. Â The symbols would need to contain current unit strength, grid reference and callsign. Â There would be different symbols for section size units, snipers and vehicles. There would need to be a method of recording current casualty rates for friendly and the estimated rates of the enemy. Â The number of POWs would need to be tracked and we would need to show the current time on the screen. Ideally the buildings should be shaded either red or blue or neutral to indicate the current occupier. it would be great if the units had some kind of circle around them that showed their weapon range (which is normally around 40 metres but snipers can have a range of about 75 metres). So is this possible using OFP? Â Is there anyone capable of doing it? Â I would take my hat off to you if you said yes. But I am desperate. Â Any takers. BTW For more information no Town Assault have a look at the website... http://www.townassault.com