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walmis

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Everything posted by walmis

  1. This addon is made out of mando's javelin mission, I've modified some scripts from that mission and converted to an addon so now it works for every mission. The javelin now works more realistically and has two fire modes - top attack and direct attack. Also i've made a realistic launch sound. Required addons: mando's missiles 2.3 and extended eventhandlers. Download v0.2 Version 0.2 changes: Fixed scoring. Fixed incompatibilities with existing mando missile missions. Smokeless javelin. Signed.
  2. walmis

    Realistic Javelin mod

    i've modified the initialization script, stripped it down to the minimum, and now when it's called, mando_missile_init remains false, so the mission can override existing values. As for the missile replacement, if mando_missile_init == true, then it will never replace anything.
  3. walmis

    Realistic Javelin mod

    Which of the problems do you think is solved? - Mando missile initialization overriding correct mission one? yes - Mando missile replacement overriding correct mission one? yes - Using and renaming other's people work without asking for permission? I didn't rename anything, all your files used have proper headers indicating it's your work. I see you're not happy with this, maybe i should keep this mod to myself then?
  4. walmis

    Realistic Javelin mod

    I think i've solved the problem. Going to upload a new version shortly.
  5. walmis

    Realistic Javelin mod

    That init.sqf from config.cpp is executed not on mission startup, but on game startup.
  6. walmis

    Realistic Javelin mod

    Ok, i've improved the existing version. Now the mission reinitializes with it's variables, so the values are not imposed by the addon. Also the replacement works fine, since this addon replaces only the javelin, every other missile is up to the mission's author. Tried most of the demo missions, everything works fine.
  7. walmis

    Realistic Javelin mod

    Yes, it's "enviromental", no need to edit existing missions. @Alex[Dev]72 sorry dont know the ammo box, try using addweapon, addmagazine commands
  8. walmis

    Stargate Mod Released

    try a different browser EDIT: Fixed, should work with ie too.
  9. Ofpec is down so, does anyone have any 3d dialog tutorials lying around? I would be really appreciate if someone could send them. heres my email: walmis (at) balticum-tv.lt
  10. The long awaited stargate mod 1.3 is released. Whats new?   * Brand new stargate model   * Many different textured steps, for differen envroments   * Multiplayer support!   * Many bug fixes & rewritten code   * New scripting features   * GDO And a patch was released today: Release notes:   * The cutoff script no longer keeps the gate open if dead units are near   * Added a blank LCD & CRT monitors. Use setobjectexture to show something on screen, id is 0.   * Updated all stargate steps. Tweaked the geometry.   * The iris is solid on all stargate steps from now on.   * Fixed the symbol 21,38 mixup.   * New iris 3d model.   * SGC ramp smoke is more random now.   * Removed MP debug messages. You can enable them with MP_DEBUG = true All downloads are @ www.ofp-sgc.com
  11. walmis

    Stargate mod 1.3 released

    Stargate MOD RC4 patch released This patch contains all the previous fixes released earlier. RC4 Release notes: * New feature: A portable notebook. It is used with the dhd. Its is also resizable. By default it is disabled You can enable it by walking to the dialing computer, and selecting "write down stargate addresses " from the action menu. If you want to enable without doing that, simply execute [true] exec "\dsf_sg_dhd\sqs\notepad.sqs", true will enable the notebook, false will disable it. Hope you enjoy this nice little feature. * Tweaked the stargate LOD <a href="http://www.ofp-sgc.com/components/com_zoom/www/view.php?popup=1&q={obfs:225227208219224263269286217223203263275270286219209259224215219214263275286220219208263275 }" target="_blank">screenshot</a> download @ www.ofp-sgc.com sorry cant put a link here, my site's leech protection is working
  12. walmis

    Stargate mod 1.3 released

    strange,i didnt use that, openup mission.sqm, press ctrl-f, write in staffweapon and hit delete. or you can download sgc soldiers pack
  13. walmis

    Stargate mod 1.3 released

    yeah, noticed that happens on pre placed buildings, if you place a building in editor, it doesnt seem to happen
  14. walmis

    Stargate mod 1.3 released

    is your gate in a building? Sometimes ai dont move to the gate. You could try pointing them to the gate, using F1-F12, and clicking on the gate
  15. walmis

    Stargate mod 1.3 released

    Stargate MOD RC3 patch released This patch contains all the previous fixes released earlier. RC3 Release notes: * Transport now works on setpos'ed gates. * New auto iris wrapper that let's you auto iris the gate more easily. [yourstargatesteps,1] exec "\dsf_Sg_dhd\sqs\autoiris_wrapper.sqs" for enabling, and 0 for disabling * Fixed bug on stargate model of iris appearing at a distance. * Removed the remaining MP debug messages.
  16. walmis

    Stargate Mod Released

    try internet explorer
  17. walmis

    Stargate Mod Released

    you could have put a stargate :P
  18. walmis

    Digitalae Stargate Addons

    well, it works like you said, but ai can see it. It can be scaled as large as you want. I have the demo mission of, i can send it to you if you want.
  19. walmis

    Digitalae Stargate Addons

    maybe you have geometry lod mass not balanced? And maybe your'e interested in my shield? It has nice features, like a chargable,dischargable power cell, visible barrier when hit. just that you cant fire through it, yet..
  20. walmis

    Stargate Mod Released

    http://www.ofp-sgc.com/test.Intro.rar done initial mp tests using this mission, put it to your /user/*name*/mpmissions folder
  21. walmis

    Stargate Mod Released

    what do you mean "cant download", more details please
  22. walmis

    Stargate Mod Released

    stargate mod 1.3 is released. At my site
  23. walmis

    Stargate Mod Released

    mission is for stargate v1.3
  24. walmis

    Stargate Mod Released

    ahhh, i get it now
  25. walmis

    Stargate Mod Released

    Those textures are rendered 3ds max materials. At photoshop, i suck, i mean totally. If you make your models in 3dsmax, then i can help you.
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