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Everything posted by wolfbite
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Mil Mi-24A Krokodil
wolfbite replied to pathetic_berserker's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Would it be out of place if I said huba huba whoopee? Out of interest have you made the missiles wire guided? -
Dont drive up the hills then.. Use the flat roads? I do agree adding bounce to the suspension would help things a lot..
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Surely no whilst doing the actual refuelling? I mean I realise they fly circuits....... But surely they dont take tight turns midway through?
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Can you set it so the refuelling plane will just fly straigh when refuelling? Sharp turns whilst refuelling looks a bit dodgy to me...
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What if IRAN will be defeated before Arma 3 will be released?
wolfbite replied to ihatecheaters's topic in ARMA 3 - GENERAL
Arma IV: Iran Strikes back. (With giant frog legged sharks) Thats the name sorted then..... Congratulations team we've achieved a lot these past few days.... In recognition of your great work I grant you all a weekend.... ::Edit:: Or is "Arma IV: A new Iran (With giant frog legged sharks)" Better? -
I'm just guessing so dont take it as gospel but maybe you have entered the wrong amounts for the positioning in config and thats why its appearing in the wrong place.
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What if IRAN will be defeated before Arma 3 will be released?
wolfbite replied to ihatecheaters's topic in ARMA 3 - GENERAL
*Spits out tea* Australia in an Arma game?.... Not on my watch!!!1!one :P -
RKSL Studios - WIP Discussion
wolfbite replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Its in an external pod on the B and C versions...... How are you going to deal with the gun pod on yours rock? -
Wow that looks brilliant.... You havent entered config values for placement too far out have you?
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What if IRAN will be defeated before Arma 3 will be released?
wolfbite replied to ihatecheaters's topic in ARMA 3 - GENERAL
Those are Naval assets Duh! -
RKSL Studios - WIP Discussion
wolfbite replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No rush man.. I know how it is.... I've just unlocked my T-34-85 in world of tanks.... And still a lot of grevrobbing to do on skyrim And Yuripetrovs Jayhawk needs more playtime and and and... Oh yeah I guess there's work too ¬_¬ -
What if IRAN will be defeated before Arma 3 will be released?
wolfbite replied to ihatecheaters's topic in ARMA 3 - GENERAL
Can I call dibs on Creative Director then?? Arma 4 will include Land sharks wich have froglegs armed with uzi's versus delta force who will use marine assets...... -
What if IRAN will be defeated before Arma 3 will be released?
wolfbite replied to ihatecheaters's topic in ARMA 3 - GENERAL
.... Well since it has nothing to do with the real world i dont see how the two are connected... -
RKSL Studios - WIP Discussion
wolfbite replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice as always Rock.... I dont know how you guys manage to make so many high quality models so quickly.. -
Woah this looks fantastic mate..... Downloading now.. ANy plans on doing combat talons or harvest hawks?
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Red Hammer Studios 9K79-1 Tochka-U
wolfbite replied to USSRsniper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow really nice.... My only gripe would be that the camera sinks into the ground and looks up at the bottom of the launcher in 3rd person so you cant really see anything. Other than that love how detailed it is... Top quality as always chaps! -
Red Hammer Studios 9K79-1 Tochka-U
wolfbite replied to USSRsniper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh crap.... guess I'll have to postpone sleep when I get home tonight then...... -
External Viewer: Unable to create viewer
wolfbite replied to armydude's topic in ARMA 2 & OA : MODELLING - (O2)
Hey everyone got all the tools on my ancient machine at wor and I'm trying to get bulldozer to start. Sadly it just crashes and say Error: Shader model 2 not supported anymore and External viewer:attach failed. no viewer found Is this just because of the machine? Any Ideas to get it working please? thanks for the help... -
Would be nice if the crew chiefs could tell me if I'm landing on a small tree or such (Aaaah dreams)
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I'm just gonna add in being able to give vehicles skeletons or be able to be fully animated ( so we can make mechs) No need to include a unit.. just the ability to give modders the chance.. Oooh and whilst I'm at it... If the developers could add in a mod making for dummies guiede to help people getting into modding. These forums are awesome and people are very helpfull.. but its still extremely difficult to get all the info you need to develop a full mod.
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RKSL Studios - WIP Discussion
wolfbite replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
......Must resist ...... Hand.... HooOOooOOOLD!!! Looks awesome Rock.... Glad to see new stuff as always! -
Can never have enough Migs :P
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Never had that problem from divebombing myself high or low alt dive... as I said you pull up after dropping...Obv you dont drop the bomb when you're 5 foot of the ground... Common sense does come in usefull to not shoot yourself down.. I mean its not the most accurate technique but if you need to take out a tank or a column of softskins it works fine... The momentum from the dive keeps the bombs on tgt I find...
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¬_¬ Obviously you dont do it so that you fly into your blast...
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I find the simplest way to drop bombs without a lock is to dive bomb... Go down at about 20degrees waitfor your target to line up roughly with the circle and drop 'em... Pull up drop flairs and circle round and try to bomb from a new direction....