wenker
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Is this addon still alive or being moved to arma?
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Im editing my post because I had caps lock on............So now im going easy, War of the Worlds, and ID4 would be sweet.........
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i once again have moved to a new station and where i am located i do not have high speed internet, only thing i have is dial up and it disconnects constatnly( can never get on ofpec) so pelase bear with me. its a simple question i just need to know how to make an objective. and how to make it so the mission ends when all of the objectives are done.
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Anyone get zombies to work?
wenker replied to mrbean1112's topic in ARMA - ADDONS & MODS: DISCUSSION
how smooth do you think a pc is gonna run with a 1000 zombies at once? im thinking your gonna need a big rig. someone please tell me im wrong to make me feel better. some people i talk to say you can run arma with 1 gb ram, and a 6800gt on meduim to high settings just fine. others say you need 2 gb ram and 768-1gb gpu to run it on medium. so how the hell will 1000 zombies work lol? -
that is frigg'n awsome! im excited
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i hope this one brings all the current tech, to ofp- hudson and pennywise didnt have after burners( the engine was way to fast for ofp, you fly at like 800kmh) i dont know, i just hope it has all the feature as ikar's f-14's. so far this looks like the best one for ofp yet.
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I am simply trying to get "empty" aircraft to spawn on the pcmidway carrier. I can find anything to help me. i have tried some commands but havent worked properly. if anyone can help please post.
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Anyone want to post some screenshots of in side the cockpits on the air craft in ArmA?
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in deed drool! that cockpit is almost perfect! give you props for the hard work! just a few more textures to go! good job! - and a question. Are any of these hornets double seaters? like super hornets in the navy?
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what do i do to use the command of nomap? dont what to type and where. help please! thanks.
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what is the script/ cmd line that i use to make a unit spawn once i get to the trigger?
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is this addon still alive? or d.e.a.d?
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wait the x52 is not force feed back?
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Why dont you set the damage on the other units in the trigger to invinsible and when they exit it the trigger they go back to normal.