vfn4i83
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Everything posted by vfn4i83
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Will the fast SSD boost a holy big island out?
vfn4i83 replied to lao fei mao's topic in ARMA 3 - GENERAL
Not that much, but this will http://www.fusionio.com/products/ -
Thats why F1 - 12 exist 4.
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Advanced Combat Sound Environment WiP Thread
vfn4i83 replied to tpM's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not that I doubting, but the sound seems a little to exaggerated, to be real, the mic is really sensible in this soundvideo. -
How was the Nintendo Box? I heard that the Line was humongous to see teh "Wu".
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They have texture streaming ? so, yeah; its a port!
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Yah, they're finally catching Havoc/ Bullet/ ODE/ . . . oh, wait!
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Buying a lesser VGA 'cause they deliberately sabotage the competition and finance everyone to do so. Thats the way to go, lets buy more NV and be not ready to play ArmA3. I just remember when Crysis came out, all the winning and complain about the game never launching on NVidias High Ends, I LoLed hard at the "NV fanboys", and I might do it again back in W8.
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Feedback to E3 Interview and Ingame Scenes
vfn4i83 replied to krazikilla's topic in ARMA 3 - GENERAL
I a little disappointed with the physics, more specifically the rigid bodies and how they behave exactly like Half Life 2 with HAVOK. I thought that at least tanks would be able to crush more soft objects, but guess I had high standards; since I still to see particles not going to hold to much spectation to fluid simulation, too. P.S.: Thats for BIS guys; I know everyone how use NV Physx is kind obligated to use cloth, but plz, dont, its just a stupid feature. (as in standards and banners) -
I still to meet a game that fully implement Physx(not those particle effects only, things) that has a decent performance. And I have a NV GPU. In fact every time I see that NV and Intel splashscreen my computer start to tremble.
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Nothing; nothing at all! :j:
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You know this game isnt BF3? Right!
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I just wonder how the static would perform to people playing "Scape and Evade" and or "Steath" missions? See the problem there!
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Devs time for a 64BIT version???
vfn4i83 replied to Hawk Firestorm's topic in ARMA 2 & OA - BETA PATCH TESTING
Had another, but all practically the same. Either way, this one is broader than STEAM. http://unity3d.com/webplayer/hardware-stats -
So why posting all this BF2 features? Come with something original or at least fun.
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As I said once; all (DICE)Battlefield fans wants all shooter games to look exactly like BF2. And why support a cheap momentary self satisfaction technique is beyond me, ArmA already could make use of a better CAS(collision alert system) and AI environmental awareness, if tehy should spend more time working could be this. CoOp is the strongest part of this game and ditch it because no real reason what so ever is a bad idea, and different from what some say TvT in this game is not bad and dont need saving, in fact in some gamemodes could make use of better players, specially those how could go for the frigging objective.
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But it certainly is not. And about XP been old; lack of proper updates is killing the dam thing, thats were Linux is taking ahead.
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I still buy it And guys. Get over it. They are targeting Dx10 but using Dx11 api simple as that, I personally dont want to see those stupid shadder model 5 in use till the full 64bit thing really kicks in, the hardware is been squeezed at present time. All that I ask, is that BIA devs close they ears to those Battlefielders consolishers and dont hear they're claims for another dumbed down shooter, to fill the gap till the next cod comes out.
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Why every BF player want another game to became a BFgame, BF series even isnt that great, besides 1942?
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Yah I get it, like the old days where all tex were fotorealistic(o wait!). But you got remind that they are working with shadders that allow details down to centimeters, so that solution is quite interesting. Many games has grass, all look like cardboards, Outerra doesnt have(from what we have seem so far) and the terrain looks like nothing else (I let you put FlightSim X here).
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OpenGL, those guys arent complaining field P.S.: Last time I have checked, they were running this on a 9600GT, can Dx top that?
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OpenGL find itself at the v4.1 with full support for shadder tesselation(like Dx), in fact today OpenGL is far ahead in integration with other api's, such full parallel calculation support, mobile and web support. Hint here, get ready for DirectX12 next year
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Project Reality - WIP Discussion
vfn4i83 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So, realism goes out of the windows that easy ! But indeed Map Design became a really big issue in the last versions of the BF2:PRM. It biggest flaws were about mobility or the lack of it. Among other small stuff. -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
vfn4i83 replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
B Sigmund Froud has talk really lengthly about this. I I'm not, still young got a lot to do in life. Still have to buy a 2Gb mem stick, mine has burned down, but you can find me at UO servers playing some Missions and PVP and sometimes at CFBattles, too; not this year thou.