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vulcan
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Posts posted by vulcan
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http://games.tiscali.cz/flashpoint/download.asp
goto the very bottum of the page where you'll see the island names.
hopes this helps
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I think if you DePBO the 1985 file it should give you sound and the missions. Maybe it just gives you sound, if that happens reply and I'll post the campaign mission download site.
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If you are good at cutscenes and other stuff, I could use some help on a mission I am starting with a lot of custom sound and scripts.
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I'd like to join but I like to do sound editing and some scripted cutscences, so if I sent you a mission it probably wouldn't fit your standards.
---I use a guitar recording program for all my sound files. It has a lot of noise gates, reverb, and distored effects.
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could I do this.....
leader activation field
alpha1 = group this
waypoint get-in
alpha1 assignascargo truck4
would that work if the trucks were all in a group from the begining?
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Alright,
lets say i have a convoy of 4 trucks grouped together. I have 4 platoons with a get-in waypoint while the trucks have a load waypoint. How do I get the 4 platoons to board the trucks while the trucks stay as a group?
thanks
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i think flyinheight 15 is too high, but if u want the helo that high you should probably try a different script
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try this,
when your chopper gets to the trans. unload waypoint..
unitname flyinheight 8
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you have to download the pbo extractor from ofp.cz.
(note some of the missions won't work for me.)
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Engineer------usually if u distort it lightly, it sound pretty good
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_time = 0
#Update
~0.025
_cam CamSetTarget helo
_cam CamsetRelPos [x,y,z]
_cam CamCommit 0
_time = _time + 0.025
? (_time > 5) : goto "End"
goto "Update"
#End
exit<!--QuoteEnd--><!--QuoteEEnd-->
_time = 0
#Update
~0.025
_cam CamSetTarget helo
_cam CamsetRelPos [x,y,z]
_cam CamCommit 0
_time = _time + 0.025
? (_time > 5) : goto "End"
goto "Update"
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where do i put this in realation to the camcommits and settargets?
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which one is it?
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_cam camcommit 5
try camcommit 0
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bump noone is online?
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50-60 dollars
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it also has noise gates
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i have cakewalk which is a guitar recording studio, it has hundreds of plug-ins for that stuff (reverb, echo, voice tweaker, microphone simulator) if you send me the file in a wav file, I can try to break it down 4 ya
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I know how to do scripted cutscenes but when i set target on the chopper it always does a fly-by. How can I use the script to make the camera stay w/ the chopper?
_cam cameraeffect ["internal", "back"]
where it says internal, would I just have to change it to something else?
thanks
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while people still view this thread, does anyone know if you can camsettarget on a shadow. if u cant what would be good coordinates for a chopper's shadow at about 25 feet.
thanks
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bump
Doesn't anyone have some good mission ideas?!?
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i tested this on a soldier and just moved in out of site
i made a trigger and in the activation i put:
pot1 setpos [8000,8000,0]
i makes it disappear from your viewing area. then you could just setdammage to 1 and they will be gone from the game.
now the slowly part, u could just make some of the plants disapper w/ the unitpos at one time so they will gradually be gone
I dont know if its what u need, but i thought it would work to make it disapper then kill it.
hope this helps!
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drkhrt32,
I am intersted in anyone's ideas for a realistic solid based campaign with a lot of missions and custom sound. I want it to be realistic just like in the real army. I tried to email you but it returned my mail with an unknown address error.
for info. or just contact me w/ your ideas at justin24@tbcnet.com
thanks
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does n e 1 else have any ideas. my campaign is when the US holds Everon and the russians invade.
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ok, I searched the threads and only found like 3 posts w/ mission ideas. Does anyone else have some ideas for missions in a campaign im starting?
thanks for your input
Who shot you detect script
in OFP : MISSION EDITING & SCRIPTING
Posted
so.... you want a script that detects who you were shot by?
if so OFPEC code snippets i saw it in there![biggrin.gif](http://www.flashpoint1985.com/ikonboard301/iB_html/non-cgi/emoticons/biggrin.gif)