usarmy19dsniper
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Everything posted by usarmy19dsniper
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GDT Mod Javelin by HeinBloed
usarmy19dsniper replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have been having problems with this Javelin, it seems to not want to use Top Down attack on anything past 600 Meters or so. The missile launches, but never makes it to the target. IRL The javelin is capable of engaging targets out to 2000 M in both direct and top attack mode. Is this just a Arma2 limitation? If it can only be fixed via scripting i don't understand why it can't be done for top attack since it is a script anyways right? -
A.C.E. Advanced Combat Environment Mod 2
usarmy19dsniper replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
that didn't take long -
A.C.E. Advanced Combat Environment Mod 2
usarmy19dsniper replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ah shucks -
A.C.E. Advanced Combat Environment Mod 2
usarmy19dsniper replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If I am sprinting for 200 M, I won't be able to finish the first 20 lines of the Constitution in time. Anyways can somebody time how long it takes for somebody to run 200 M with 40kg in Arma1 with ACE? Based on what I found in Arma1, @40kg I Ran 100 Meters in 15 seconds before passing out. Tomorrow I will do it IRL with my helmet camera. I will wear a helmet, body armor, uniform, boots and rucksack. I will have a scale to weight myself and equipment and include it in the video. I will not recite the Constitution but I will recite the "Ballad of the Green Berets" -
A.C.E. Advanced Combat Environment Mod 2
usarmy19dsniper replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
How about we change the topic with some eye candy from the ACE team of new features? -
2nd Rangers Multicam
usarmy19dsniper replied to Nixo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
awesome keep up the good work -
2nd Rangers Multicam
usarmy19dsniper replied to Nixo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excellent Nixo, this is definitely coming along nicely. Are you going to add the backpack aswell? It attaches straight to the vest. -
A.C.E. Advanced Combat Environment Mod 2
usarmy19dsniper replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You couldn't even make it 500 meters with all that stuff, and it was always disappointing to me that SF soldiers and Regular infantry had the same stamina values or atleast it seemed that way. I know from first hand experience, that we work out much more and harder than regular infantry. -
2nd Rangers Multicam
usarmy19dsniper replied to Nixo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Flip the IR strobe the other way, basically that black part on the end is the IR lens for the strobe light, it faces up so when you turn it on aircraft can see it. But yeah, you pretty much nailed the helmet good job. Usually the strobes are attached with velcro, and also tied down to the helmet itself. The way you have it now is probably good enough. One thing I forgot to add is that they usually have Peltor hearing protectors. Completely up to you if you want to add them in. -
2nd Rangers Multicam
usarmy19dsniper replied to Nixo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If you want to make these guys look realistic, you have to change some things. The pictures of the 75th ranger guys in full multicam is not realistic, it was a photo op to show off the new equipment, and what better way to show that equipment off then to have a bunch of high speed rangers in full kit. This is not how the rangers roll. I will start from top to bottom. Kevlar Helment ( MICH ) - Rangers don't use helmet covers, they are usually spray painted and have patches of velcro on them for IR patches or any other random stuff. They also don't have goggles on them all the time because of that fact that goggles always get hung up on things. The NVG mount is also different as it is in the shape of a triangle. Body armor/kit - Here is the back Here is the front These pictures are of Special Forces soldiers, but SF and Rangers do wear the same kit as far as the plate carriers are concerned. Pants/Belt - This is pretty much optional, some soldiers have thigh holsters, extra mag pouches, knee pads you name it. Boots are usually not bloused. I don't want to tell you how to make your addon, I just wanted to pass some info along and help you out to make a quality addon. -
A.C.E. Advanced Combat Environment Mod 2
usarmy19dsniper replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome, thanks for the response scubaman, good to hear that it will most likely be for all weapons. -
A.C.E. Advanced Combat Environment Mod 2
usarmy19dsniper replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is this wind effect for all weapons or just sniper weapon systems? -
Arma 2 Addon request thread
usarmy19dsniper replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Any way we can get Map tools? such as being able to draw on the map, measure out distances and get azimuths? I can't remember the name of the mod in Arma1 that had it. -
WIP: Stuff you are working on 2!
usarmy19dsniper replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
.disregard -
DPICM Artillery Addon
usarmy19dsniper replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
what? look on the right side of that webpage, lists all the different calibers and their respected munition type. -
Pistolfied's Tracers
usarmy19dsniper replied to Pistolfied's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yeah unless its dark out or they are shooting from 600-700+ meters away, you really don't see the tracers coming at you. -
-=/UP-ARMORED Vehicles\=-
usarmy19dsniper replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
how about one of these? -
Quick Reaction Force ( QRF ) Help
usarmy19dsniper replied to usarmy19dsniper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Kylania, I will try this out tonight! -
Quick Reaction Force ( QRF ) Help
usarmy19dsniper replied to usarmy19dsniper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I will go with whichever is more simple. I would assume that would be 1 generic QRF for any squad. -
Quick Reaction Force ( QRF ) Help
usarmy19dsniper replied to usarmy19dsniper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well the thing is that I want this to be done for multiple squads, so i guess an array would have to be set up. These squads are using the UPS script as well so I have no idea where they will be. Sorry I didn't clarify that. -
A.C.E. Advanced Combat Environment Mod 2
usarmy19dsniper replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
so then every opfor soldiers should be like this? A soldier injected with adrenaline? Based on my own personal experiences, this effect should be toned down a bit. Maybe have guys only have a 10-15% chance of being able to continue to fight instead of what seems to be a 50% chance. I've seen an insurgent with a leg blown off from a 25mm, but still was reaching for his weapon to fight but then I have also seen somebody killed from a single 7.62 round to the chest. -
I am making an advanced marksmanship range and I am looking for a way to make popup targets move laterally like they do in the SP armory. Any advice/help? I have looked in the Arma directory and couldn't find any of the rifle range side missions for the armory.
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Flag Pole to Helicopter to Eject script
usarmy19dsniper replied to usarmy19dsniper's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Doing what is done in this is easy, what I am looking for is this - I place a flag down, lets call it "paraflag", now I want to addaction "choose jump location"; exec "paraj.sqf" the para.sqf then creates a blackhawk 1000 feet in the air, places the player inside of it and the jump.sqf is activated and it forces them out of the helicopter, helicopter is deleted and player is free falling to the earth. -
Flag Pole to Helicopter to Eject script
usarmy19dsniper posted a topic in ARMA : CONFIGS AND SCRIPTING (addons)
I am looking for a system to put in a training map that is much like the flag pole in Domination. Whereas I can go to an object, use the parachute action, click on my map to where I want to jump in, then be teleported to the area inside an aircraft and be ejected and start free falling for HALO. I have tried dissecting the Domination files but I am having a hard time finding everything. -
Moving Popup Target E's
usarmy19dsniper replied to usarmy19dsniper's topic in ARMA - MISSION EDITING & SCRIPTING
Found this in the targetmove.sqf private ["_tgt", "_dir", "_start", "_startX", "_startY", "_inc"]; _tgt = _this select 0; _dir = _this select 1; _start = position _tgt; _startX = _start select 0; _startY = _start select 1; _inc = 0.1 + (1 / ((_tgt distance player) / 2)); switch (_dir) do { case 0: { while {LIB_tryout && (((position _tgt) select 0) < (_startX + 29.5))} do { _tgt setPos [((position _tgt) select 0) + _inc, _startY, 0]; sleep 0.01; }; }; case 1: { _inc = -_inc; while {LIB_tryout && (((position _tgt) select 0) > (_startX - 29.5))} do { _tgt setPos [((position _tgt) select 0) + _inc, _startY, 0]; sleep 0.01; }; }; default {}; }; LIB_targetMoved = true; true