ubernoob
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core_pfieldgroups_3
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OFP, ArmA, R6 Vegas, F.E.A.R, FSX, LOMAC...inet-porn...rogering...just kidding...or was I....?
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
ubernoob replied to EricM's topic in ARMA 2 & OA - GENERAL
Hope all those animations aren´t scripted... -
Was that grenade throw (stack up situation) scripted animation?...
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just watched the hd-trailer...yet I can´t be whining about the face models. They still look like lifeless and "plastic"...like slightly different clones of each other. See for yourself, or is it just me... ARMA2: (attack of the clones) http://www.gamersyde.com/pop_image.html?G=9275&N=9 and OFP2: (face models, couldn´t find decent ingame face screens) http://www.ofp2.info/ftp/pics/news/pics1/head1.gif http://www.ofp2.info/ftp/pics/news/pics1/head2.gif http://www.ofp2.info/ftp/pics/news/pics1/head3.gif
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How will canceling the reloading save you from getting shot, if you can already move while reloading? Â By canceling you can sprint to cover, or is it possible sprint in arma2 while reloading??
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An option in main menu (named:MODS) a list to see what addons&mods are running and option to enable/disable them.
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I wonder is it possible to cancel the reloading process or do you have to go it through when started...and possibly get shot.
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Option to choose different face models(shapes) so that your custom face.jpg fits better in it...just more editing capabilities in it, not a biggie. Maybe also an option to add something extra to your face: (baclavas, bandanas, boonies, facecamos, scars, caps, tuques, helmets with logos/writings etc) something extra to make your appearance more unique. ...or maybe mustaches
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Been wondering why the models look so skinny...looks like the models have no thigh muscles, isn´t that the thickest part of the leg...models look like they are modelled using art-classes wooden dummy. Maybe this whine belongs to the suggestions -thread but if BIS dudes are reading this: MAKE MODELS FATTER!! Aren´t US Marines from the fattest country of the world Do not use this as a model: http://img.photobucket.com/albums....432.jpg
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I´d like if the 3rd person camera would have some bobbing and "jerkyness" like there´s a cameraman filming it document style. (Grid Race driver has some nice camera bobbing) The current camera is so "stiff" and fixed...if not possible, then maybe some smoothing when rotating the camera.
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More "automatic" stances would be nice, like when AI is in cover and pinned the ai-dude should do blind fire and short bursts (in CQB)...just more movement like AI does in Brothers in Arms Hells Highway game. Helmets should fly off when shot in the head, weapons should also fall off...that´s just for now.
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I KNEW someone would notice it (acu), and someone took the "bait". my post wasn´t about MARPAT/ACU/CADPAT/ABU/BDU/NWU...it was about too skinny models, man you hc arma-dudes are picky.
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The soldier models look again too skinny and gear&uniforms look so clean and tidy +models measurements are something like 175cm/70kg. Maybe nothing can be done to those "little people" measurements but acu´s should look more saggy/dirty/worn, I´m sure all those pockets are full of some stuff (food, bandages, batteries for nvg´s...etc) Some links to images to show what I mean: http://www.marinecorpstimes.com/xml....515.JPG http://img155.imageshack.us/img155/5083/z0yv.jpg http://www.onesixthwarriors.com/photo/data/513/MGS001a.jpg http://www.defenselink.mil/dodcmss....25a.jpg http://www.defenselink.mil/dodcmss....11a.jpg
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The most important features ARMA 2 needs to have
ubernoob replied to Stryder's topic in ARMA 2 & OA - GENERAL
I agree mostly... but the not hard to implement gets me a bit. It is indeed a simple animation. The hard part is getting them animated at the right time, the right place in a believable manner. you dont want to see ppl shoveling in the house, or frying a pan out of nowhere or other things... things are not as simple as it seems As my teacher used to say, there is no such thing as easy work. Even eating is a hard work process I hope you dont get me wrong though.. I really like the idea. really adds to the atmosphere. ...easy as taking a dump, just relax and vóila. -
The most important features ARMA 2 needs to have
ubernoob replied to Stryder's topic in ARMA 2 & OA - GENERAL
what comes to civilian behaviour, instead of walking around like robots doing nothing (like in Arma 1)they should do things like: -drive tractors -shovel shit & dig at the fields -go in and out of buidings (more furniture inside builings: stowes etc) -repair broken cars&tractors -warm up near fires, frying food&stuff -farm animals wonder around -carrying stuff: shovels, luggage, sacks, pitchforks, farmer stuff... -drive mopeds & vehicles -children play (if there´s going to be children) AND! When bullets start flying they should find cover inside buildings & hide + shout at terror etc panic..(looks like they do flee in GC-video) ...it´s not "the Sims" life but you know, just the ordinary stuff farmers do, not hard to implement, just simple animations. adds a bit more immersion. -
What caught my eye was that still the animations look somehow robotic...soldiers all run in perfect sync, head turning looks clunky. There should be different running styles, maybe 3-4 randomly initiated. Atleast now you can reload while walking&running.