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urbanwarrior

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Everything posted by urbanwarrior

  1. urbanwarrior

    ArmA 2 Demo feedback

    Really. If I want to drop to a knee then I dont think about it for a while, then decide yes i'll do it and then take another little while to physically do it. I just do it. And it I want to go prone I'll go prone in the same manner, and funnily enough I didn't mind if I skinned my elbows when I did it or had a booboo with my knee.
  2. urbanwarrior

    ArmA 2 Demo feedback

    Practice with the controle doesn't make them faster lmao. It might make you hit the right key faster but it doesn't stop you having to go through a menu or postion yourself in the exact right position next to an injured guy in order to utilise an action. And how does dropping to a knee take a long time, getting up might take a long time but not dropping to a knee, unless gravity has changed since I last felt its effects. And also you mention you cant rely on reflex to gain an edge, why not? surely thats the point.
  3. urbanwarrior

    ArmA 2 Demo feedback

    get over yourself mate and stop trying to flamebait. No-one here said they wanted arma2 to be like counter-strike or UT so why mention it unless to antagonise. And how the hell would practice make the controls any faster or less clunky. You seem to think anyone who doesn't think arma2 is awesome is simply a ninja COD4 player.
  4. urbanwarrior

    ArmA 2 Demo feedback

    My system isn't a massive spec but its not bad either (lets face it not everyone is going to have a top of the range PC) and I have detail on low to try and get the clunkiness to go away but it doesn't. The bobbing up and down while running makes me almost dizzy after a while. My frindly ai dont shoot me on the beach landing, instead they just get lost and broken up. Some stay and hold a building without moving forward while other guys go running off into the surrounding fields! I initally thought this may have been a smart feature like flanking or whatever but no, its just dumb confused AI. Just like Arma, this game is not polished, the only difference this time is I didn't pay for it.
  5. urbanwarrior

    ArmA 2 Demo feedback

    just to give a little feedback on MY OWN impressions on the game based on the demo I just downloaded. All I can say is thank god I got the demo before buying the game. The control system is clunky and awkward and aiming, the one fundamental thing in any fps, is really clunky. While moving you can hardly see a thing due to some kind of blur and jerkiness, it takes ages for the character to do anything like dropping to one knee or even switching to hand grenades. The model's for buildings are all the same as Arma1 and there are even building models from OFP 8 years ago! (watchtower's). The weapons are the same as arma with the same sounds allthough the pistols seem to be a bit better. The AI is as dumb as ever with the enemy standing upright in the open shooting down the street never looking around them. My AI teamates are retarded and keep getting lost or walking straight into the open instead of stopping at the corner (with their famed cm accuracy) to cover the street for everyone else. The whole game just seems to be really slow, everything is slow, trying to aim is slow, changing postion(prone, kneeling, standing) is slow, anything to do with the action menu is slow including trying to drag an injured squadmate. Overall I find this game just an expansion pack for arma1, other than a few nicer sounds and some more graphics, its EXACTLY the same as arma1 with some addons. I was really looking forward to this game but yet again I am very dissapointed. I have bought ofp, ofp:res and arma1 but I probably wont be buying arma2 as I'm just sick of the same problems of stupid AI and clunky controls as these two things ruin the experience for me.
  6. urbanwarrior

    Starting up the demo

    I downloaded the demo and its 2.8gb. Now it says on my desktop its an unknown file type and I try to open it with winzip and it wont do it. What file type is it, zip?
  7. urbanwarrior

    Starting up the demo

    That has worked, thnakyou very much. I wonder why it didn't come up as an executable in the first place, I'll just sort the DX9 error i'm getting now and I should be sorted. Thanks for the help all.
  8. urbanwarrior

    Starting up the demo

    I cant tell you what file type it is because as I said, it comes up as 'unknown file type'. I try to double click it like a normal executable file but it just asks which program I'd like to open it with, so i tried winzip and it couldn't open it so I don't know how to run the thing.
  9. Whatever happened to clicking on a link and downloading a file. Whats a torrent and why do I have to be a bitorrent client to download this. I should add I'm cr@p at the internet.
  10. Did the clocks go back or something, as far as I'm aware its only 25mins till 2pm GMT.
  11. urbanwarrior

    Mouse movement in ArmA II

    I don't know if it was mouse smoothing or not as I dont know what mouse smoothing is but I definately agree something should be done about the way the game uses the mouse. I found myself trying to aim at a target in ARMA and it taking ages to aim exactly where I wanted because as I moved the mouse the game was slow to react and I ended up over-correcting the input, very annoying.
  12. urbanwarrior

    Fast Roping

    Has anyone seen any footage of troops getting out of a helo? If they get out quickly like real-life i.e. within a few seconds then thats good, but if they get out one by one like they do in ARMA then I think fast roping would have an even bigger use as atleast that would allow men to get out 2 by 2. It would also look realistic as personally I don't think the way its done in ARMA is realistic at all, it takes AGES for a helo with 8-10 men to unload, and waiting for a helo to land on a waypoint is like watching paint dry.
  13. urbanwarrior

    Fast Roping

    Mr retard? your comebacks are getting better and better. You must be really concentrating on this, I'm very impressed. Your feelings on fast-roping have really come through with this last statement, again furthering the topic of conversation, well done. Maybe you should try this style of debate in other areas of your life, if you happen to have one.
  14. urbanwarrior

    Fast Roping

    Cool comeback, your witty banter and super mature 'rockets of bullshit' statement has totally turned the argument for/against fast-roping around. Just awe-inspiring, how long did it take you to think that up? did it take ages or did it just flow from your fingertips?
  15. urbanwarrior

    Fast Roping

    You used the word USUALLY, what happens when you cant land your helicopter behind a house or hill as the buildings are to close or there are objects you could hit, you could drop them off somewhere else or you could fast-rope them, but it should be YOUR decision. In situations when your on open ground and can hide behind a hill then there is no reason to fast-rope so you simply wouldn't do it and you'd land instead, and as you'd be in the OPEN it still wouldn't matter as an rpg gunner would still have line of sight. What was being discussed was its application in urban areas where landing between buildings quickly could prove dangerous or impracticable or you want to put people on the roof.
  16. urbanwarrior

    How's ARMA2 AI shaping up?

    I think smeg head was right about fear's AI but not about arma's AI being good because you can't kill as many enemy as in other games. The reason you can't kill as many enemy is because your squadmates where usually running round in circles or crawling 100m's behind you so couldn't give proper support, or trying to fire an m240 from a standing postion in 1 or 2 shor bursts before getting killed. The other reason was that the enemy AI could usually pin you from 300m's with a single shot whilst standing even though you may have been running. This in itself would be possible in real-life but not nearly as often as in arma.
  17. urbanwarrior

    Fast Roping

    I wouldn't mind there being fast-roping, would be a nice addition to dropping guys in to specific areas without risking hitting the tail or main rotor disc of something. At the end of the day if someone is pointing an rpg at your chopper, it isn't going to matter much of your on the ground or 30 feet above it, especially considering the gay way that troops leave helo's in arma1. In arma they leave the aircraft almost one by one which takes ages so you might aswell just fast rope them out.
  18. That's all well and good, but a lot of people here should try to learn what "constructive criticism" actually is. Imagine you worked on something maybe a 100 hours a work, putting your heart and soul into it, and then someone comes along with their "constructive criticism" saying this sucks, that sucks, how would you feel? Oh and you have no place telling posters to "leave the board", don't do it please. What, do they not get paid for doing it? Are we in debt to BI because they make games and some people have some detrimental comments to make about it? And I didn't tell him to leave the board, try reading my post again before you 'tell me off'
  19. urbanwarrior

    No-Island issue

    Hm, I think it's a railroad on leading east from the lowermost city to the left? I think your right, it looks like it ends at a railway station on the eastern coast and just before it gets to it there appears to be a sort of run-off where trains can sit to let other trains through.
  20. urbanwarrior

    No-Island issue

    On that map can anyone see a railroad? Also, there doesn't seem to be very many small towns and villages, everything on the left side of the map seems to centre on the airfield with one big defilation leading to it.
  21. If your sick of hearing it then leave the board. Some people believe constructive criticism helps things, forums are here to allow people to voice their thoughts, not for you to cr@p all over their opinions and replace them with your own over-inflated fanboy statements like 'leave ME and bohemia alone'. Bohemia interactive are big-boys, i'm sure they dont need you wiping their noses and fighting their corner for them in their own forums.
  22. urbanwarrior

    ArmA2 factions: What's the NAPA faction?

    Elaborate please.
  23. urbanwarrior

    Hand Signals and AI..replace spoken command?

    Why would the squad leader or anyone else for that matter being using hand signals during a contact, Because it's possible that no-one will hear you if you just yell. When there is alot powder burned and arty shells hitting ground, you might have to start using hand signals. True handsignals are very usable when you can't use your voice... Which is pretty much always if not idle (=safe or careless). Then again is it wise for SL to rise his hand up into air when hiding in bush in front of enemy squad?  ... At least it look stupid, maybe enemy AI even is capable to register that risen hand and as a result lobs handgrenade to that bush  I dont' know how they will work in monitor. you quoted my post then removed half off the text only to repeat what I had already said. Read my post and you'll find I already said that the only time the use of hand signals during a contact would be useful would be if someone couldn't hear you.
  24. urbanwarrior

    Hand Signals and AI..replace spoken command?

    Why would the squad leader or anyone else for that matter being using hand signals during a contact, the only time somebody might use a hand signal during a contact is because no-one else can hear them so they may use the hand signal for 'rally on me' or something similar. They're for use when you are getting yourself into postion and you dont want to give away your presence or intent. In game, I can see it having limited use with AI but with MP it could prove very useful if the game is setup to utilise it, if the game simulates every single soldier on your squad having a radio like before, then its pointless. Not every soldier has an earpiece in his ear.
  25. urbanwarrior

    Army Backpack

    would be good if you could pass ammo between each other aswell, so everyone could carry 1 belt of m240 ammunition. The ability to drop the rucksack would be good aswell because then you could all leave your bergen's at a harbour area or camp and just unzip the daypacks to take with you wherever your going
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