uiox
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Everything posted by uiox
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Why the partisan? Cause it's for the poetic aspect of the landscape with a wind effect. For physic relates to ammos, I'm not sure it's not necessary. Imagine the sound of the wind in halo drop, or when prone in elephant grass, or in the silence of the snow in the trees...
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ANd create adrenaline objects, specially in DM
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If dialogs are not improved only one thing : CtrlSetText for class RscTitles, with this you can update during game dialogs. And some dreams // Control types 6, 7, 8, Â 9, 10, 99 (bin exe?) ctrlSetPos [100,PosArray] _ActualPos = CtrlGetPos 100 If (CtrlInUse 100) AddPictToMouseHotPoint ["MyCursor.paa"] ClearMouseHotPoint Oh forget this : Resource.cpp for addons.
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Yes good idea, and commands setDirTurret getDirTurret, getPitchGun, setPitchGun...
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First method : unit Switchcamera "LeaderGroup" , you can give orders just like player with keyboard, and move it with mouse, BUT after back in player AI is NOT desable and WP done by player are evalable. The player is always the player and he could be destroy. Second method : Player switchinAI unit, the player go in AI, the AI of the leaving unit is not desable. No limitation of change. In fact a kind of respawn . And the dream: Build a hierachical organisation commands by player, if typical movment and WP for a platoon are implemented you can reproduce it for upper levels, so number of levels is not the problem, OFP1 is playable with a medium config with 300 AIs. After tactic, strategy. PS: for second method, you don't need a phone line...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hovmand @ April 24 2003,01:06)</td></tr><tr><td id="QUOTE">I dont like the bold letters in the front menu it dosent fit in with the rest, otherwise it looks great.<span id='postcolor'> I too.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hovmand @ April 24 2003,01:06)</td></tr><tr><td id="QUOTE">I dont like the bold letters in the front menu it dosent fit in with the rest, otherwise it looks great.<span id='postcolor'> I too.
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_MyObject = drop [_ShapeName , _AnimationName , _Type , _TimerPeriod , _LifeTime , _Position , _MoveVelocity , _RotationVelocity , _Weight , _Volume , _Rubbing , _Size ,_Color ,_AnimationPhase , _RandomDirectionPeriod ,_RandomDirectionIntensity , _OnTimer , _BeforeDestroy ,_Object , _objectBindToParticule] For ontimer && Beforedestroy _This select 0 is the name of the object, select 1 the position, select 2 the velocity select 3 init (true when first time only for ontimer). Deletevehicle works for this object in ontimer script, or lifetime sets in ontimer. With this you can simulate all ammos... Some explanations bout Rubbing, if it's only K, a surface parameter relates to it.
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_MyObject = drop [_ShapeName , _AnimationName , _Type , _TimerPeriod , _LifeTime , _Position , _MoveVelocity , _RotationVelocity , _Weight , _Volume , _Rubbing , _Size ,_Color ,_AnimationPhase , _RandomDirectionPeriod ,_RandomDirectionIntensity , _OnTimer , _BeforeDestroy ,_Object , _objectBindToParticule] For ontimer && Beforedestroy _This select 0 is the name of the object, select 1 the position, select 2 the velocity select 3 init (true when first time only for ontimer). Deletevehicle works for this object in ontimer script, or lifetime sets in ontimer. With this you can simulate all ammos... Some explanations bout Rubbing, if it's only K, a surface parameter relates to it.
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Thx Al 1) Yes I will do that 2) It's a camera view, so you don't reveal objects to OFP radar. 3) No AI in it, OFP don't engage empty vehicle. Can be done in config.cpp, Vladimir studies problem... 4) You are right, have to add own sound to this uav 5) yes some nice effects can be done with map, will do that. 6) I will try to do this with laserdesignator (only this way is possible, I think, for the moment) 7) Land ok, engine off have to look. 8) Yes it's a bug, I don't give to setvelocity good parameters, but it's a random effect (sometime left, or right), it's more realistic Thx for very constructive critisism, no simply very good ideas...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">EDIT: Must be this Moderators <span id='postcolor'> Lol Don't worry it's an UAV And just like ůe, sometime, no brain embark in it....
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Yes thx all, again for the ideas, and Bn880 for the tip for goggles.
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Yes you can write a message during dialogs...
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Wouah the ideas , I hope sidechat work in MP, if yes it's done! Yes Bn880 i'm trying this but I can't force player to put the nvgoggles, I ahve try player action ["STR_ACTION_TAKEON_GOGGLES"], not work...
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Cool a lot of good ideas: Change the color of slider : ok Night vision : ok if i can do it Reset button for camera rotation : ok Limited opération, actually 1 hour, will change the time (it's mission start), in uav start time. Will do test with a direction slider, it can be useful direction + drift... Second texture for opposite camp: will ask to Vlad Random effects, I'm working on wind effects, but for the moment I can't say if there is wind in OFP, but there is air effect relates to the wheigt and size, but I'm not physician, and it's hard for me, maybe something like that. A version with a laserdesignator for the arty scripts for example. The DragonWarrior is not armed, but with the scripts, we can do uav armed. Thx again for ideas, and thx for like it.
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Land it's a bug, fixed.
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cl_fireD
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Discover new particule for drop command
uiox replied to uiox's topic in OFP : MISSION EDITING & SCRIPTING
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For this only one way put a file description.ext IN THE MISSION FOLDER with this line : #include <theNameOfyourAddon\resource.cpp> I have named the file in the addon ressource.cpp, but text works...
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I did it : Drop utility
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 Legion = German, English, American, Canadian etc... So a little part (French if you want) flees... Isn't JacoBrainOfBaby?
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You don't give some news about: Radar Ai for self detection & destruction (with some algo of some people) ULV ?
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I have script a couple of scripts for this... Drones are control by dialogs, do some tests with Martin's addons works well...
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I have script a dialogue with the drop command. In it a smoke generator, you can adjust shape,type and four colors and see immediatly the result of your change. In the bottom of the dialogue an edit field for copy this: drop ["cl_fire" , "" , "Billboard" , 5 , 15 , [9803.37,1486.97,0.00332141] , [1.5,1.5,0] , 1 , 0.185 , 0.155 , 0 , [0.25,20] ,[[0.62,0.72,0.81,0.75],[0.62,0.72,0.81,0.75],[0.62,0.72,0.81,0.75],[0,0,0,0.1]] , [0] , 0.2 , 0.2 , "" , "" , ""]
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If you want fire heat120 with your M16 download heat 120 bullets for M16 Have fun!