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uiox

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Everything posted by uiox

  1. uiox

    Ch-53e superstallion

    Sure, thats what they all say anyway. Â sure very yes
  2. uiox

    Ofrp release

    dérapage
  3. uiox

    Ofrp release

    iiiiiiiiiiiiiiii;
  4. uiox

    Ofrp release

    :::
  5. uiox

    Ofrp release

    !!!
  6. uiox

    Ofrp release

    !!!
  7. uiox

    About nearestobject

    Here it is radar script for land objects <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ArrayTarget = [] _TempArray = [] #Loop ;player globalchat format[" Nb %1 List %2 ",count ArrayTarget ,ArrayTarget ] ~1 ; Trigger follow the drone Radar setpos getpos objDrone _NbUnits = count list Radar _ArrayRadar = +list Radar updateTargetlist = false ; Remove player and drone from list If (player in _ArrayRadar) then {_ArrayRadar = _ArrayRadar - [player]} If ( objDrone in _ArrayRadar) then {_ArrayRadar = _ArrayRadar - [objDrone ]} If (count _ArrayRadar == 0) then {If (count ArrayTarget !=0 ) then {arrayTarget = [];updateTargetlist = true}; goto "loop"} _i = 0 _TempArray = [] #SearchLand if ( ("Land" countType units ( _ArrayRadar select _i ) !=0 ) && (player countEnemy [ _ArrayRadar select _i] != 0 ) ) then {_TempArray = _TempArray + [_ArrayRadar select _i] } _i = _i +1 If (_i < count _ArrayRadar) then { goto "SearchLand"} ;update the unit list If ( ( count ArrayTarget == 0 ) && ( count _TempArray == 0 ) ) then {goto "loop"} _i = 0 #updateSetNewTarget if ( ! ( (_TempArray select _i ) in (ArrayTarget ) ) ) then {updateTargetlist = true; ArrayTarget = ArrayTarget + [_TempArray select _i] } _i = _i +1 If (_i < count _TempArray ) then {goto "updateSetNewTarget"} If (updateTargetlist ) then {goto "Loop"} _i = 0 #updateOldUnit If ( ! ( ( ArrayTarget select _i) in (_TempArray ) ) ) then {updateTargetlist = true; ArrayTarget = _TempArray; goto "loop" } _i = _i +1 If (_i < count ArrayTarget ) then {goto "updateOldUnit"} Goto "Loop" It uses a trigger "Radar" following an object "objDrone" and updates an array "ArrayTarget" last it sets to true "updateTargetlist" boolean when the list is update...
  8. uiox

    Ofrp release

    U can find the hidden selections for the infantry on OFrP site /Doc/Addons OFrP > Hidden Selections But in french A translation in english? Hidden selections are a dream for clans...
  9. uiox

    Ofrp release

    For the rappel it's not true. You can have many rappel at the same time. Do you do this ? : "[helico1] exec ""\OFrP_Air\Effet\Rappel\StartRappelWP.sqs" "[helico2] exec ""\OFrP_Air\Effet\Rappel\StartRappelWP.sqs" You can download a sample mission here it's cycles with 3 choppers...
  10. uiox

    Ofrp release

    But for THIS addon, not a question of maniac addons....
  11. uiox

    Ofrp release

    wow you are!!
  12. I'm stupid what I write before doesn't solved your problem.
  13. uiox

    Scripting

    Client server will be inrprove sure... Some commands for synchro... GetPosServer etc... Some events OnserverRefresh Or for clients for scripters : let it be, we are not apples! If you want VERY good addons, one client MAY be the master, not server....
  14. When you begin to do that you create a lot of bugs cause you are not clean. 1) Remove all description.ext in the mission folder 2) Create a new description.ext with this : #include <TheNameOfYourAddon\resource.cpp> Note : resource.cpp could be helloworld.txt, works too. You need only text 3)For dialog names take care of double name or a scripter allows same name : NameOfTheAddonMainDialog, no mainDialog
  15. uiox

    Types of addevent handlers

    nearobject event when it changes
  16. uiox

    New design

    Nice and perfect great job!
  17. uiox

    Dragon warrior uav

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @ 18 May 2003,09:13)</td></tr><tr><td id="QUOTE">Very nice addon A few ideas: First, maybe make it possible to insert one thats not empty and that you can give waypoints to so you can be the enemy and try to detect and shoot it down. Â Also, that would (probably) make it possible to give a group friendly to it a guard waypoint, so they would engage whatever the UAV finds. Â Also maybe have a few more types, as someone previously stated maybe a Russian one, and also maybe a Predator. Â For the predator, it'd be cool if you could control it like a regular plane(ie with a joystick or the keyboard). Â Also for the predator (and if realistic the others)have it so you can only control it and look through the camera if you're standing near a certain truck, like the control truck things that are used(I hope you understand what I mean there, I wasn't very clear). Â A third idea, maybe (again if its realistic) fit some of them with armarment. Â For example the Predator can and has carried Hellfires. Â A really good piece of work, good job edit: just thought something, this would go really nice with the support pack. Â I wonder how/if it could be implemented.<span id='postcolor'> Thx I'm working on WP, it's hard to do, but a good idea. There is some different project of uav of other nations, can't tell more for the moment... I have alpha version with armament, but not realistic and with a lot of problems of precision of the shot.
  18. uiox

    Dragon warrior uav

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bullz_eye_on_my_back @ 18 May 2003,08:04)</td></tr><tr><td id="QUOTE">I was wondering if there was any way that you could tell me how to put up the silverish screen and cross hairs that is displayed on the dialog screen??? I'm not great with camera scripting so i don't really know the borders  If its a texture or textures of some sort, could i kindly use them in the beta im going to post up probably this week. All I have left to do is the dialog interface look and making a sample mission for mission makers to learn from it  <span id='postcolor'> Silverish screen is a picture Cross hair is 4 lines included in the dialog. All what you see in uav control interface is done with controls dialog.
  19. good for bad or bad for good
  20. Vote for fortran, but I prefer, don't know in english , cards with holes...
  21. uiox

    Scripting

    I have build a draft of radar, for the moment i use a trigger, it's for my script suite of uv addons, and I'm waiting for the possibility of creating triggers or something with an update list of objects in area in addon scripts. About targets : a command visible object1 visible object2 ---> boolean (of course it's not relate to distance but the possibility relates to terrain (add buildings? great! ) More relate this to anatomy (eye distance) ,forecast, and daytime. Cost object ---> Integer of the object cost GetTheta (with getDir and GetDistance) And a hook to the Random internal engine for fire (for not having a 100 % good fire), for not rebuild one Or the nec plus ultra An event TargetPossible : an array with the right list of ennemies visible
  22. uiox

    Executing on "remote"

    I have the same problem for the moment, so I give to you the tips I will explore for solve our problem. EH : the engine EH for exemple start on all client, so you create a list of each client and test in the script relates to th engine EH. (fuel is a good one too for vehicles, when engine on calls often) Createunit : with the init, if you create it on remote MAYBE start on server AND remote, have to test it. Init of the addon : I'm not sure the init of the addon only on server side, I beleive that cause cause the scripts of uav i have done works well, but it's not logical init must be on each side, so i presume you have init each side server + remote. The problem is the communication. When I found solution, if someone don't post before, will post it. But take a look to the scripts of the uav Dragon warrior, if your problem is simple (a client starts the addon), the solution is in it (and works with a random number of same addons), cause the problem is : client i ask for starting addon j ...
  23. Only a tool don't like it put it in the trash. For help. Don't want it? trash no problem and the life goes on... PS: de temps en temps je suis a coté de la plaque car je ne comprend pas bien l'anglais
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