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the_bengine

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Everything posted by the_bengine

  1. the_bengine

    Arma on laptop with Geforce 8600m

    according to here: Mobile gfx card Benchmark tests the 8800m GTS gets 7748 and the GTX gets 9112 in 3dmark 06. and my GFX card (7900GTO 512mb) gets around 5200. how come his mobile GFX card can't get near to mine in terms of performance in Arma. Are the requirements of arma really that different to those in 3dMark 06?
  2. the_bengine

    Arma on laptop with Geforce 8600m

    well, like i said, it does run arma and i think the frame rate was in the region of about 18-25 (according to FRAPS). just not in slightest bit well. unfortunately, the computer not being here or belonging to me i can't comment as to the driver situation. he assures me they're up to date. hmmm, maybe i'll get him to join in this thread.....
  3. the_bengine

    Arma feedback thread - based on 1.09

    Hey Heatseeker cheers for the heads-up on Kegs lowplants. I'd never heard of it, couldn't find it on these forums anyway. it's basically meant i can crank everything up to very high AND increase my resolution one notch on my 7900GTO. wow!! somehow the whole look doesn't suffer from slightly lower detail trees. infact, i kinda prefer it.
  4. the_bengine

    Arma feedback thread - based on 1.09

    I sure hope so. I loved that "running and dying" animation from OFP. i never see it in Arma. I've just had a dabble with 1.09beta by placing myself in various locations around north Sahrani and taking screenshots and noting fps. Absolutely no performance gain for my 7900GTX even tho it looked like it should do as, as previously mentioned, foliage seems to retain low detail at closer distances.
  5. the_bengine

    Pilfius + arma = <3

    Just been playing around with pilfius and it's great!!! it initially had problems deciphering between 'all' and 'four' but it soon learnt the difference. I did have to do about 5 or 6 of the test readings tho. What's great is you can dish out commands without taking your eyes off the action. I've grown to really quite like the way that i (the weedy, calculating brain) mumble a command to myself and, a second later, my war-torn, gruff virtual soldier (the hollow, mindless body) shouts it to his men. THE POWER.....THE POWER!!!! woohahahah...etc anyway, it currently only takes up about 11meg of ram, similar to fraps, but it seems to use more the more commands you program. best to just stick to the ones you use regularly. Another tip is to program 10 additional commands and a 'backspace' command to negotiate through all the options that vary in different contexts. I've found saying "option one", "option two" etc works well, plus "cancel" for the backspace. that way, you can say "All..get in...option 3" if a vehicle is listed but not in view.
  6. Hi guys, Me again I've just been trying to load up my progress in Royal Flush and, every time i do, Arma crashes and i get this "OK button" message box: Cannot load: 'blah blah blah Profiles\MyProfile\Saved\Campaigns\Merc\continue.ArmaSave' The game runs fine if i revert the mission back to the start but it can't resume it. Any suggestions? thanks in advance.
  7. Hi guys I've been playing arma with a couple of mods over the past few months, including the official Queen's Gambit one, ArmaEffects and FFAMM. I booted the game up today and noticed none of the mods were working. I had a look at my desktop shortcut and noticed that instead of: "M:\ArmA\arma.exe" -mod=DBE1 -mod=ArmaEffects -mod=FFAMM there was: M:\ArmA\arma.exe -mod=DBE1 -mod=ArmaEffects -mod=FFAMM So i replaced the quotation marks and, hey presto, the mods worked fine again. However, i booted up arma again and only the queens gambit mod was working. I opened the shortcut preferences window and once again, the quotations were missing. Whenever i add them, they disappear as soon as i close the shortcut preferences window. I'm sure this never used to happen. How important are those quotation marks? without them, i don't seem to be able to add mods and yet it wont let me put them in. any help much appreciated.
  8. Hey Sickboy i tried that and it made no difference. However, i did get the mods working by doing the following. Instead of: M:\ArmA\arma.exe -mod=DBE1;ArmaEffects;FFAMM i needed to write: M:\ArmA\arma.exe -mod=DBE1;@ArmaEffects;@FFAMM but hey, we got there in the end Thanks for the advice. I really appreciate it
  9. yeah, the shortcut already has the correct "Start in" directory and as for the mods clashing, i've tried other mods on their own too that don't use event handlers like chammy's sound mod and the Q11 recoils mod and none seem to make any difference. I think maybe a reinstall is in order. Thanks for the help tho, sickboy
  10. thanks, sickboy i made the ammendment but the problem persists. As it has only just start playing up, i presume the problem doesn't lie in the desktop shortcut. What else could it be?
  11. the_bengine

    Modern Combat Mod - SLX Released

    ok ignore me. other mods doing it too now. i suspect its a driver issue. i have just installed a wacom pad which seems to like buggering up other software. sorry to be a pain.
  12. the_bengine

    Modern Combat Mod - SLX Released

    further investigation reveals the problem only occurs when i start looking around in freelook mode.... hmmm. strange.
  13. the_bengine

    Modern Combat Mod - SLX Released

    Well nobody else gets these problems, If you edit the mod yourself I can't really help you, the encourage you edit the mod but it is at your own risk, The mod in is released form does not have that problem you pointed out. Well nobody else gets these problems, If you edit the mod yourself I can't really help you, the encourage you edit the mod but it is at your own risk, The mod in is released form does not have that problem you pointed out. thanks for the v quick response. I haven't touched the mod. This is from a fresh install, but if i'm the only one suffering i'll have another tinker later and see if it still plays up. cheers
  14. the_bengine

    Modern Combat Mod - SLX Released

    hi guys, i've been messing around with this mod as it seems to have a lot of the new models while retaining the old stuff i like about OFP. I do have one problem tho and a quick search of this thread didn't throw up any results. When i play campaign and begin to run anywhere, the latency of the controls get gradually larger and larger until my onscreen movements are about 2 seconds behind my actual button presses, specifically in the original OFP campaign (mission is called "Flashpoint" i think) The problem is remedied by standing still and waiting for all 'queued' control messages to finish. The controls then return to normal. I've got several mods including this one, GRAA and FFUR-SLX 2007 but, AFAIK, none of the other suffer from this. Any ideas?
  15. I've just sat down when i had a break in work to play through the ramadi conflict campaign for the first time since i purchased Queens Gambit when it first came out. One thing that has struck me when playing through the mission on the new island was how long i had to wait (half a second or so) for people i'd shot to start their "dying" animation. It generally happens if they're running. What happened to the great "running dive" animation from ofp? It's only really noticable in urban gun fights when you're up close and your enemies are generally stood up. You fire a few shots into them then wait to see what happens next. If you're lucky, they'll eventually topple over and die. I've never shot anyone before, but i presume when i bullet hits someone at close range (or any range! the shock is pretty much instantaneous. I've had one ongoing problem with Arma and that's that you never really feel like you're firing a real weapon. I realise all i'm actually doing is pressing a mouse button to trigger a sequence of onscreen events, but other games seem to manage the effect alright, Op Flashpoint being one of them, especially with mods like FFUR_SLX. I tried a search for similar topics but couldn't find one.... i guess i've posted just to see if other people agree, and if there are enough of us, if there's any likelyhood of this being addressed with a mod. .....maybe there's a mod already...?
  16. the_bengine

    Arma guns just don't feel right.....?

    i love the SFX in FFUR-SLX, especially the echoing reverb after the initial crack of the gun. it also feels like you have more control over the shot in FFUR-SLX. if you spy someone running at 200m, you know he's going down. In Arma, shooting feels far more hit and miss ('scuse the pun). But i'm in no position to say which is more realistic. i actually stopped playing FFUR-SLX coz the slightly naf sky annoyed me too much. when i changed it, all the mud tracks lost their textures, but that's another, equally as interesting story... Â
  17. the_bengine

    Arma guns just don't feel right.....?

    yeah, that's what i mean. it'd be great to see guys being instantly forced back with shock from being hit. If you hit a guy when he's prone, he just lightly lowers his head. I think FFUR SLX had quite a nice touch whereby a prone soldier would kind of recoil in the last moments of pain, tho it got a bit samey. and, like i said, i never seem to see the "running and dying" animation anymore, tho i'm sure it's there...
  18. the_bengine

    Arma guns just don't feel right.....?

    yeah, i've heard that can happen in real life. something to do with hydrostatic shots.....
  19. the_bengine

    Arma guns just don't feel right.....?

    just downloading that recoil mod. looks promising.... hi plaintiff. framerates are fine, its up at about 30fps accoring to fraps most the time. It does appear to be a case of ai completing animation routines.
  20. the_bengine

    ArmA Effects

    Wow! cheers MaddMatt Along with the Chammy's sound mod, you guys have basically addressed my main issues with Arma. I'd gone back OFP til i found these. Keep up the good work.
  21. the_bengine

    FFUR-SLX 2007 2.0

    Just to reiterate: i want to revert back to the original sky so i've got rid of hwtl/Data.pbo. It works fine apart from this side effect: The dirt track textures appear to be missing. Is it because these textures are included in the data.pbo? In which case, why doesn't ofp just use the old ones? any help much appreciated.
  22. the_bengine

    FFUR-SLX 2007 2.0

    Yes, sure. Simply delete the following files (if they are available) from your @ffsx2007\dta\ folder: _Data.pbo _Data3d.pbo _Hwtl folder Cheers tbird. If you delete them, running the mod again just takes you to the "replacement pack not installed" screen. I therefore replaced Data3D.pbo with the original one from the Operation Flashpoint/DTA folder. This reverted to the old sky but rendered some of the roads as textureless bright white strips. Any help from anyone on how to get the old sky back (without bright white roads) would be much appreciated. Can't believe people like the new sky over the old....
  23. the_bengine

    FFUR-SLX 2007 2.0

    cheers for the quick response tbird. I think the sky i'm after is actually just the very original one bundled with OFP. Is there not just a simpler way of reverting it back to the default? appreciate the help.
  24. the_bengine

    FFUR-SLX 2007 2.0

    Hey Thunderbird. Great work on 2.5. LOVE IT!! have you used the same models and 3rd person view from the GRAA mod? I'd been playing the GRAA version more often recently for that reason but now you've incorporated it too, there's no reason to stray. Just wondering if anyone else agreed with me on this one. I've always found the sky less realistic in FFUR-SLX than the original. It's too dark and the clouds look flat most of the time (you rarely look directly up at them, when they look their best). To illustrate my point, i've made two screens. One of the latest FFUR-SLX patch and one of the GRAA patch: GRAA mod FFUR-SLX 2007 mod What say you? Anyway, i don't mean to complain as, like i said, i'm loving it. Already manageed to convert a couple of mates to it who were hooked on Arma.
  25. the_bengine

    FFUR-SLX 2007 2.0

    Just thought i'd publish my findings regarding the various options available for visuals so that any noobs can get a rough idea as to what to install. This screens were taken from the "Ambush" mission: Here's how original Flashpoint looks: http://img265.imageshack.us/img265/877/ofporiginalrn8.jpg Here's how FFUR-SLX 2.0 looks when the original foliage is used (selectable upon installation) http://img76.imageshack.us/img76/1677/ofpffrslxoldfoliagebb9.jpg Here's FFUR-SLX 2.0 with the new foliage installed: http://img240.imageshack.us/img240/6103/ofpffrslxnewfoliagejt4.jpg And here's FFUR-SLX 2.0 with the Mr Burns islands pack installed (as suggested by Thunderbird to remove the white foliage problem): http://img529.imageshack.us/img529/5083/ofpmrburnssi9.jpg Not really sure why there's such a huge difference in brightness between them, i just kept resuming the same mission after altering the foliage. Personally, i really like the detailed foliage but the mr.Burns island pack seems to lose the "outside" feel. the colours and lighting don't look so natural - there's hardly any light. For me it has to be the FFUR-SLX with new foliage, even with the blank white bits (which have now been fixed apparently). I realise there are other options out there. just thought i'd illustrate the basic ones.
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