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the_bengine

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About the_bengine

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  1. the_bengine

    PROPER Plants 1.0

    Cheers for the link Q. Can't seem to get this mod to work tho. Am i right in thinking i place the "PROPER_plants_standard_textures.pbo" file in Arma\@PROPER\Addons folder then just add @PROPER to my list of mods (In my case D:\ArmA\arma.exe -mod=DBE1;@CSM;@ArmAEffects;@Proper; -nosplash)? and do i do this along with the other two files (bisign and bikey)? i tried with and without to no avail. And what do these other two file types do? sorry for all the questions, i'm not so clued up on the modding world. the answer to my problems may lie in the fact that i couldn't lowplants to work either after my recent reinstallation of windows - which brought me to your mod. any help much appreciated.
  2. the_bengine

    Durg's Vegetation Fix

    Brilliant. cheers Q downloading now.
  3. the_bengine

    Durg's Vegetation Fix

    Hey William. I've started having trouble getting Vegetation fix and lowplants to work with my latest install. Is "PROPER_plants_standard_textures_with_lowplants" an addon? can't find it anywhere.
  4. the_bengine

    General suggestions.

    i totally agree with the suggestion of an official mod installer. i realise that installing mods is actually quite easy but remember that the majority of gamers don't want to be faffing about moving files and changing shortcut addresses etc. another area i'd like to see an improvement, tho i fear it's far too late, is with the 3rd person camera. It's an effect seen in GTA4 to a degree, tho maybe rather over done, whereby there's a small amount wobble. I know it doesn't sound like much but, for me, it'd give the game a far more organic feel. What prompted me to suggest it is the footage of the hind flying around the new arma2 map. Like the previous games the camera stays completely fixed in relation to the characters location and thus looks like a user controlled camera rotating around CG geometry in 3D computer space (which it is!. it should feel like we want it to feel: we're 100m up in the air, trailing an attack chopper at 90mph in a warzone! i realise the movement would potentially require more processing but it could easily be tweaked or switched off in the settings.
  5. the_bengine

    Nvidia 8800GT [or related] strange problems

    cheers kklownboy. i had another couple of goes to try and get it to crash again but no luck...or loads of luck, depending on how you look at it. will lower the settings slightly if it happens again. it may well be that i just installed the 8800 without uninstalling the 7900 if drivers are an issue.
  6. the_bengine

    Nvidia 8800GT [or related] strange problems

    Sorry to hijack this thread but it is a similar problem. I've just upgraded from a very stable 7900GTO to a 8800GTX and i was just flying around porto testing out the new settings when the game crashed in a way i've never seen before. it hung for a few seconds then started up again with strobing graphics. i was then presented with what looked like full screen images of the texture files, like the grass and the troops' skin and camo etc. it was really rather strange. i don't think it's over heating as i wasn't playing long and i am using the latest drivers. Has anyone experienced this and/or know of any drivers i can roll back to to try out?
  7. the_bengine

    ArmA 2 on PlayStation 3

    i too get the distinct impression that ps3 gamers would probably be better suited to a simulation like A2 than the average 360 gamer. i did, however, happen to read a quote in this month's Edge regarding tool development for PS3, something along the lines of "if you ask any inhouse or external dev team, they'll tell you that, like it's predecessor, the PS3 is a different beast to any other platform". I get the feeling that if BI are developing the game essentially to run alongside microsoft software, their choice of console is a foregone conclusion Â
  8. the_bengine

    ArmA 2 on PlayStation 3

    perhaps somebody involved in games dev could confirm or offer their views but i would've thought it would make financial sense for BI to release ARMA2 on both consoles. i realise that code would have to be rewritten bringing with it new headaches for a relatively small company but all the graphical/basic coding resources are already in place and we've seen from GTA4 that both consoles can perform similarly when pushed (with the ps3 just pipping it...cough). surely the amount of work and money invested in porting the game over from, say, 360 to ps3 is worth the vast increase in potential market..?
  9. the_bengine

    The new Arma2.com site....

    wasn't complaining. just didn't know if the link to the BIS website WAS the arma2 site. anyway, the site's looking good guys. keep up the good work. i'll check back every couple of weeks.....
  10. the_bengine

    The new Arma2.com site....

    Isn't the official Arma2.com site supposed to go online today? If you visit http://www.arma2.com/ it states that "FULL ARMA2.COM WEBSITE WILL LAUNCH SEPTEMBER 1ST!". if you click on the main image it takes you to BI's info site. Is that the official site, is it delayed or am i missing something?
  11. BBC news doesn't do the game much justice tho and it's a shame there's not a chance for BIS to plug the Arma series.
  12. the_bengine

    Durg's Vegetation Fix

    this mod is great. now you can actually creep up on people for once. I was just sat in a bush and the enemy knew i was there but didn't know exactly where so they came right up to me. That would never happen before. it actually feels like some safety can be garnered from jumping into thick foliage. i was wondering tho: i've got the mod running with Kegety's lowplants so that the two run as one. For mp online games, am i able to just run the lowplants mod as a seperate mod folder without this one providing i set it up as such?
  13. the_bengine

    Durg's Vegetation Fix

    ho hum, solved my own problem...
  14. the_bengine

    The Cause Campaign

    Cheers Rejn. love the campaign, it oozes quality. i'm still on the 2nd mission after having played it for 1 - 1.5 hours as on both missions i'm left on my own to take out about 10 guys hidden in bushes! maybe a slightly fairer balance for the next installment? how are the voices coming along for the sequel? i'm happy to provide if you need any. i have my own audio studio and few bad european accents
  15. the_bengine

    Reviving the dead and extra lives

    Really? well what if all you had to do to use the feature was tick a box? what you have to remember is that a large number of users don't have any experience of coding or even know how to use mods so, without trawling these forums and bikipedia for hours, wouldn't be able to utilise it in their own games. Ofcourse they could go and find mp missions online but, compared to other games updates/mods, especially on the consoles, this is once again a relatively time consuming, and sometimes fruitless, affair. After hearing so many bad reports of Battlefield 2 on these forums despite it's massive sales figures i decided to make my own mind up and download the demo. What struck me was the ease at which you're dropped into the game - the accessability (e.g the command system which becomes 2nd nature after 2 minutes). The game is mildly fun for a quick blast but nothing more. I've spent many games' sessions with friends trying to get them into Arma and each time the story's the same. They love it as long as i'm there setting up missions, dishing out orders, getting the good mods and doing all the complicated stuff. As soon as i leave them to their own devices they go off and play other easier to access, more intuitive games. The way i see it, OFP and Arma are THE best games i've played, not perfect, but no game is. Convincing my friends that i'm right it proving difficult. Arma just takes too long to get into and my post is just one suggestion to increase the accessibility that the series so desperately needs.
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