tykimies
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deleting a "guarded by" trigger
tykimies replied to tykimies's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks for the idea! However, I think I need to take the easy road and restrain myself from using the guard-functionality. -
Hi, I'm trying to delete a guarded by trigger with deletevehicle. For example: deletevehicle myTrigger It doesn't work. However when I change the type of the trigger to something else it works. How should it be done? Thank you in advance!
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Nice job Balschoiw! About the reworked damage model. For example is it still possible to chew down an Abrams tank with a BMP-2's cannon?
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The map printed on cloth was a nice idea.
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How about ArmA condoms. Now that would be original.
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j&j, well said.
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Isn't it quite normal to keep track of your kills? For example: ww2 fighter pilots, tank crews, snipers etc. I bet they all had a somewhat accurate estimation of how they did. The way I would like to see the scoreboard working: Ingame the scoreboard is not accessible but when the mission ends you could see how you did and who you killed and/or who killed you. I think the scoreboard is closely tied to the "kill-messages" which occur when you kill a human player. I'd like to have an option to turn them off completely. example with "kill messages" ON You see a group of soldiers walking towards you. You open fire and kill the first one. A message appears that you just shot a friendly guy and you know to stop shooting. example with "kill messages" OFF You see a group of soldiers walking towards you. You open fire and kill them all. When the game ends you learn that they were all friendlies. Triple the fun on irc.
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I thought shell shock means something like a psychological trauma. Yes, it would be a cool feature in a war game if they could implement that.