Maybe you should just read the Manual Â
You need:
1. First you will need a civilian AI placed somewhere out of harm's way on your mission. Put him on an island somewhere, or just very far away. 2. Name the civilian AI... WGLMortDummy
5. Next count how many mortars you want to be in the mission. If you have enough pieces in a
crate to make 1 M224 60-mm mortar and 2 M29 81-mm mortars that's 3 total. Another
example, if you have 3 mortar teams then those count as 3 mortars also.
3. In the init line of the AI put... WGLMortDummyGrp = this; 4. Make sure the civilian AI isn’t playable 6. In the mission editor you will need to create 1 manned (manned with AI gunners) mortar for each mortar listed above. So sticking with our example, in the mission editor select the following: West > WGL - Vehicles > M224 60mm Mortar. 7. Make sure that mortar is not playable 8. Move the mortar to be within 50 meters of the civilian dummy named WGLMortDummy. The closer the better. 9. Now repeat step 6 for each mortar you want available on your mission. Sticking with the example above we would now need to place 2 M29 81mm Mortars onto the mission and move them next to the civilian dummy. 10. For best results, make sure the mortars aren't grouped. 11. Copy the contents of the Description.ext file that was included with this pack. The file is now located in your OFP folder. The Description.ext file is located with a mission folder and is included in the mission file. This file defines perimeters that affect the game. See Appendix for copy of the portion of the Description.ext that is required when making a mortar mission using the WGL 4.0 MOD. You may also check in the following mission for further information: 12. Make sure your mission does not disable AI in the Description.ext file.
\WGL\users\default\Missions\@wg_training_westmortars.usmc_gaia
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