

ting
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Performance boost using ramdisk as virtual page file
ting replied to Richey79's topic in ARMA 2 & OA - GENERAL
I don't see the point in putting windows swap file in ram disk, however putting some of the addons in a ramdisk might be a good idea. If you for example have all the armored vehicles in a ram disk you can in theory put everything graphic related to this on max. -
Jam is a really good thing, but as i understand it, the realism is decreased. If the m16 and the m4 use the same mags, they will inflict the same damage. Thats not the case in real life. The 556 mm and 554 mm's dammage potentiall is severly reduced by the length of the barrel. (I think its a physics thing ) I am thinking that the short versions of the small calibers should have their own mag type. I feel you should be able to enjoy the benefits of the full size rifle in ofp. And what are the dammage values for the ammo. Is it the same as FDF uses?
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Norway uses the 7.62x51 mm g3 The norwegian rifles are however altered from the original design and given the name ag3.  Ag is probably short for assault rifle in norwegian. http://www.mg-42.net/AG3.htm The main difference is as stated above a 1" longer stock. Wy is this, and what are the benefits? I have several ideas, however no real competence on the subject. Main reasons i can think of is; - added control of the recoil - or simply adaptation for large norwegians If it is for better controllability should it be implemented in a config file? hope anybody has any constructive input on the subject. ting  Normod Campaign Maker http://normod.ofprc.net/modules/news/
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finallly v6 is out. I now go back to playing. But first i have a few suggestions. 1. The units bas uses cannot be before 1994 since the m4 came out that year.( i'm not an expert on this). It kinda seems a bit out of balance with the russians using 1985 gear. Perhaps you would consider using kegetys russian weapons. I know this will cause problems since the fury campaign is based around 85 i think. And since you use the high dispersal ak47's. I think i saw a script for high dispersal somewhere wich could be imblementet for all weapons, but i havent been able to find it again 2. On the missions where you start at and return to the airbase perhaps you could have som respawn and delete scripts(availiable on ofpec) for scenery. This would add scenery without to much hardware load. These are just sugestions to changes. Which i hope you would consider.
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In the briefing i have one teammate with default mp5. If i fasten the harness, i am suddenly in command of another team. This is weird
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Ranger Juice mission: I start as the pilot wiht no control over the aircraft I think this is a bug. Â I'm using version 5.
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Thank you young lady, it works! Now i can resume testing
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I'll type inn my problems here, since i dont want to register at the pmc board. To many things to remember:) Problems: I played throug most of the missions. However this was an erlier beta version. 2 things ruined my experience: Though I had non or very few losses in the previous mission i often found myself alone whit my men falling dead in the chopper. ( I suspect the save soldiers function doesnt work properly). In i think capture the officer or something. The insertion doesn't work. I eject with my group and proceed with my mission. On making kontakt with the enemy i get ordered to withdraw, loose som ammo, all but 3 of my men and are ordered to a non existent point of escape. This happend in several missions. I suspect this was not intentional in any of them. I have downloaded version 5. But i start alone on mission 2, even if i dont loose any men. I use a seperate addons and campaigns folder for this and other campaigns based in post 1985. It has kegetys editoraddon incorporerated. Could it be that i should use my res\addon folder and campaign for this to funktion properly? I love the campaign and i am addicted to the savegame cheat:) Hope you have a quick fix so i can cotinue with mission to again. This campaign has a high replay ability.