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thebarricade

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Everything posted by thebarricade

  1. thebarricade

    Yet another airdrop script

    I have updated the example mission to use Tophes crate-filler script, so the hummer is replaced by another crate. Se the fillcrate.sqf script to see how it works...
  2. thebarricade

    Yet another airdrop script

    Yes, you could do that. If you check the example mission you can see that the hummer has a script "attached" to it which causes it to blow up on landing. Oh, and you're welcome :)
  3. thebarricade

    Yet another airdrop script

    Thanks! I have updated the script with your fix, and removed the CBA dependencies as per PvPScenes' suggestion. Note that it is possible to use the "script to run on touchdown" to customize the load-out of any ammo/weapons-crate.
  4. thebarricade

    Yet another airdrop script

    A couple of things to check. Did you select "Perform airdrop" in the "mousewheel"/action-menu? The plane spawn quite a bit away (to the west, the distance roughly equals your viewdistance), so it can take a little while for the plane to appear.
  5. To remove all debugging information comment out (or remove) these rows (in the following files in the mip-folder): init-silvie.sqf Row 10 (BIS_silvie_mainscope setVariable ["debug", true]) init-animals.sqf Row 10 (BIS_animals_debug = true) init-alice.sqf Row 18 (BIS_alice_mainscope setVariable ["debug", true]) Simply setting the variables to false didn't do it for me.
  6. ------------------------------------------------- TBR Grenades for ArmA2 (v1.3) by thebarricade ------------------------------------------------- NOTE: some addons requires CBA (http://dev-heaven.net/projects/show/cca) INFORMATION Modifies grenades and grenade-launchers in ArmA2 to increase carrying capacity. 40mm grenades are now coming in 3-packs (that only takes up 1 ammo-slot). Maximum carrying capacity of 8x3 = 24 grenades. 30mm grenades comes in 5-packs, but these takes two slots. Maximum carrying capacity of 4x5 = 20 grenades. Grenades will auto-reload within a pack, since the game treats a pack as a magazine, but reload time is set to 3 seconds. Normal reload must be performed between packs. Sound has been added to the reload animation (this is untested in MP, so it might sound strange). Handgrenades (and smokegrenades) come in 2-packs (occupying one slot). All weapons that use the M203Muzzle or GP25Muzzle are (or should be) automatically compatible. INCLUDED ADDONS tbr_handgrenades_a2.pbo - 2-packs for handgrenades tbr_smokegrenades_a2.pbo - 2-packs for smokegrenades tbr_launched_grenades_a2_xeh.pbo - 3-packs for 40 mm grenades - 5-packs for 30 mm grenades - animated reload between rounds (not when the currently used pack is empty) - this addon requires CBA (http://dev-heaven.net/projects/show/cca) - out-of-the-box configured for ArmA2 standard GL's and (some of) RobertHammers GLs tbr_launched_grenades_units_a2.pbo - Fix for troops using AK-style grenade-launchers (they were carrying huge amounts of grenades). - Completely optional if you want to have a challange. USERCONFIG muzzles.hpp contains this row: muzzles[] = {"m203muzzle","rh_m203muzzle","gp25muzzle","rh_ag36muzzle","xm320muzzle"}; If you want support for more grenade-launchers, somply add their muzzlenames to the array... INSTALLATION (incredibly brief) 1. Copy the included @tbr-folder to your ArmA2-folder 2. Copy the userconfig-folder to your ArmA2 root-dir 3. Add -mod=@tbr to your shortcut. For a longer, and more pedagogical explanation go to Armaholic's FAQ -- http://www.armaholic.com/plug.php?e=faq&q=18 VERSION HISTORY 1.3 Added userconfig for manually adding more grenade-launcher types... Removed the tbr_launched_grenades_a2.pgo (since the user-experience was less then optimal) 1.2 Added sound to reload Fixed OPFOR troops carrying huge amounts of grenades 1.1 Split addon into several small ones Added (experimental) animation of reloading 1.0 Initial Release Downloads Filefront: tbr_grenades_a2_v1-3.7z (1.3) Armaholic: TBR Grenades A2 (v1.3)
  7. Been trying to get this to work, and while I, as you, can get that darn plane to take-off again. As soon as the AI kicks in it eases of on the throttle and does a death-plunge. :eek: I haven't a clue on why, so if you get this to work, please tell me how.
  8. Fantastic program, many thanks! There's only one thing on my wishlist; the ability to clear the rpt-file you're currently looking at.
  9. I've been away from the internets for a short while, but I can post a more permanent link to tbr_takeoff tomorrow (tuesday in euroland).
  10. A small set of scripts to simulate your deep pockets, Batmans utility belt, or what have you... TBR Inventory Might or might not work in multiplayer (but I think not, for now). I will make it work though, since I'm first and foremost a coop:er. Suggestions, scorn, and other types of feedback are welcome!
  11. thebarricade

    TBR Inventory

    Updated the script quite a bit more. It should be multiplayer-friendly now (actually not tested very extensively, so your milage may vary). Link in original post is updated. (Also added an example of storing a magazine in one of the inventory slots, and intrepid souls can take a closer look at the pile of backpacks that lie close by).
  12. thebarricade

    TBR Inventory

    Sure, in a way. The inventory is more like a quick menu for running various scripts. One of the example "items" included in the mission is a "First Aid"-item, a simple script to heal yourself. So the mission-creator could provide you with an item which teleports you somewhere, or adds more ammunition or basically anything you can script. I mean, it isn't what I will use it for, but anything is possible. I will use it to give players some simple items for healing, maybe some anti-zombie serum (I'm looking at you, Undead-mod :) ), keys for unlocking vehicles and things like that.
  13. thebarricade

    ARMA 2: OA beta build 73478

    Which is especially sweet inside buildings (I'm looking at you, narrow staircases), as you don't get hung up on architecture as much. (Hello SWAT :)) Good work BIS!
  14. I suppose this won't help you, but your script works for me...
  15. ------------------------------------------------- TBR Shotgun Ammo (v0.1) by thebarricade ------------------------------------------------- INFORMATION Adds new magazines for the Saiga and M1014 shotguns containing shotshells (as opposed to the slugs that comes in vanilla ArmA2). This is a beta in every way, I haven't had the opportunity to test it in a multiplayer environment, so your milage may vary. Classnames * TBR_8Rnd_B_Saiga12_Shot (for the Saiga) * TBR_8Rnd_B_Beneli_Shot (for the M1014) saiga_test.utes.7z contains an incredibly simple testmission INSTALLATION (incredibly brief) 1. Copy the included @tbr-folder to your ArmA2-folder 2. Add -mod=@tbr to your shortcut. For a longer, and more pedagogical explanation go to Armaholic's FAQ -- http://www.armaholic.com/plug.php?e=faq&q=18 VERSION HISTORY 0.1 - initial release DOWNLOADS Armaholic: TBR Shotgun Ammo v0.1 Filefront: TBR Shotgun Ammo v0.1
  16. thebarricade

    TBR Shotgun Ammo

    Thanks!
  17. thebarricade

    OA Mission Open season question

    I have a similar problem, only the M230 and Hydra ammo is replenished by the ammo-truck.
  18. Current version: 1.4 TBR Pale GUI attempts to tone down the In-Game GUI. I'm sure there's lots of bugs and inconsistencies, but you're all welcome to report them here :) I'm not too happy with the command-menu since I haven't been able to turn off the text-dropshadows. The speed-indicator is also a source of un-happiness; I can't get to be any other color than the main GUI-textcolor... (see the second image) But then again, I could solve that by turning the other texts to the same color. v1.4 tbr_pale_gui_no_hints.pbo - Removes the "text-hints" near the cursors (e.g. "Greeting"). Added a reddish tint to wounded units in the commandbar. v1.3.1 Cleaned-up config. Thanks Kju. v1.3 Now four separate addons. tbr_pale_gui.pbo - Changes tones and colors for most of the in-game "heads-up display", including command- and action-menues. tbr_pale_gui_commandbar.pbo - Changes tones and colors for the commandbar, makes rank- and "mounted"-icons a bit crisper. tbr_pale_gui_cursors.pbo - Removes actions-icons. tbr_pale_gui_wpnicons.pbo - Makes weapon-icons in the commandbar a bit crisper. - Contains icons for original Arma2-weapons only. Downloads Filefront: TBR Pale GUI v1.4 Armaholic mirror: TBR Pale GUI v1.4
  19. thebarricade

    TBR Pale GUI

    I got my copy of OA yesterday, so I will look into it this coming weekend (if the weather isn't too balmy)
  20. thebarricade

    New Beta Build 71213 Up!

    For me too.
  21. thebarricade

    New Beta Build 70951 is up!

    I've recently experienced the same myself (for a couple of weeks), not using the beta. I'm wondering if ACE could be the culprit, since it is the only thing I keep downloading/updating on a constant basis (it's too intermittent to draw any conclusions anyway and only seems to occur in the gear-dialog).
  22. Work perfectly now! Thank you for a great program, Anders
  23. Seems to be a nice program, but I can't get it to work on my pc (Vista 64). It fails with the following: Any idea on what could be causing it? Thanks in advance, Anders
  24. What you're looking for is probably buildingPos. The following is really, really untested, so your milage will vary... TBR_random_building_pos = { private["_b","_pos","_i","_p"]; _p = [-1,-1,-1]; _pos = [0,0,0]; _b = _this select 0; _i = 0; // find out how many positions there are in this building while {_p select 0 != 0} do { _p = _b buildingPos _i; _i = _i + 1; }; _pos = _b buildingPos (random floor(_i)); _pos; }; notebook_pos = [buildingobject] call TBR_random_building_pos;
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