the_unknown_one
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core_pfieldgroups_3
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www.SomethingAwful.com really funny and lots of porno popups<br><br>www.homstarrunner.com its really funny too.
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Static skeleton addon complete!!!
the_unknown_one replied to tracy_t's topic in ADDONS & MODS: COMPLETE
dudes, just so you know, if tha pic tht is actually visible with the men all looking at it and the skeleton sitting up with a knee raised is a true pic, then it's not prototype001's P3D. It was originally in a game called Half-life. I was quite surprised no one noticed it yet. If i'm wrong, forgive me. I am very tired. honest. the_unknown_one P.S. i uploaded a pic of it to show you: The picture -
just try _x and change the script to not "blahblah = this select 0" to "blahblah = this". If you can. the_unknown_oe
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<offtopic> Were you joking? I hope so. SOrry, it's just that one film made by us dosn't mean we ALL say that. Lol. nevermind. </offtopic> Anyway, i hope we do manage to get to Mars. I don't think we've had one space mission that i know of. But i'm no expert. the_unknown_one
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well, it would be a merry christmas if you'd released those pavehawks. the_unknown_one
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there is a quite good one, complete with sidecar, called the Ural, but i cant remember where i found it.do a search on ofp.info, or even search here. the_unknown_one
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Fail when drop weapon?
the_unknown_one replied to jaenak's topic in OFP : MISSION EDITING & SCRIPTING
I think you can do it... you give the man like a m16 (thats what well use for this example), and have a trigger that says this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Type: End1 Condit: !(man1 hasweapon "m16") ;man1 is just a variable name, if you want it for the player, ;then you an just replace man1 with player I hope this works. what it does is to check if man1 hasnt got an m16, and then it will end the mission if he hasnt got it. the_unknown_one -
The s.j.b. handgun project
the_unknown_one replied to Jackal326's topic in ADDONS & MODS: DISCUSSION
*bump* sorry i havent psted, but theyre great gus, man. I love them. i'm just sittin in anticipation of the Glocks. the_unknown_one -
you know, there's an edit button for PRECISELY that reason. the_unknown_one
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:need some help
the_unknown_one replied to frankie2spankie's topic in OFP : MISSION EDITING & SCRIPTING
urm, ok, i may be a bit rusty on OPF scripting, but here's my go: have a trigger grouped to the player/person who is firing the falre, and have it set to Present, and in the On activatiopn box have this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> a1 = true ;you can have a1 as anything else, its just a variable. then, in the person to fire the flare's init line have this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addeventhandler ["fired",{[_this select 1]exec "firedflare.sqs"}] then in firedflare.sqs have this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ?_this select 0 != "thenameoftheflarelauncher": exit a2=true ;again, you can change a2 to something else. In another trigger put: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Condit:a1 && a2 OnActiv:blahblahblah etc. (the thing you want to happen) This should work, iI hope it does. the_unknown_one -
The s.j.b. handgun project
the_unknown_one replied to Jackal326's topic in ADDONS & MODS: DISCUSSION
you do exams between 6 am and 8 am ? Â the_unknown_one I'm sorry, but right now its 21:22, or 9:22 pm, and I see no sign of Pack two. AND im british like him. but there's not much i can do about it. -
The s.j.b. handgun project
the_unknown_one replied to Jackal326's topic in ADDONS & MODS: DISCUSSION
So, Jackal326, where in Britain do you live? the_unknown_one -
The s.j.b. handgun project
the_unknown_one replied to Jackal326's topic in ADDONS & MODS: DISCUSSION
i THINK hes british like me, but im not sure... just a calculated guess. the_unknown_one -
The s.j.b. handgun project
the_unknown_one replied to Jackal326's topic in ADDONS & MODS: DISCUSSION
I'm still interested. One or two days to go. I will have to i will have to dust off OFP, place it carefully into the drive and open it up again. I havent played it in AGES; I recently got into Flash MX, and i cant get out again. the_unknown_one -
Bis can you develop a logging system for chat
the_unknown_one replied to FireFox_uk's topic in MULTIPLAYER
wouldn't it be abit late then? and also, like iNeo said, its not likely Bis would impelement something as small as that in a future patch, if there are any. the_unknown_one -
I liked it, u should have given him a gun. It needs less story. SSaying that guba is evil so he kills people is too in depth and too complicated for a campagin this level. Just "guba" or Kill" for the whole story would be quite suffiecient. The fact that there is a final show down is a HUGE cliche. This is good. It wil make people want to play your "Carp Campaggin" just becos they know there is the possibility of excietment somwhere. Also, the missions are very deep. The mere fact that you have to defend the base from others is just a mind blowing paradox, whic could send the whole universe into a state of ""WTF!!!?!?!!?!?!!!!!1111" the_unknown_one