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tracy_t

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Posts posted by tracy_t


  1. Quote[/b] ]

    I suspect that your problem is that you actually agree with him and that's why you don't think of it a defamation. But if you agree with him, it doesn't make it more true - it just defines you as a bigot.

    No, it doesn't make me a bigot. It makes YOU an idiot, for you obviously did not read my original missive closely enough. What part of "I do not agree with Kilroy Silk's views" did you not read?

    I am no bigot. I am a Protestant married to a Catholic living in the most densely multicultural part of Scotland. Glaswegians will tell you, that is some combination!

    Were you not an ex-mod and all, I'm sure you would be post-restricted for such a vile/stupid/inflammatory accusation. But, because you have the RIGHT to say such things, I won't report you. You might not be so tolerant right enough.

    Next time you're in Glasgow, drop me a line, and I'll show you proper bigotry.

    So anyway, back to the main thread:

    Britain didn't have to defend itself from ANYTHING. Germany did not declare war on the UK, it was the other way round.

    Britain declared war on Germany because they invaded Poland. Yes/No? Or do you know better?

    So, when were the UK's "rights" under threat? We declared war to preserve Poland's right to exist. (Unlike Sweden, which did f**k all of any note during WW2. Oh yes... what exactly does Sweden do anyway, in general?)

    Finally, answer this question:

    Quote[/b] ]

    Quote (denoir @ Jan. 12 2004,00:48)

    So the truth is, we need morons, bigots and militants to safeguard our culture

    Quote[/b] ]

    Quote (denoir @ Jan. 12 2004,23:03)

    And such people are the real threat to our culture - racists and bigots that corrupt it from within.

    what is it to be? Do you ignore people when you know you are wrong.

    I am obviously not the only one in here spouting manure. I suggest you make your mind up on your stance on these matters!!! lol @ you.

    As you put it, I "suspect" you are a twat. Free speech!

    Finally, to mods, If I am post restricted because of this, you had better PR Denoir as well. That's all I will say on the matter.


  2. Dear all

    I have looked at config190.cpp and found the followin g interesting classes:

    CfgEnvSounds, CfgSfx and cfgSounds

    These classes look like what I need for my (yawn) zombie mod, to add sound.

    Can I declare these classes in an addon's config.cpp and have them available from the SAY statement, triggers, etc?

    If no-one provides me with an answer within the next day or so, I'll dig into it meself smile_o.gif


  3. The one thing about putting in moaning sounds is that the zombies would sound similar in every game.

    Sometimes uniformity is a good thing, but other times it is not.

    I tell you what, I'll release a version of the zombie mod with the breathing noises, and you can give me your opinion on it.

    But first, I need to do more faces.

    www.wetnwildradio.com has some new pics of the DAWN OF THE DEAD remake and there are some zombie faces on there that I can see "borrowing" - know what I mean.

    Oh yeah, KJAM has offered his artistic services too - all is looking up lol


  4. OK,

    We've released the unified zombie mod, so what are you guys looking for next?

    Personally I want to create more zombie types. I'm shit with o2, so what I'll have to do is use TexSwap on an existing model.

    I really want the next zombie mod to have custom animations. I managed it, but the penguin waddle animation was the only one that looked right sad_o.gif

    I would also like some skyscraper addons that had loads of rooms, so I could create a "Dawn of the dead" SWAT type game. I understand this might not be possible with the current OFP engine but one can dream.

    What do y'all think?

    BTW: Do you want the next zombie mod to have moaning sounds, or do you want to program them yourself?


  5. Quote[/b] ]

    Where do you draw your limit?

    The law sets some - racial hate, defamation etc. Do you disagree with those limits?

    I disagree with censorship when it is hiding the truth. Speaking the truth is just. If it upsets minorities then tough.  Propagating outright lies on the other hand cannot be condoned. Or do you disagree on that, Denoir? Would you rather shut up instead of speak out against a corrupt status quo, for fear of upsetting someone?

    Quote[/b] ]

    You kind of ruined your own suggestions there. If you claim that you don't support any censorship then you should not support any censorship. Otherwise you advocate the current system (which exists for a very good reason) where some things that are generally considered destrucitve (or insultful or hurtful to others) are censored. If you were the only person in the world, then I would agree with you that free speech should be unlimited. However when you have other humans around you, then you have to show some consideration. Our society and civilization is based on mutual understanding and cooperation. The liberties that you say you advocate have a very important boundary condition and it's that you can do as you wish as long as you don't hurt others.

    Denoir, people should have the right to say anything when it is the truth. You are implying in your statement above, that if the truth hurts others then it should be suppressed.  

    Given your simple logic, should a corrupt politician be allowed to hide in the shadows for fear that a statement exposing his misdemeanours should upset him? Clarify the boundaries!

    And if I was the only person in the world I wouldn't speak to myself - that's a sign of madness ;)

    Quote[/b] ]

    Sorry, but that is the biggest piece of manure I've seen in a long time. They fought for keeping their homes free of German tanks. Or do you wish to say that Stalin fought Hitler because he wanted to defend free speech?

    How dare you call that manure!! What right do you have to say that millions of people losing their lives to defend their way of life (of which the right to free speech is integral) is shit? If the right to free speech is not important, why is it an integral part of the American constitution (based on our declaration of Arbroath, history fans.) ?

    Do you think the British were fighting for the Queen? Or the politicians? No.

    <offensive comment removed, although its the truth>


  6. I've already done that smile_o.gif

    I walked over the whole bridge (noticing the barbed wire underneath it lol - don't you hate that, not being able to place objects on top of bridges!) and got to the 2 dead soldiers with M16s. I took out grenades and the Glock and whacked the zombies (including the crawlers) but the mission objective didn't complete.

    Shame, cos the mission is quite creepy (due to the excellent sound, I'd say) .

    Regards,

    Scott


  7. Hi there,

    love the mission - but I can't get the "get to bridge" objective to mark as completed, even though I've reached the bridge and killed all of the zombies (and what lovely zombies they are lol)

    Any ideas? I don't want to unpbo your mission cos it will ruin all the surprises.

    PS: Nice music and fx!!


  8. UPDATE:

    1. Dr Tongue zombie in progress.

    2. Cop zombies will drop their weapons.

    3. I need to create a crawler zombie animation. Not especially difficult, just boring.

    4. Updating scripts so that zombies will evaluate & chase who is closest to them EVERY 5 SECONDS. This means no-one is safe.

    5. There is no 5 smile_o.gif

    PS: Nice to see ppl using the unified zombie addon. I have a wee test mission for you to check out, it's set in the desert and it's your 12 man squad vs 200+ zombies. Can you hold out? Probably not smile_o.gif

    Now, I'm running an XP 2400+ overclocked to 3000+ speed, with a Radeon Pro 9700 and it chugs a wee bit, but its still playable. Don't expect intros or cutscenes.

    Anyway, those of you with beefier machines will enjoy this game. Those of you with 1ghz machines.. sorry, but u will have to upgrade soon to play HL2 & Doom 3 anyway biggrin_o.gif


  9. The matter is that us Britons pay our license fees to keep the BBC running.

    I pay the BBC to report the news as-is, not skirt issues.  

    I also pay the BBC to represent the views of the UK people, from Scotland to England to wales, to Northern Ireland.

    I personally don't agree with Robert Kilroy silk's statement but I wouldn't ban his show (not that I watch it, I'm at work). He does have a right to free speech whether you like it or not. Or does that mean that the majority have the right to ban the rights of the minority? Shall we all just think the same, yes, like a herd of sheep?

    I do not approve of ANY censorship. (EDIT: Actually I do, where paedophilia is concerned, but no-one in sane mind can condone sexual perversion of that sort)

    Can I ask you: do you think political correctness is a good thing, where kid gloves have to be used in any context to avoid offence? I'm not sure I do - I prefer straight talking.

    Try being politically correct in Glasgow (where I live) and you'll be knocked on your arse.

    PS:

    For those of you who take umbrage, I will defend to the death my right to say anything I like, when I like, to who I like, without censure. After all, that is what our grandfathers fought for in WW2 mad_o.gif


  10. I tried combining names in a script as follows

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    target="v"+format["%1",raah]

    raah is an integer from 1 ... 10

    I then have 10 different objects in a mission named from v1 .. v10

    I then checked that the combining of the number and letter is correct in hint dialog

    Why concatenate strings that way?

    This is better code.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    _target = format["v%1", raah]

    hint _target

    And

    then use

    object _target

    to create an object reference. If that doesn't work, you're screwed sad_o.gif


  11. I just started making a very large and complex mission

    I was hoping to use this to dump titletext and hint messages and variable values into a text file for reference

    I was simply going to run lines like

    ?(Scriptcheck):hint "Randomiser.sqs"

    and

    ?(Debug):hint "Randomiser.sqs, @Label LOOP"

    so that i could track by switching on or off booleans where a series of scripting systems were coming stuck, which of course will happen when compliling extensive code

    I was saddened by seeing this post

    Shame you took it out

    It would have saved me a lot of testing and debugging

    If you ever did develop a new patch, it would be nice to see it  or something similar brought back

    Moot point here, but interesting all the same.

    I don't think TextLog would have dumped to a text file. When you see the text "debugging output" mentioned (as it is in the Command Reference) Windoze programmers know this to be the Win32 output.

    Suma, were you using the OutputDebugString Win32 API for this?

    OK, I know this question means squat at the mo but hopefully TextLog and DebugLog will return... then we can use DebugView from www.sysinternals.com to capture output from our scripts.


  12. I have already searched this forum and I know there are demo MLOD models available from BIS. However, none of them are civilian and I am shit at o2.

    So, what I am wondering is, are there any off the shelf unbinarized Civilian P3D models that I can use. I have downloaded blackdog's Buffy model and can edit that but I would like to have a male civilian model to turn into... yes you guessed... a zombie.

    I have a model called BASIC.P3D but that has rather too many vertices for my tastes!!!


  13. BUG REPORT!

    1. Dr Tongue doesn't work.

    2. Anyone notice yet that the cop zombies walk around like they are gonna shoot? Ooh err

    3. The crawler zombie doesn't auto-attack; this is a problem that I knew about already. There is no ofp animation for "punch when crawling", you see. (I'd love to see Vic Troska take somone's knees out that way lol)

    If anyone wants to create an animation where the crawler nibbles at your knees, thats fine by me though. I can't get the hang of frickin OfpAnim.

    4. Zombies decide who the closest target to eat is ONE TIME and then will chase that target until he/she/it is dead. They will consequently run past other humans. You could walk up to a zombie and taunt it mercilessly if you're not the target and it would do jack shit.


  14. i thought these zombies had a new animation with arms streched out and waddle like a penguin ?

    Or am i missing here ?

    Maybe a readme with the PBO would help  smile_o.gif

    LOL!! You got me there! smile_o.gif

    Look, it was 2am GMT this morning that I got the pbo finished. I wanted the work out sharpish smile_o.gif

    The waddling penguin animation was taken out of this release because I need to program the OFP engine call it directly, instead of using a script.

    Whenever you use switchmove or PlayMove on a walking type animation, you will have a hard time stopping OFP making the animation "twitch" - and not in the way you want either.

    By creating a custom CfgMovesMC class in the config.cpp, as Teacup did with his dog addon, I can incorporate the walking animation. However that then gives rise to the problem: what zombie should have that animation? All? Or only one?

    Decisions decisions... smile_o.gif


  15. http://aardvark.zapto.org/~black-beret/addons/ZOMBIES.ZIP

    http://aardvark.zapto.org/~black-beret/addons/usage_of_zombie.txt

    Added the usage there too.  wink_o.gif

    Tracy, once you release the next one, send me a PM and I'll upload it ASAP. smile_o.gif

    I hope you fix the bug with the zombies only attacking the first loon on the array. Shouldn't be too hard to randomize it? ;) Anyways, looking good! smile_o.gif

    Hawkins

    Actually, they always attack the closest person, not the first!

    But it is strange to see them run past a closer person (after the original target changes position) - however, continually evaluating the nearest person to attack would consume CPU cycles.

    EDIT: But then again, why the hell not eh? Then you could have some really scary shit going down smile_o.gif

    PS:

    As for PM'ing you, sorry but after this smug [expletive deleted]'s reply I don't think so:

    GUARANTEED WORKING BY DOCTORS THE WORLD OVER, THESE PILLS WILL MAKE YOU PERFECT AND HAPPY AND MAKE YOUR LOVE LIFE FLOURISH!

    BUY TWO CRATES TODAY, FOR THE PRICE OF ONE!

    BTW private messages aren't for spamming. smile_o.gif

    Just imagine if I got a PM every time an addon was released.

    I can read the Addons & Mods: Complete section if I'm interested, you know. smile_o.gif

    And I thought I was doing him a favour, considering everyone was asking "when will it be released"  crazy_o.gif

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