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tracy_t

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Everything posted by tracy_t

  1. Why not have the trigger remain static, but cover a large area, but set the "activation condition" Â to when player is NOT inside a chopper? For example (!Player In Chopper1) && (SecondPartOfTheGame == true) where Chopper1 is the helicopter you fly and secondpartofthegame is a bool flag you set. Also you could use arrays e.g. put the following code in a script, and exec it from a "WEST PRESENT" trigger: _vehiclearray = [chopper1, chopper2] _count = count _vehiclearray _y = 0 #loop ? _y == _count: goto "end" _vehicle = _vehiclearray select _y ? Player In _vehicle: SetAFlagForTriggerToPickUp = true ? SetAFlagForTriggerToPickUp: goto "end" _y = y+1 goto "loop" #end exit Makes more sense to me. Also, you can group a unit with a trigger in the editor (via the group menu) Finally for your second question, simplest way is to use: trigger condition: !alive (vehicle1) && !alive (vehicle2) && ! alive (vehicle3) which should then fire the "win game sequence" etc etc.
  2. I want to create 200 units because I want to simulate zombies roaming the countryside looking for flesh. Not just the player's flesh but also the AI soldier's! I don't want the zombies to magically disappear when the player is out of range; I want them to go attack someone else. I can assure you the player will have enough to contend with elsewhere.
  3. No, for each ZOMBIE there is a copy of zombie.sqs running on the client! This game isn't meant to be multiplayer (although someone can mofify it if they like. As long as you credit me I don't give a toss) 200 zombies = 200 zombie.sqs's executing. Yes, I know I could do it in a single script iterating through an array but... hmm, maybe I will... OK, I will send you a pre-release beta of the game; what's your email addy? PM me and I'll send it. But I warn you, it's a big chappie Alternatively, can anyone host it for me? I don't mind releasing a beta for other people (read: zombie fanatics) to use in their own missions. PS: Thank you for your reply & time. Much appreciated.
  4. tracy_t

    Nogova... virus

    Hi all. Just to keep you up to date: No problems with creating zombies now: in fact IMHO zombies are far more numerous and aggressive than in the Skye/Nogova virus maps. Music is added - very 80's and very scary! Sound FX - 90% done (everyone says 90%, lol); I just can't get zombie moaning sounds that don't have music in the background! TODO: Set pieces (scripted zombie attacks) Objectives (no, the story is complete, but the actual objective text needs to be defined.) Intro (anyone willing to help with this?) I am willing to hand over my config.cpp source code (thats all ya need, oh and a copy of MakePbo/StuffPbo) to anyone who wants zombies for their own maps. Regards, Tracy
  5. tracy_t

    Civilian models for east side?

    Sorry to post to myself (again) but I tried Bratty's original suggestion and I found that worked too. His solution was far more elegant than mine. Bratty - you're a genius! Mind you, I don't understand how OFP imports the existing civilian classes as it's not exactly confirming to orthodox development practices is it? (Well, from a C++ viewpoint anyway.) I thought: class Man: Land {} would declare an "empty" Man class like it would in C++. But no, OFP imports the desired Man class into the config! RESULT!!! I wonder if I should make a West T80? lol
  6. Dear all, Is it possible to reverse engineer BIS's Civilians (resistance and 1.45), name them something else, and assign them to the EAST side? Is it a case of DePbo'ing the file containing the models, and then editing their config.cpp and changing their names and the side to EAST? If so, what file contains the civilian models? (o.pbo ?) I've already searched this thread and found squat, so any help would be MUCH appreciated otherwise I will go mad. Regards, Tracy
  7. tracy_t

    Civilian models for east side?

    Just looking at that code I see I forgot the scope=2 declaration! I added that and now it works! Hurrah! lol
  8. tracy_t

    Civilian models for east side?

    Hi there, I've tried that but my units don't appear in the OFP editor. Any ideas where I am going wrong? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class ScottT_Zombies { units[]={Zombie, Zombie2, Zombie3, Zombie4, Zombie5, Zombie6, Zombie7, Zombie8, Zombie9, Zombie10, Zombie11,ZombieWoman1,ZombieWoman2,ZombieWoman3, ZombieWoman4, ZombieWoman5}; requiredversion=1.750000; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles{}; class Man: Land{}; class Zombie: Man { vehicleClass="Men"; displayName="Zombie 1"; model = "MC civil"; side=0; }; class Zombie2: Zombie { displayName="Zombie 2"; model="MC civil2"; }; class Zombie3: Zombie { displayName="Zombie 3"; model="MC civil3"; }; class Zombie4: Zombie { access=2; displayName="Zombie 4"; model="\O\Char\Char01"; wounds[]={"\o\char\New_civlegsT.pac","\o\char\New_civlegsT_i.pac","\o\char\New_civtopT1.pac","\o\char\New_civtopT1_i.pac", "\o\char\New_civtopT2.pac","\o\char\New_civtopT2_i.pac","\o\char\New_civtopT3.pac","\o\char\New_civtopT3_i.pac", "\o\char\New_civtopT4.pac","\o\char\New_civtopT4_i.pac","\o\misc\eva.pac","\o\misc\eva_d.pac","\o\misc\kamila.pac", "\o\misc\kamila_d.pac","\o\misc\lada.pac","\o\misc\lada_d.pac","\o\misc\lucie.pac","\o\misc\lucie_d.pac", "\o\misc\marketa.pac","\o\misc\marketa_d.pac","\o\misc\nada.pac","\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen", "xicht_b.paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zranen", "xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen", "xicht_j.paa","xicht_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa","xicht_a_zranen", "xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen", "xicht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa", "xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen","xicht_x.paa", "xicht_a_zranen","xicht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2b.paa", "xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa", "xicht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen","xicht_2j.paa", "xicht_a_zranen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n.paa", "xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa", "xicht_e_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xicht_2v.paa", "xicht_a_zranen","xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa", "xicht_a_zranen"}; }; class Zombie5: Zombie { access=2; displayName="Zombie 5"; model="\O\Char\Char02"; wounds[]={"\o\char\Civ_leg_dgre.pac","\o\char\Civ_leg_dgre_i.pac","\o\char\Civ_top_pul_r.pac","\o\char\Civ_top_pul_r_i.pac", "\o\char\Civ_top_pulo.pac","\o\char\Civ_top_pulo_i.pac","\o\misc\eva.pac","\o\misc\eva_d.pac","\o\misc\kamila.pac", "\o\misc\kamila_d.pac","\o\misc\lada.pac","\o\misc\lada_d.pac","\o\misc\lucie.pac","\o\misc\lucie_d.pac", "\o\misc\marketa.pac","\o\misc\marketa_d.pac","\o\misc\nada.pac","\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen", "xicht_b.paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zranen", "xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen", "xicht_j.paa","xicht_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa","xicht_a_zranen", "xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen", "xicht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht_a_zranen", "xicht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_zranen", "xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen", "xicht_2d.paa","xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen", "xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zranen", "xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa","xicht_a_zranen", "xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen", "xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class Zombie6: Zombie { access=2; displayName="Zombie 6"; model="\O\Char\Char03"; wounds[]={"\o\char\Civ_leg_dgre.pac","\o\char\Civ_leg_dgre_i.pac","\o\char\Civ_top_pul_r.pac","\o\char\Civ_top_pul_r_i.pac","\o\char\Civ_top_pulo.pac", "\o\char\Civ_top_pulo_i.pac","\o\char\Civ_top_jacket.pac","\o\char\Civ_top_jacket_i.pac","\o\char\Civ_top_jack_r.pac", "\o\char\Civ_top_jack_r_i.pac","\o\misc\eva.pac","\o\misc\eva_d.pac","\o\misc\kamila.pac","\o\misc\kamila_d.pac","\o\misc\lada.pac", "\o\misc\lada_d.pac","\o\misc\lucie.pac","\o\misc\lucie_d.pac","\o\misc\marketa.pac","\o\misc\marketa_d.pac","\o\misc\nada.pac", "\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen", "xicht_e.paa","xicht_e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa", "xicht_a_zranen","xicht_j.paa","xicht_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa","xicht_a_zranen", "xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_r.paa", "xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen", "xicht_w.paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa", "xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen","xicht_2e.paa","xicht_a_zranen", "xicht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen","xicht_2j.paa", "xicht_a_zranen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zranen", "xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa", "xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen", "xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class Zombie7: Zombie { access=2; displayName="Zombie 7"; model="\O\Char\Char05"; wounds[]={"\o\char\new_civ_jeans.pac","\o\char\new_civ_jeans_i.pac","\o\char\tom_civ_top.pac","\o\char\tom_civ_top_i.pac","\o\char\tom_civ_ruk.pac", "\o\char\tom_civ_ruk_i.pac","\o\char\New_civtopT2.pac","\o\char\New_civtopT2_i.pac","\o\misc\eva.pac", "\o\misc\eva_d.pac","\o\misc\kamila.pac","\o\misc\kamila_d.pac","\o\misc\lada.pac","\o\misc\lada_d.pac", "\o\misc\lucie.pac","\o\misc\lucie_d.pac","\o\misc\marketa.pac","\o\misc\marketa_d.pac","\o\misc\nada.pac", "\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen", "xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa", "xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a_zranen", "xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa","xicht_a_zranen","xicht_n.paa", "xicht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen", "xicht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_zranen","xicht_u.paa", "xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen", "xicht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2b.paa", "xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen","xicht_2e.paa","xicht_a_zranen", "xicht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa", "xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa","xicht_a_zranen", "xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa", "xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa","xicht_a_zranen", "xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa", "xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class Zombie8: Zombie { access=2; displayName="Police Zombie 1"; model="\O\Char\Char04"; wounds[]={"\o\char\fizl_gate.pac","\o\char\fizl_gate_i.pac","\o\char\fizl_top.pac", "\o\char\fizl_top_i.pac","\o\char\fizl_rukav.pac","\o\char\fizl_rukav_i.pac","\o\misc\eva.pac","\o\misc\eva_d.pac", "\o\misc\kamila.pac","\o\misc\kamila_d.pac","\o\misc\lada.pac","\o\misc\lada_d.pac","\o\misc\lucie.pac", "\o\misc\lucie_d.pac","\o\misc\marketa.pac","\o\misc\marketa_d.pac","\o\misc\nada.pac","\o\misc\nada_d.pac", "xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa", "xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen", "xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a_zranen","xicht_k.paa", "xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen", "xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_r.paa", "xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht_a_zranen", "xicht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa", "xicht_a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_w_zranen", "xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa", "xicht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen", "xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa", "xicht_a_zranen","xicht_2n.paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen", "xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa", "xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen", "xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class Zombie9: Zombie { access=2; displayName="Zombie 9"; model="\O\Char\Char06"; wounds[]={"\o\char\new_civ_jeansblck.pac","\o\char\new_civ_jnsbl_i.pac","\o\char\honza_civ_top.pac", "\o\char\honza_civ_top_i.pac","\o\char\honza_civ_ruk.pac","\o\char\honza_civ_ruk_i.pac","\o\char\New_civtopT2.pac", "\o\char\New_civtopT2_i.pac","\o\misc\eva.pac","\o\misc\eva_d.pac","\o\misc\kamila.pac","\o\misc\kamila_d.pac", "\o\misc\lada.pac","\o\misc\lada_d.pac","\o\misc\lucie.pac","\o\misc\lucie_d.pac","\o\misc\marketa.pac", "\o\misc\marketa_d.pac","\o\misc\nada.pac","\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen","xicht_b.paa", "xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zranen", "xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa", "xicht_a_zranen","xicht_j.paa","xicht_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen", "xicht_m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa", "xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen", "xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa", "xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen", "xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa", "xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen", "xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa", "xicht_a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zranen", "xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa", "xicht_e_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a_zranen", "xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa", "xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class Zombie10: Zombie { access=2; displayName="Zombie 10"; model="\O\Char\Char07"; wounds[]={"\o\char\new_civ_jeansblck.pac","\o\char\new_civ_jnsbl_i.pac","\o\char\cern_civ_top.pac", "\o\char\cern_civ_top_i.pac","\o\char\cern_civ_ruk.pac","\o\char\cern_civ_ruk_i.pac","\o\char\club_civ_T-s copy.pac", "\o\char\club_civ_T-sc_i.pac","\o\misc\eva.pac","\o\misc\eva_d.pac","\o\misc\kamila.pac","\o\misc\kamila_d.pac", "\o\misc\lada.pac","\o\misc\lada_d.pac","\o\misc\lucie.pac","\o\misc\lucie_d.pac","\o\misc\marketa.pac", "\o\misc\marketa_d.pac","\o\misc\nada.pac","\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen","xicht_b.paa", "xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zranen", "xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa", "xicht_a_zranen","xicht_j.paa","xicht_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen", "xicht_m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa", "xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen", "xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa", "xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen", "xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa", "xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen", "xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa", "xicht_a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zranen", "xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa", "xicht_e_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a_zranen", "xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa", "xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class Zombie11: Zombie { access=2; displayName="Police Zombie 2"; model="\O\Char\Char04"; wounds[]={"\o\char\fizl_gate.pac","\o\char\fizl_gate_i.pac","\o\char\fizl_top.pac","\o\char\fizl_top_i.pac", "\o\char\fizl_rukav.pac","\o\char\fizl_rukav_i.pac","\o\misc\eva.pac","\o\misc\eva_d.pac","\o\misc\kamila.pac", "\o\misc\kamila_d.pac","\o\misc\lada.pac","\o\misc\lada_d.pac","\o\misc\lucie.pac","\o\misc\lucie_d.pac", "\o\misc\marketa.pac","\o\misc\marketa_d.pac","\o\misc\nada.pac","\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen", "xicht_b.paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa", "xicht_e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xicht_h.paa","xicht_a_zranen", "xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa", "xicht_a_zranen","xicht_m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o_zranen", "xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xicht_a_zranen","xicht_s.paa", "xicht_a_zranen","xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen", "xicht_w.paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_zranen","xicht_z.paa", "xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen", "xicht_2d.paa","xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xicht_2g.paa", "xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zranen", "xicht_2k.paa","xicht_a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n.paa", "xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen", "xicht_2r.paa","xicht_e_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa", "xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xicht_a_zranen", "xicht_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class ZombieWoman1: Zombie { access=2; displayName="Zombie Woman 1"; model="\O\Char\civilistka01a"; moves="CfgMovesMCWoman"; woman=1; wounds[]={"\o\char\civ_topin.pac","\o\char\civ_topin_d.pac","\o\char\new_civ_rb.pac", "\o\char\new_civ_rb_d.pac","\o\char\new_civ_bnd.pac","\o\char\new_civ_bnd_d.pac","\o\char\sukne_2.pac", "\o\char\sukne_2_d.pac","\o\misc\civilistka_leg.pac","\o\misc\civilistka_leg_d.pac","\o\misc\eva.pac", "\o\misc\eva_d.pac","\o\misc\kamila.pac","\o\misc\kamila_d.pac","\o\misc\lada.pac","\o\misc\lada_d.pac", "\o\misc\lucie.pac","\o\misc\lucie_d.pac","\o\misc\marketa.pac","\o\misc\marketa_d.pac","\o\misc\nada.pac", "\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen", "xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa", "xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a_zranen", "xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa","xicht_a_zranen","xicht_n.paa", "xicht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen", "xicht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_zranen","xicht_u.paa", "xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen", "xicht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2b.paa", "xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen","xicht_2e.paa","xicht_a_zranen", "xicht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa", "xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa","xicht_a_zranen", "xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa", "xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa","xicht_a_zranen", "xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa", "xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class ZombieWoman2: Zombie { access=2; displayName="$STR_DN_OUT_WOMAN2"; model="\O\Char\civilistka01b"; moves="CfgMovesMCWoman"; woman=1; wounds[]={"\o\char\sukne_kyt.pac","\o\char\sukne_kyt_d.pac","\o\char\svetr_bez.pac", "\o\char\svetr_bez_d.pac","\o\char\civ_top_zel.pac","\o\char\civ_top_zel_d.pac","\o\misc\civilistka_leg.pac", "\o\misc\civilistka_leg_d.pac","\o\misc\eva.pac","\o\misc\eva_d.pac","\o\misc\kamila.pac","\o\misc\kamila_d.pac", "\o\misc\lada.pac","\o\misc\lada_d.pac","\o\misc\lucie.pac","\o\misc\lucie_d.pac","\o\misc\marketa.pac", "\o\misc\marketa_d.pac","\o\misc\nada.pac","\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen","xicht_b.paa", "xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zranen", "xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa", "xicht_a_zranen","xicht_j.paa","xicht_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen", "xicht_m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa", "xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen", "xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa", "xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen", "xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa", "xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen", "xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa", "xicht_a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zranen", "xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa", "xicht_e_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a_zranen", "xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa", "xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class ZombieWoman3: Zombie { access=2; displayName="Zombie Woman 3"; model="\O\Char\civilistka02a"; moves="CfgMovesMCWoman"; woman=1; wounds[]={"\o\char\civ_topin.pac","\o\char\civ_topin_d.pac","\o\char\new_civ_rb.pac", "\o\char\new_civ_rb_d.pac","\o\char\new_civ_bnd.pac","\o\char\new_civ_bnd_d.pac","\o\char\civilistka_jeans.pac", "\o\char\civilistka_jeans_d.pac","\o\misc\eva.pac","\o\misc\eva_d.pac","\o\misc\kamila.pac","\o\misc\kamila_d.pac", "\o\misc\lada.pac","\o\misc\lada_d.pac","\o\misc\lucie.pac","\o\misc\lucie_d.pac","\o\misc\marketa.pac", "\o\misc\marketa_d.pac","\o\misc\nada.pac","\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen","xicht_b.paa", "xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zranen", "xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa", "xicht_a_zranen","xicht_j.paa","xicht_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen", "xicht_m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa", "xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen", "xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa", "xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen", "xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa", "xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen", "xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa", "xicht_a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zranen", "xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa", "xicht_e_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a_zranen", "xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa", "xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class ZombieWoman4: Zombie { access=2; displayName="Zombie Woman 4"; model="\O\Char\civilistka02b"; moves="CfgMovesMCWoman"; woman=1; wounds[]={"\o\char\civilistka_jeans.pac","\o\char\civilistka_jeans_d.pac","\o\char\civilistka1.pac", "\o\char\civilistka1_d.pac","\o\misc\eva.pac","\o\misc\eva_d.pac","\o\misc\kamila.pac","\o\misc\kamila_d.pac", "\o\misc\lada.pac","\o\misc\lada_d.pac","\o\misc\lucie.pac","\o\misc\lucie_d.pac","\o\misc\marketa.pac", "\o\misc\marketa_d.pac","\o\misc\nada.pac","\o\misc\nada_d.pac","xicht_a.paa","xicht_a_zranen","xicht_b.paa", "xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zranen", "xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa", "xicht_a_zranen","xicht_j.paa","xicht_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen", "xicht_m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa", "xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen", "xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa", "xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen", "xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa", "xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen", "xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa", "xicht_a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zranen", "xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa", "xicht_e_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a_zranen", "xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa", "xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; class ZombieWoman5: Zombie { access=2; displayName="Zombie Woman 5"; model="\O\Char\civilistka02c"; moves="CfgMovesMCWoman"; woman=1; wounds[]={"\o\char\namor.pac","\o\char\namor_d.pac","\o\char\namor_rukav.pac","\o\char\namor_rukav_d.pac", "\o\char\civilistka_pants.pac","\o\char\civilistka_pants_d.pac","\o\misc\eva.pac","\o\misc\eva_d.pac", "\o\misc\kamila.pac","\o\misc\kamila_d.pac","\o\misc\lada.pac","\o\misc\lada_d.pac","\o\misc\lucie.pac", "\o\misc\lucie_d.pac","\o\misc\marketa.pac","\o\misc\marketa_d.pac","\o\misc\nada.pac","\o\misc\nada_d.pac", "xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa", "xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen", "xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a_zranen","xicht_k.paa", "xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen", "xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_r.paa", "xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht_a_zranen", "xicht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa", "xicht_a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_w_zranen", "xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa", "xicht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xicht_a_zranen", "xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa", "xicht_a_zranen","xicht_2n.paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen", "xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa", "xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen", "xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen"}; }; };
  9. Hi all, For a given island (Skye in my case) I would like to turn off all the lights (houses & streetlamps in particular) to simulate a "power-cut" effect. I tried: _x = 100 #offloop ? _x < 9000: Object _x SwitchLight "OFF" ? _x==9000: goto "finished" _x = _x+1 ~.5 goto "offloop" #finished exit But this code actually causes the operation flashpoint process to terminate!!!! I realise my code may be referencing a non-existent object, but how the hell else can you do it? Cheers Tracy
  10. Hmm, First: Thanks for the lesson in object syntax freddern. Second: Already searched mission editing for switchlight function and got zilch. Third: thanks to all that replied. Tried Object <lamp id> switchlight "OFF" on Skye island and nothing happened. So I guess the lights are either hard-wired to stay on
  11. tracy_t

    Making friends enemies.

    Hi, thanks for your replies. I have 20 East soldiers. Each soldier is leader of a group of civilian aggressors. I have for each East soldier a public variable of type group: Soldier #1: Agroup = group this; Soldier #2: Bgroup = group this; etc etc. If I set probability of presence to 0% for each East soldier, and then: "CIVILIAN" CreateUnit [pos, AGroup, etc etc.] nothing happens. The civilian unit isn't created. Probably 'cos the group doesn't exist anymore I can't pre-create the civilian enemies at the start as Eizei suggested because the number of aggressors is dynamic. I don't fancy inserting 20 groups of 10 civilians each Any advice on how to dynamically associate CreateUnit made units with East (and have them targetted automatically by West)? Again, cheers
  12. tracy_t

    Nogova... virus

    Thanks to Karillion, I can now complete my mission... All I need to do is insert this AddRating -10000 for each zombie and all is GO!
  13. tracy_t

    Nogova... virus

    I am so bloody close to finishing my map it's unreal! I got the sounds, the graphics, everything... but my damn WEST soldiers won't shoot the civilian zombies!! Karillion, can you help me out here? I've looked at your code and created EAST groups like you did (e.g. ZGroupA, B etc) yet when my zombies join them, they aren't shot at by the west troops. How did you do it? <bangs head> <and again> <and again> Cheers, Scott
  14. tracy_t

    Skye virus v3.04 (beta)

    One thing I noticed Murphy was that the soldiers you start the map with don't shoot at the zombies. Any chance of fixing that? Cheers, Tracy
  15. Bit poor that. Can't get SwitchLight to work on houses, so turning the lamps off is pointless anyway. BIS, please fix this ASAP!!! lol
  16. tracy_t

    Making friends enemies.

    BUGGER - DOUBLE POST :o( OK; I see the point, so what would happen if they *DID* have an East soldier as a leader? Would they still be targetted? I CreateUnit() civilian objects and attach them to an EAST leader (who is 100% presence) with join <East group name> yet they are not shot at by WEST. Any idea why? Cheers, Tracy
  17. tracy_t

    Making friends enemies.

    OK; I see the point, so what would happen if they *DID* have an East soldier as a leader? Would they still be targetted? I CreateUnit() civilian objects and attach them to an EAST leader (who is 100% presence) with join <East group name> yet they are not shot at by WEST. Any idea why? Cheers, Tracy
  18. tracy_t

    Making friends enemies.

    If CreateUnit made units join the EAST group, will they be shot at too? And probability of presence 0% - is that a typo?
  19. Oh hold on, this might work (it only appeared in my view 5 minutes ago lol) http://www.flashpoint1985.com/cgi-bin....t=35016 I will try it tonight. Cheers m' dears Tracy
  20. Hello. I would like some civilian units to be treated as the EAST side. How can I get all west units (there's 100 west units at least) to target the civilian units if they are encountered? Also, how can I get CreateUnit civilian objects to be treated as EAST. I have made them join groups where EAST COLONEL is the leader, but they don't get shot. Any ideas? Regards, Tracy
  21. tracy_t

    Nogova... virus

    Hello again Just a small update: The zombie map is pretty much complete, and looks better than I thought it would. If anyone wants to host the pre BETA version, to let the OFP community see what the map is like, then PM me. If anyone wants to use the map as a template for their own zombie missions, I am prepared to hand it over (as long as credit is given to me :-)) At the moment I have up to 20 groups with 11 zombies each on screen at once, and it's smooth, albeit with a Radeon 9700 Pro + XP 2600+ with 1GB RAM :-) I am willing to submit the group code to anyone who wants it. Tracy
  22. tracy_t

    Nogova... virus

    I'm still working on my day of the dead title.... no zombie dogs there.. lol. Only problem is getting the time (I work as a software engineer during the day, so at night I can't be arsed programming any more) I am sorry to say this map will require a lot of addons... Â I am using 3rd party addons to capture the look and feel of a raft of classic zombie movies: soldiers in NBC suits, 80's cars and Martin's Bell 306 chopper. I've also taken a lot of music and sound samples directly from various horror movies (see previous post) - you WILL be scared!! If anyone wants the sound samples or music for their own missions (which I expect will be closer to completion than mine) I will be very happy to provide them. EDIT: Does anyone know if a human skeleton addon exists? If so can you point me to it. Regards, Tracy
  23. tracy_t

    Nogova... virus

    Writing the spawning's the easy part lol The difficult part is creating the story and making sure the player doesn't use the chopper all the time; I think I'll have to make the chopper run low on fuel or something, and make the humans go on foot.... Also considering using a larger island; Nogova's pretty small. hmm; could be interesting!!!
  24. tracy_t

    Nogova... virus

    I'm actually working on a zombie map of my own. Watch this space lol I've taken music & sound samples from various well known zombie movies and created some familiar environments. * Zombie flesh eaters (intro music) * Return of the living dead (eyes without a face, surfing dead, tonight) * Day of the dead (intro music.) * Various chomping noises & gore sounds - distant wails etc. Storyline: At the moment, you start off in a fenced off base (a la Day of the dead) in the Nogova desert (south of the airport) surrounded by zombies. Note: the base is a bit weak at the moment, maybe someone would care to tart it up later. You have a chopper (Martin's BELL 206B Jet Ranger addon) at your disposal to scout the cities for survivors. If there are any.. What will be different in my map, from Nogova virus, is that the zombies won't "pop-up" in the distance (which was annoying) and will gather en masse to attack the player at selected points. Large groups (up to 50 at the moment) are created at "spawn points" (getmarkerpos <marker in the treelines> close to the soldiers. You'll hear 'em before you see 'em!
  25. tracy_t

    Nogova... virus

    Yeah, your comrades reviving after death would be brilliant! What about having those soldiers that are bit but not dead, slowly waste away with the disease? Or would that make the game too difficult? It would be great having some former multiplayer allies chase you as a zombie!! They could have some markers telling them where the nearest humans are... Any chance of having some roadblocks manned by the army/ and or police? lol It would be fantastic to have zombies chasing you on one side, and the army shooting at you on the other!! Regards, Tracy
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