tracy_t
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Will cfgsfx and cfgsounds etc work in an addon pbo
tracy_t replied to tracy_t's topic in OFP : CONFIGS & SCRIPTING
Thank you, when I resume working on the zombie mod on Saturday, this will save me a lot digging Best regards, Scott. -
No, it doesn't make me a bigot. It makes YOU an idiot, for you obviously did not read my original missive closely enough. What part of "I do not agree with Kilroy Silk's views" did you not read? I am no bigot. I am a Protestant married to a Catholic living in the most densely multicultural part of Scotland. Glaswegians will tell you, that is some combination! Were you not an ex-mod and all, I'm sure you would be post-restricted for such a vile/stupid/inflammatory accusation. But, because you have the RIGHT to say such things, I won't report you. You might not be so tolerant right enough. Next time you're in Glasgow, drop me a line, and I'll show you proper bigotry. So anyway, back to the main thread: Britain didn't have to defend itself from ANYTHING. Germany did not declare war on the UK, it was the other way round. Britain declared war on Germany because they invaded Poland. Yes/No? Or do you know better? So, when were the UK's "rights" under threat? We declared war to preserve Poland's right to exist. (Unlike Sweden, which did f**k all of any note during WW2. Oh yes... what exactly does Sweden do anyway, in general?) Finally, answer this question: what is it to be? Do you ignore people when you know you are wrong. I am obviously not the only one in here spouting manure. I suggest you make your mind up on your stance on these matters!!! lol @ you. As you put it, I "suspect" you are a twat. Free speech! Finally, to mods, If I am post restricted because of this, you had better PR Denoir as well. That's all I will say on the matter.
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Will cfgsfx and cfgsounds etc work in an addon pbo
tracy_t posted a topic in OFP : CONFIGS & SCRIPTING
Dear all I have looked at config190.cpp and found the followin g interesting classes: CfgEnvSounds, CfgSfx and cfgSounds These classes look like what I need for my (yawn) zombie mod, to add sound. Can I declare these classes in an addon's config.cpp and have them available from the SAY statement, triggers, etc? If no-one provides me with an answer within the next day or so, I'll dig into it meself -
Those bikers will do nicely for a Dawn of the dead campaign... not that I'll be writing one
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The one thing about putting in moaning sounds is that the zombies would sound similar in every game. Sometimes uniformity is a good thing, but other times it is not. I tell you what, I'll release a version of the zombie mod with the breathing noises, and you can give me your opinion on it. But first, I need to do more faces. www.wetnwildradio.com has some new pics of the DAWN OF THE DEAD remake and there are some zombie faces on there that I can see "borrowing" - know what I mean. Oh yeah, KJAM has offered his artistic services too - all is looking up lol
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OK, We've released the unified zombie mod, so what are you guys looking for next? Personally I want to create more zombie types. I'm shit with o2, so what I'll have to do is use TexSwap on an existing model. I really want the next zombie mod to have custom animations. I managed it, but the penguin waddle animation was the only one that looked right I would also like some skyscraper addons that had loads of rooms, so I could create a "Dawn of the dead" SWAT type game. I understand this might not be possible with the current OFP engine but one can dream. What do y'all think? BTW: Do you want the next zombie mod to have moaning sounds, or do you want to program them yourself?
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I disagree with censorship when it is hiding the truth. Speaking the truth is just. If it upsets minorities then tough. Â Propagating outright lies on the other hand cannot be condoned. Or do you disagree on that, Denoir? Would you rather shut up instead of speak out against a corrupt status quo, for fear of upsetting someone? Denoir, people should have the right to say anything when it is the truth. You are implying in your statement above, that if the truth hurts others then it should be suppressed. Â Given your simple logic, should a corrupt politician be allowed to hide in the shadows for fear that a statement exposing his misdemeanours should upset him? Clarify the boundaries! And if I was the only person in the world I wouldn't speak to myself - that's a sign of madness ;) How dare you call that manure!! What right do you have to say that millions of people losing their lives to defend their way of life (of which the right to free speech is integral) is shit? If the right to free speech is not important, why is it an integral part of the American constitution (based on our declaration of Arbroath, history fans.) ? Do you think the British were fighting for the Queen? Or the politicians? No. <offensive comment removed, although its the truth>
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Wouldn't this information be better going into the FAQ? The FAQ appears to be a "sticky" thread, whereas this is not.
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I've already done that I walked over the whole bridge (noticing the barbed wire underneath it lol - don't you hate that, not being able to place objects on top of bridges!) and got to the 2 dead soldiers with M16s. I took out grenades and the Glock and whacked the zombies (including the crawlers) but the mission objective didn't complete. Shame, cos the mission is quite creepy (due to the excellent sound, I'd say) . Regards, Scott
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Hi there, love the mission - but I can't get the "get to bridge" objective to mark as completed, even though I've reached the bridge and killed all of the zombies (and what lovely zombies they are lol) Any ideas? I don't want to unpbo your mission cos it will ruin all the surprises. PS: Nice music and fx!!
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UPDATE: 1. Dr Tongue zombie in progress. 2. Cop zombies will drop their weapons. 3. I need to create a crawler zombie animation. Not especially difficult, just boring. 4. Updating scripts so that zombies will evaluate & chase who is closest to them EVERY 5 SECONDS. This means no-one is safe. 5. There is no 5 PS: Nice to see ppl using the unified zombie addon. I have a wee test mission for you to check out, it's set in the desert and it's your 12 man squad vs 200+ zombies. Can you hold out? Probably not Now, I'm running an XP 2400+ overclocked to 3000+ speed, with a Radeon Pro 9700 and it chugs a wee bit, but its still playable. Don't expect intros or cutscenes. Anyway, those of you with beefier machines will enjoy this game. Those of you with 1ghz machines.. sorry, but u will have to upgrade soon to play HL2 & Doom 3 anyway
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Aye, within the constraints of the message board I am posting in, of course <cough> <cough> As they said in Monty Python and the Holy Grail, "HELP, IM BEING OPPRESSED!!!" :-)
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The matter is that us Britons pay our license fees to keep the BBC running. I pay the BBC to report the news as-is, not skirt issues. Â I also pay the BBC to represent the views of the UK people, from Scotland to England to wales, to Northern Ireland. I personally don't agree with Robert Kilroy silk's statement but I wouldn't ban his show (not that I watch it, I'm at work). He does have a right to free speech whether you like it or not. Or does that mean that the majority have the right to ban the rights of the minority? Shall we all just think the same, yes, like a herd of sheep? I do not approve of ANY censorship. (EDIT: Actually I do, where paedophilia is concerned, but no-one in sane mind can condone sexual perversion of that sort) Can I ask you: do you think political correctness is a good thing, where kid gloves have to be used in any context to avoid offence? I'm not sure I do - I prefer straight talking. Try being politically correct in Glasgow (where I live) and you'll be knocked on your arse. PS: For those of you who take umbrage, I will defend to the death my right to say anything I like, when I like, to who I like, without censure. After all, that is what our grandfathers fought for in WW2
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Problem with variable types
tracy_t replied to TheMcDeth's topic in OFP : MISSION EDITING & SCRIPTING
So to summarise: use object _varname to get an object reference and call _varname to get the value of a "calculated" named variable at run time. Might be one for the FAQ, this? -
Problem with variable types
tracy_t replied to TheMcDeth's topic in OFP : MISSION EDITING & SCRIPTING
raah is an integer from 1 ... 10 I then have 10 different objects in a mission named from v1 .. v10 I then checked that the combining of the number and letter is correct in hint dialog Why concatenate strings that way? This is better code. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _target = format["v%1", raah] hint _target And then use object _target to create an object reference. If that doesn't work, you're screwed