tboy
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Everything posted by tboy
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Few stupid but important questions
tboy replied to tboy's topic in OFP : MISSION EDITING & SCRIPTING
i dont want a mine that will desroy the truck...i know how to do it... i want a truck or even a bike with a deadly cargo so when i reach inside a base it will detonate it self... somethig like a suicide bomb -
Few stupid but important questions
tboy replied to tboy's topic in OFP : MISSION EDITING & SCRIPTING
by the way... i want to make a truck and an ap_mine inside the map and to connect them with a script that will make the ap_mine as a cargo inside the truck -
Few stupid but important questions
tboy replied to tboy's topic in OFP : MISSION EDITING & SCRIPTING
i want to put "ap mine" or "super he mine" that i want to use with a trigger that on activation will exec the script:ap_mine setdammage 1 (when ap_mine is the name of the actual item that inside the truck\jeep\whatever) -
How can i make an item be a cargo inside a truck
tboy posted a topic in OFP : MISSION EDITING & SCRIPTING
hi guys... i am trying to put an explosives inside a truck... how can i do it?? (i know how to explode the explosives but i need to put them as a cargo inside a truck) -
Make a unit not moving...just stand..like a guard
tboy posted a topic in OFP : MISSION EDITING & SCRIPTING
what is the script for telling a unit to not move at all? -
Make a unit not moving...just stand..like a guard
tboy replied to tboy's topic in OFP : MISSION EDITING & SCRIPTING
so what you say is if i put a waypoint of guard the specific unit can be activated to move to a trigger with "detected by..." from far far away when it activated??? -
Make a unit not moving...just stand..like a guard
tboy replied to tboy's topic in OFP : MISSION EDITING & SCRIPTING
Balschoiw is right.. and if i wont give him way points he may move if he want... ex. when you shoot at another soldier he will run to the nearest hideout... but what i want is: i want a solier that won't move at all -
thanks guys... it realy helped me
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what is the script that tells the unit to execute the next waypoint
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how can i edit a map(add built-in trees and bushes...and so on)?
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2 snipers next to each other ... is bad?
tboy replied to tboy's topic in OFP : MISSION EDITING & SCRIPTING
thanks... i will try it as soon as i play with flashpoint (in like .. 10 seconds ) -
i've made two snipers and an activation script that tells them to be in combatmode "red" and in if everythings goes well... only one shoots at the targets...but mostly none shoots.. (but one sniper is working just fine) why 2 in the same place doesnt work?
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there is one BIG problem... when i acivate the trigger the unit only goes to the next waypoint and stops... how can i make him go ALL the waypoints in ONE time??
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2 snipers next to each other ... is bad?
tboy replied to tboy's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Set his "special" to none. <span id='postcolor'> what is "special" and what do i write?? -
how can i edit a map(add built-in trees and bushes...and so on)?
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do i need to script the trigger or just: activated by: "west","present" and sync. ?
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what i need is when someone enters a trigger zone... another unit that paused till then start to move to the next waypoint/s
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does anybody know of sites that have cannons for download? (like howitzer and so.)
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hi everyone ... let me tell you something... its 63 groups per a side ... in my mission i have used with over 70 units in one side only... so... its 63 groups and that it... have a nice day
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Nuclear explosion script (or just abig explotion)
tboy posted a topic in OFP : MISSION EDITING & SCRIPTING
hi everybody... i wanted to know if any body knows how can i make a REALY BIG explotion??? Â (somthing like as de size o' a big vili)