tigeros
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Thanx Benu. Ok maybe my question about the automated fade banning is a little noob. But I did search the forum and can't find it. And I can't find this in DS-Admin.rtf. So I asked how to add this function to my dedicated server
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I am a little confused. You ment me? Was I not polite?
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ok, I haven't expressed myself clear. I ment automated fade banning. Some illegal ids will be banned as soon as the user connect the server. Not as normally they receive a kick message sometimes later.
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How to add this function to my dedicated server?
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Yes, that is the reason, I enabled IP reporting and everything works fine now!
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I've turned off IP Reporting, maybe that is the reason why the ded. server does not listen on port 2302?
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I have tested a 1.96 ded. server. It use default udp port 2302. When I use ofpwatch to observe that server it can display the number of the players, but their name list is not displayed. I checked the server and find out it listen at udp port 2302 and 2304. Why is that, is it not the port 2303 for server reporting? I tried to use a udp port NAT forwarding port 2303 to 2304. But it still not work. Can someone help me plz? by the way, both client and server are in LAN. And use socks implementation.
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Thanks for all your helpful tips. Killswitch's solution maybe the perfect one for me. I tried it, it works. But I must put the modded PBO in RES\Addon, or the mission that needs this addon won't load if I put it in other directories like OFP\Test\AddOn and use -mod=Test when I start OFPRes. I can't understand this. I though Res\AddOn is loaded before any other custom addons, hehe. But anyway, I find a good solution now, who cares wether I put it in Res\AddOn or somewhere else P.S.: The way moving this AddOn to OFP\AddOn has also worked for me, but I thought OFPResistance does not load AddOns in OFP\AddOn, and it proved me wrong
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I have an annonying problem with it: In some custom MP Mission the Ash RealIFV.pbo is required, so I download this addon. And now when I play Kolgujev(or Novoga)\1-9_T_Conquerors it pops out a message saying that something like "missing addon: ashm2ifvreal". I checked that ASH RealIFV AddOn, that class is exactly defined in it. I don't understand why this happens by a mission which does not need that addon and even the addon is definitive there. Is there a conflict? By the way my Resistance is using 1.96 final patch and I copied that AddOn into Res\AddOns. Regards
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No, I have not used any tools to save game. Just use rename *.sav to other name and SHIFT+"-" at Numpad and enter "savegame" to save game.
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nothing on the ground, i am sure.
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nothing on the ground, i am sure.
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oh oh, I maybe try to play the campian the second time...
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oh oh, I maybe try to play the campian the second time...
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I used 1.75, it was so, updated to 1.85, stays the same I get one other strange thing to tell you: For example in the last mission, when I fill my jeep full of ak74-su ,Bizon and C4s, in some condition, some of my munis gone! Details: I fill that jeep until it does not allow to put any munis, so I take out a bizon and fill it with 9 bizon mags, and put it again into that jeep, now, when I take that bizon into my hand, I find only 7 mags in it, I should have 9 in it, and there is no bizon mags left in that jeep, so the rest is lost. I guess there is some small bugs in the code.