tactical
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Sorry about that Major Fubar. Â I did check search and found some posts that discussed GR along with other topics. Â I was hoping to hear from the OFP crowd who also owned GR to get their opinion of it in one place. Â Â But, I guess that's why you're the Major and I'm just newbie:) Â
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I love OFP and won't think for a minute that there's a better combat fps out there. But I'm thinking about getting Ghost Recon. If you have it already, is it worth it? ARe the mods for it any good?
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How do you fix the missing crew in....
tactical replied to tactical's topic in ADDONS & MODS: COMPLETE
I downloaded some crews last night. I think it's fixed. Thanks. SelectThis, you did some nice work! Thanks. -
I tried the search function and did not find the fix. I downloaded the STT Desert T72 and T80 and cannot get them to work because the crew is missing. Any suggestions?
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I know that Iraqi armour + crew has been made, but what about Iraqi infantry??
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If you want to be able to control squads
tactical replied to tactical's topic in ADDONS & MODS: COMPLETE
I would go to their forum. They've been very helpful with some of the questions I had so far. -
These guys have their act together (not to say that others don't).  Their mod, which allows you to be a company or perhaps even Battalion commander, works like a charm.  You can control several squads, follow their progress with a camera view and many many other things. You can also call in arty support.  The editor works as well.  Hey, 4 weeks ago I couldn't script my first name. And now, I am planning a WW2 mission having the ability to control several squads, a HQ section and armor attachment. Imagine what you seasoned vets could do???  Check it out here  Chain of Command
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I think one of the best things about OFP is the huge variations made possible by BIS. As someone mentioned already, the editor has lengthened ofp's life. If you get tired of the original game, no problem, play desert, tired of that, play ww2, tired of that, jungle, tired of that, make your own. What other game is like this I wonder?
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I think one of the best things about OFP is the huge variations made possible by BIS. As someone mentioned already, the editor has lengthened ofp's life. If you get tired of the original game, no problem, play desert, tired of that, play ww2, tired of that, jungle, tired of that, make your own. What other game is like this I wonder?
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Is there a doctor in the house?
tactical replied to tactical's topic in OFP : MISSION EDITING & SCRIPTING
Thanks bn880. I'm sure that will do the trick. I changed it to "none." -
When I reach the first objective (clear town of enemy troops), the debriefing notebook pops up on the screen. Retry and continue are the options. I select continue and this sends me back to the main menu (when you first enter the game). Any ideas? Here is my mission briefing and the script for the first trigger follows.....(Thanks) <p><a name = "Obj_1"></a>Your first objective is to capture the town of <a href="marker:objective">St. Phillippe</a> eliminating or causing all enemy units to flee. </p> <hr> <p><a name = "Obj_2"></a>Your second objective is to successfully defend the city against any counterattack. You are to hold until additional allied units arrive from the beachhead areas. </p> <hr> <! --- End of "Plan" section> <! --- ----------------------------> <! --- debriefings ---> <! --- ----------------------------> <hr> <br> <h2><p><a name-"Debriefing:End1">Title</a></p></h2> <br> <p> ********************************** And here is my first objective trigger.... condition: count thislist == "fleeing _x" count thislist act: "1" objStatus "DONE"; Hint "Objective 1 Completed"
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How would you script objective complete
tactical posted a topic in OFP : MISSION EDITING & SCRIPTING
(I checked search before asking.) My second objective involves defending a counterattack. How do I script the objective completed when all members of the enemy team (call it "xray") are eliminated. This is close to another objective where I use the count thislist command so I don't want to use that again. Thanks. -
To reduce sound, do I adjuste this... sound[]={"\CATHouseFire1\e_verybigfire.wav",20.000000,5.000000}; titles[]={}; or some other part??? ditto for size of flame.....
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I am using the (cat) fire and smoke addon which is awesome. I would like to have more smoke, less fire and less sound. Is it possible to adjust these? How do you adjust fire? Smoke? Sound? I tried the search engine and found some coverage of the size of the fire but was not sure it applied to this. thanks.
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Getting multiple troops into bunkers and buildings
tactical replied to Ludovico Technique's topic in OFP : MISSION EDITING & SCRIPTING
Great. Thanks. Pretty simple really.