trooper_ryan
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Everything posted by trooper_ryan
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Mapfact releases DAC 2.0 for ArmA
trooper_ryan replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Excellent work on DAC, it inspired me to my first editing attempt since OFP days I'm still learning the ropes, but i've encountered one big problem with camps. I'm on the La Samula island and trying to create even a null (type 11) camp. Using the trigger zone works fine to create DAC groups, but with camps it always fails with the message: area is "not suitable" for a camp. The zones im using are very small (island limitation), so I understand the issue for camps with objects etc, but can you suggest a workaround for a null camp that only allows respawns? Many thanks!- 376 replies
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- dac
- dynamic ai creator
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(and 2 more)
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La Samula & Syr Darain
trooper_ryan replied to RN Malboeuf's topic in ARMA - ADDONS & MODS: COMPLETE
La Samula is a great looking island, cant wait until it is completed! -
Fromz's sound mod | ffamm1.4
trooper_ryan replied to fromz's topic in ARMA - ADDONS & MODS: COMPLETE
I think the Shilka sounds great - what's bugged about it? -
Fromz's sound mod | ffamm1.4
trooper_ryan replied to fromz's topic in ARMA - ADDONS & MODS: COMPLETE
Faking amazing work Fromz! The first few minutes playing with your mod I was crapping my pants, fully immersed in the game. No more CSM for me. Great stuff! -
I'm also having the same problem with the map. In addition to being slow, the textures sometimes are blurred. Even worse than the map bug is when I hit escape to bring up the options window. Sometimes it'll sit there for 10 minutes on "Receiving..." before the options dialog pops up. Running Core2Duo E6600 + 8800GTS 320MB. Tried all variations of drivers, details settings etc and the problem still exists.
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Sound volume setting doesnt work.
trooper_ryan replied to Universel's topic in ARMA - TROUBLESHOOTING
Try disabling the "Use hardware acceleration" option. I had the same problem and this fixed it for me. -
Resistance's north american release date changed
trooper_ryan replied to theavonlady's topic in NEWS DISCUSSION
Well I for one am voting with my wallet. Â I wasnt going to buy ofp:r (games are evil time wasters argh!) but woke up today and felt the urge. However im getting real real pissed at these games companies who keep shafting loyal customers. Â (Yeah -> customers, NOT freaking consumers you tools!) So, go screw yourself, I aint buying your product as you dont value me. -
These are the other STA maps I have: http://www.dmtsystems.net/2-20_STA_Everon11_V1.Eden.pbo http://www.dmtsystems.net/2-20_STA_Everon15_V1.Eden.pbo http://www.dmtsystems.net/2-20_STA_Everon15_V2.Eden.pbo http://www.dmtsystems.net/2-20_STA_Everon21_V1.Eden.pbo You can prolly find more on the STA-OFP server: 216.27.154.185:2234
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Seeing as im such a nice guy I put it up at: http://www.dmtsystems.net/2-20_STA_Everon13_V1.Eden.pbo
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I think it was an STA-OFP map - "2_20_STA_Everon13" If you click Multiplayer->New you should have it in your map list. http://ofp.stronger.org/index2.php
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Support for ms intellimouse explorer multi-buttons
trooper_ryan replied to Roundboy's topic in TROUBLESHOOTING
I've been able to map L, M, R and large thumb buttons. I cant get the small thumb button to work in OFP. Regarding the middle button I dont know how to map scroll up/down. I use middle button as the action button (like numpad Enter) and use scroll up/down to select the options. -
Im actually talking about on the ground. If I hover over an enemy with my weapon sight or binos then click the reveal target button it normally calls out their position. ie "12 O'Clock. Soldier. 200" No longer
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Hi Since applying 1.45 and 1.46 I haven't been able to reveal any targets. Anyone else experienced this? Trooper
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I'm really disappointed with this decision. Although I'm new to OFP and think it rocks, Im pretty confident that I'll become pretty bored with it very quickly. Most religiously followed games have fantastic editing features - look at UT as a perfect example. I wonder if the TacOps or Infiltration teams sat down and did an in-depth design of what they wanted to create first, or if they 'played' with the tools available and became inspired while doing so? It's my belief that by the time any substantial mods see daylight I'll be playing a newly released game and that the OFP engine will be outdated. I sure hope that the next release from BIS comes pre-designed for community mods or I'll boycot it. And as for the justifications about crappy mods - lmao! There are crappy mods for every mod-able game, no one bothers with them. Why would OFP be any different? Pfft, vomit.
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Some of the guys I play with have an odd problem. Â When using RW during a game (to avoid getting flamed for using VON) if the server has VON enabled RW comes through with static. Â If the server has VON disabled RW functions fine. As most pubs have VON enabled it's a real pain not being able to use RW. Â Any ideas on how to kill VON locally?
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cmon peeps - someone must know how!