timberwolf
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TYsiEK @ April 24 2002,17:59)</td></tr><tr><td id="QUOTE">It's crap add-on beacuse it's a UH-60 BlackHawk.<span id='postcolor'> So how old are you TYsiEK....8? No wait, my 8 year old has more tact and intelligence than that...so you must be around 5? Evis is doing a great job given what he has to work with...And I can't wait for the release...GET THAT BABY SKINNED
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Dude, you're better off going to the ofpeditingcenter forum, a lot of the guys that have done p3d mods are moderators there, and there is a forum just for 3d editing.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ April 17 2002,02:52)</td></tr><tr><td id="QUOTE">What add-on did we steal can you tell me ?<span id='postcolor'> Viperheart's FAMAS for one... and most of the desert units are 'borrowed'.... and no one is saying they shouldn't have used them, just that they should credit the original add-on makers. However the leader of the 'mod', Giacky? or something like that, basically said (on the mods forum before it was redone) that he didn't have to thank the original mod makers because BIS made the units and all the add-on makers do is retexture and reshape them. But I do believe that it's a hell of a lot of work and they deserve some credit for it. It's common courtesy.
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I've pretty much got anything that looked good, or interesting, or just plain different...I have't kept them all but I average about 5-10 new add-ons a week. Never counted them, but when I backed up my add-ons folder it took about 5-10 minutes with a 900Mhz machine. Now if some good campaigns that use these add-ons would come out....... BTW I'm working on a campaign that uses a lot of add-ons...7th mission in progress now, but's thats all the info you get until it's done (I'd hate to get people's hopes up then not come through, like so many mod groups and campaign builders have done.)
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There is an interview with Viktor Bocan at operationflashpoint.cz....he states that although the game doesn't handle rivers and streams, they "tried to bypass it a little bit" for the the new island...so I would expect at least a stream in there somewhere...he didn't mention bridges however.
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In a mission I'm making for a campaign, my squad and I start out unarmed (captured) in a fenced in area. By the gate I had placed an emty UAZ and a couple guards. When the rescue party arrives we head for the gate. But the AI guys won't follow me. So I give them a move command, to move over by the gate..and I get "Negative" from them all...All of the guards are dead...So I delete the Empty UAZ, now they follow me no problem. Scared of an empty Car when they're unarmed, but they'll charge a into a hail of bullets if you give them a gun.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (choumi @ April 13 2002,19:23)</td></tr><tr><td id="QUOTE">yep that'll be a good mod. When the campaign and new model will be finish ( Sa80, M109 Paladin, ZSU-57 and MLRS ans others ). they search for some texture maker, 3d modellers, and mission maker http://www.opflashpoint.it/desertstorm/ikonboard.cgi<span id='postcolor'> Since they're waiting for Oxygen, your not going to see any of their models in OFP anytime soon. Of course they'll probably just grab Bibmi's SA80 when he releases it with his Brit add-on.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ April 12 2002,03:22)</td></tr><tr><td id="QUOTE">I'm pretty sure Satchel didn't record his sounds personally in battlefield, so it's only logical to assume he doesn't hold any exclusive copyrights to them.<span id='postcolor'> No ones claiming copyright infringement here, just that when you use something that someone else put a lot of time and effort into, you should at least have the common courtesy to acknowledge where it came from....But I guess common courtesy is a foreign concept to a lot of people around here.
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M82a1 heavy sniper riffle (barret)
timberwolf replied to Espectro (DayZ)'s topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (scout @ April 12 2002,01:15)</td></tr><tr><td id="QUOTE">there are NO HE bullets in calibers lower then 20 mm.<span id='postcolor'> That's what I thought too, I read somewhere that a 20mm round was the smallest round that could carry a useful payload. -
What's the big deal, there are several .50 cal addons available, if you want them, get them, if not, then don't. This is a pointless debate, .50's are in the game now, it's been done, you lose, over.
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Nothing new as far as I could tell, just a lot of already available add-ons, stuck away in a seperate folder so they can't be used with regular OFP.
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M82a1 heavy sniper riffle (barret)
timberwolf replied to Espectro (DayZ)'s topic in ADDONS & MODS: COMPLETE
According to a post at OFPEC, by FliPer, his addon M82 ammo is modelled as APHE-I (Armor Piercing High Explosive - Incindiery). Whether or not a .50Cal APHE-I exists or not, I don't know. But this explains why he gave it such a high damage rating. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Zak3056 @ Mar. 29 2002,05:56)</td></tr><tr><td id="QUOTE">the .338 Lapua Magnum wasn't developed until 1983 (for the US NAvy, oddly enough,) and it was considered a wildcat at the time. Â It wasn't exactly common in 1985. <span id='postcolor'> ...and your point is? I realize that the Campaign that OFP shipped with is set in 1985, but people are producing missions and campaigns that take place earlier and later. Why do people get stuck on the 1985 thing? I don't think BIS intended to limit the game to one particular time frame. Obviously the Game Engine isn't limited to 1985 weapons and units.
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How do i make an ai cessna land?
timberwolf replied to Airwolf's topic in OFP : MISSION EDITING & SCRIPTING
Also one thing to note, they will only land at airstrip, and only a certain airstrip (I think it's designated somehow on the map). I've tried to get a plane to land at the Airstrip on the little island in the NW corner of the Malden map, and he always flys around to the other airport on the NE end of the main island. The GetOut waypoint might work at the little island, I'll have to try that. -
How do i make an ai cessna land?
timberwolf replied to Airwolf's topic in OFP : MISSION EDITING & SCRIPTING
or use the proper command from the command reference: assuming your unit(plane) is named cessna1 cessna1 Land "Land" works great for me. there are other options for the " ", but mainly for helos. Have that command triggered by a waypoint a couple KM from the end of the runway, if you trigger it too close he will circle back to the distance he needs. Also if you don't have v1.46 the cessna will have serious problems lining up.