tug2000
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Everything posted by tug2000
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This is something i've been toying with for a while. Had a few demos working (For flashpoint) but nothing releasable yet.
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Hopefully we'll get some British winter troops to go with them Excelent work as always Rock.
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I'm working on one. More details soon...
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I wonder how many (Ex)British soldiers will disagree with you a few of those points...
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Will there be accurate star constellation at night
tug2000 replied to wasserkool's topic in ARMA - GENERAL
Given the fact it uses an upgraded version of Flashpoint engine and they trying to be as realistic as possible I would be shocked if it was taken out. Plus in programming/design terms it would be easier to leave it in given the stars haven't changed much what would they replace it with anyway... -
Does it really matter? I'm sure within a few weeks (at most) of release at lease one Hind will have been ported to ArmA (VIT's hinds for example)
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Why do you even need to use the old keys? Seems pretty pointless to me unless you want it to have them running on 2 different machines.
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I remember reading that the US military are building an interchange system between all their different simulators (VBS1, multi million $ flight sims, etc)
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Groovy, are you editing those pilots too? We definightly need proper british pilots (although those look a bit weird :S ). Looking forward to a release. Tug
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Head over to http://www.maxforums.org/ It's a 3D forum with lots of professional and hobbyist modellers. I believe quite a few sell stuff on turbosquid
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Great to hear. As for hosting I'll probably end up hosting the master database and having a nice integrated mirroring system for site owners to provide most of the downloads. This is something that will have to be worked out with mirror sites once I have a preview up.
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Great. Maybe you will be interested in mirroring for the addon system I am developing. http://www.flashpoint1985.com/cgi-bin....t=50038 Let me know if your interested and hopefully we can come to some sort of arrangement. Thanks, Tug
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Yup, I'm working on the system architecture. Note: i'm not affiliated with OFPEC or CoC. But have been talking to BN880 and Spinor for ideas and support. Hopefully by end of this month I should have a site up so we can start importing data. The desktop application / test will take longer.
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I'm devising a few plans to enable older addons to be avilable for old mission etc. Use of mod folders and integrating a launcher etc. Client wise it will have at least an open API. Server wise i don't feel it's really any need to make it availble.
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Thanks Spinor. Took the words right out of my mouth I agree it would be ideal to have the download support built into AA but that may or may not be practicable. The reviewing etc. was not something i was initially planning on building in. So purely registration, version and depandancy info of each the addons. Also, I'm planning to have plugin support for multiple games. For the geeks : In addition, the system will have Web Service interfaces so if BI saw fit they could build support directly into AA. @BN880 & Spinor if you guys fancy helping out with some advisory discussion etc outside of the forums i would appreciate it. Let me know on PM Also anyone else who has some related ideas drop them here or PM me.
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Funny you should say about this. I've previously posted about a similar idea. And have started the programming work in C#. But mine does not use anything in the config file for the reference instead using a MD5 hash of the addon. Also, this means existing addons can be ported into the system. The GUI would have the ability to auto-download updates, could detect missing addons and download. Planning on making this modular to allow support lots of different games. Any thoughts?
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"Now if we had the ability to walk and shoot inside vehicles, imagine a mission where SF have to storm a hijacked 747 and rescue the passengers." No, that would be foolish. Still doubt the AI will be good enough. If you want that go for one of the "Rainbow Six" series. The "convoy" videos from VBS1 look sweet. Hopefully this will be included. Especially as it essentially fixes the multiple weapon problem on vehicles
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"My mate in the Amry who knows members of the current and ex serving SAS said it was real"
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PhysX has a software interface the same as Havok. But will use the card only if you have one. The experience shouldn't be massively worse for physics, but means you have more CPU power for other things.
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UKF Warrior
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Very nice work mate
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Thats how the game works...
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Tried just letting the flashpoint configurator determine the correct resolution etc?
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Search maybe... Or try www.ofpec.com
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Funnily enough i have started programming a version of this. Uses XML feeds from community sites to my server This includes the URL to the file, Description info, dependancies list and "Parent" i.e. if the addon is an update they are grouped together. The app would be run outside of OFP but would inspect you addons folder and determine any updates or dependancies which are missing, then either display links to those files or just download automatically. I am planning to build this with the ability to "plug" extra games into it without much work but flashpoint first Any thoughts?