troop
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core_pfieldgroups_3
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difference in Carrier Command: Gaea Mission and the orignal?
troop replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
You can do that. (2 items A, then 1 item B and then 1 item A again. Even produce 3 items C inbetween. :) ) See: http://forums.bistudio.com/showthread.php?135771-Production-Queue-gt-Drag-items-up-and-down -
Production Queue > Drag items up and down
troop posted a topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
The manual only mentioned to LMB to remove items from the queue - but did anybody know, you can also drag your items up and down for priority production of an item while retaining(!) production status of an already say half manufactured item (blue bar) ? Very happy to discover this, because remove only was not fun, if you needed something more urgently and had to later add it again in lowest spot. Using drag items, you can also (somewhat, to an extend) control material expense rate. You may have noticed that with more expensive items, material expense rate rises. Now if you don't need that item next, but rather want to keep up production time with material income or even boost material income for an amount of time, just drag some low value item to the top spot in the queue, thus lowering material expense. -
At around (after) savegame size has reached ~84-85 MB, trying to save the game in either new slot or overwriting an existing one, will result in lockup of the game. Looking for the saved file in profiles folder, shows filesize 0kb. There also should be an option implemented to delete old saves within the game.
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Dow/high command, and helicopters.
troop replied to Wilburbeast's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Does this addon help a little? Great Addition. VFTCAS - Terrain Collision Avoidance System http://forums.bistudio.com/showthread.php?t=89392 -
The solution to game freezes and stutters in Vista
troop replied to Dudester's topic in ARMA - TROUBLESHOOTING
174.74b;..very good driver that! Using since release; better than any one before. Recommendation: Do not install/use the even newer 174.82 Beta too many problems. -
Do you need this specific version or the latest avaiable? OpenAL 2.0.3 http://www.techpowerup.com/downloads/637/OpenAL_2.0.3.html
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Setting '0' is unsupported from driver level (exactly because of the instability) and even if Rivatuner is capable of 'forcing' the value, it is *not* recommended to do so. Standard setting on every fresh driver install (keep that in mind) is '3' ..depending on your setup, use 1 or 2. (using 2 here myself) - Also observe, that not every game engine benefits from the lowest possible (= stable/fastest) setting;..there are as well some engines, which perform best with values even above '3' However, I think '6' is the highest setting you should ever use, because beyond that, everything exhibits bad mouse lag and other problems (like sound skipping etc.) So, for always peak performance (per different engine), its favorable to set up an profile for each and every game you play using nHancer, for example. One setting is just not optimal for everything.
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Queen's Gambit, Rhamadi Conflict - Mission 1.
troop replied to Raz0rx's topic in ARMA - OFFICIAL MISSIONS
SPOILERS! . . . . . . . The sneaky approach. 1. Change weapon to silent one and order squad to stealth/stop. Take along 3 charges. 2. Move N along western shore past the first 2 guards. 3. Sneak NE low 'n slow until ridge. 4. Crawl E until E bushline. Observe patrol of 3. 5. Kill patrol of 3 fast @ ~30-35m distance from behind. 6. Crawl NE, then N towards Shilka; place charge. 7. Crawl back all the way to the western shore. 8. Sneak N for bush cover, then crawl NE past several guards(! ) 9. Crawl NNE, then turn SE towards bushline with second, hidden Shilka; place charge. 10. Crawl back NNW and in safe distance, sneak NE, then E to northern bushline. 11. Crawl SSE towards southern bushline. - 12. Call in the attack via Radio and wait for the alarm to go off. Once the hectic is on... - 13. Run- stop/shoot -Run- stop/shoot -Run towards last Shilka, killing 3-4 enemies around; place charge. 14. Make to safe distance, blow Shilka;..mission complete. - Safe frequently. Once you hear an enemy voice; curious, its time to reload(up to point 11). It can be done 90% solo/silent. Try this way: http://img156.imageshack.us/my.php?....kc4.jpg -
@Mod: Please merge with this one; answer partially given. Thanks. http://www.flashpoint1985.com/cgi-bin....t=69094
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This is because you lost some of your initial mercenaries members in an fight and they got replaced by rebel soldiers (rookies) to fill the ranks. Just like in OFR: Resistance; your initial buddies are unique characters. Dont let them get killed, if you want to keep them throughout the campaign. Not an error.
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This is because you lost some of your initial mercenaries members in an fight and they got replaced by rebel soldiers (rookies) to fill the ranks. Just like in OFR: Resistance; your initial buddies are unique characters. Dont let them get killed, if you want to keep them throughout the campaign. Not an error.
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Personally, I just could not imagine (in an positive sense! ) what BIS would be able to come up with;..apart from ArmA 2. But if any 'new' franchise, I would expect nothing less than 'at least' the same scope and depth of engine/gameplay options from some such new, because BIS made themselves known of this. To this day, there still is nothing similar out there...if you plan to top yourself..cant wait! Its been soo many years (7) now (thank you very much! ) and frankly, I (we? ) became so used to the OFP/ArmA 'world' that anything even remotely more 'mainstream' by BIS ...would 'feel' very, very odd. No? As it may, times goes by, interests and needs change;..maybe an split-up is possible? Until then, playing ArmA + great addons and missions, waiting patiently for 1.09 and ArmA 2 to arrive..
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SPOILERS! . . . . . . . Same here. The guy with the prince though, does tell you, 'she is heading to the Airport' According to other reports, there should appear an dynamic marker on the map, showing her position. There *is* an red marker on the map (all the time; check out) which marks the position of an fuel-station NW of Corazol and E of the Airport[Fi51]. This marker does not move. There are 2 cars and 2 civilians. - How I did it (with some objectives not checked in the end): 1. Route first reinforcements 2. Race South; there is an faint dirt strip leading east towards 'the' farm(Really bad to see;..not on the map! ). Kill attackers there. (One might miss them, if they are already deep enough into the strip) 3. Turn around, race further south towards the crossing, turn left via Modesta to Gaula. Turn left towards Bajo Valor;.. and here, you will encounter an moving dynamic marker, which is an larger force, about to attack 'the' farm from the *South* (check briefing) 4. If you managed all this in time, you will only have some few strugglers at the farm;..if you do *not* manage it, there will be an pretty hefty firefight...or else. 5. Once you kill the last attacker near the farm(objective *not* checked), an cutscene pops in, which seals the fate of the queen. 6. Ok;.. but there was no dynamic marker (played mission three times already) showing her position and checking the airport turns up nothing. - Either it is *not* really 'the' airport meant, or the scripting fails somehow. I'm pretty sure, I did everything in order;..except Point 3;..once I learned, what to expect. But all three times, I have played slightly different (with big firefight, or completely avoiding it) with the same (non-ending mission) result.
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^ You are right and I admit it. Asking an moderator to lock this. Played some other missions now...same as before. Did I mention, I really hate this fog bug THAT much? I want to apologize to everyone, getting his hopes up..another time. I'll shut up now. Go play.
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Yes, I do not deny, it is still there;..but playing ArmA on an daily basis;..after installing the driver and then QG, which arrived today, I *immediately* noticed the difference. It is not completely gone, but waaay better. Yes;..sorry for the pics, they do *not* do justice, to what I've said. But if you have been plagued by the fog bug for soo long time, you will notice it yourself from the get go. What can I say, Pics like Picture 3 just not were possible;..you would not have seen the sniper at that distance due to the fog bug. (on my setup) Edit: I'd like to add..for me, the fog bug was in full 'effect' from driver 162.18 to 163.69b. (Tried all of them released) 163.71whql, for the first time, shows an clear improvement.