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smacker909
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Posts posted by smacker909
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I recently noticed the TEXT is missing from the GUI when I bring up VAS in game. I'm on the DEV build playing SP. Has this been seen before? Sorry if I missed it.
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I'm trying this with "random" patrols. If I add a third patrol to use UPSMON, the mission freezes.
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I wouldn't mind seeing this on workshop :)
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How about precision slider in settings.. so we can adjust ourselves? I was under the impression (read in a thread) it was removed from A2 because developers wanted to simplify difficulty settings.
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Hi RiE,2. Will there be a new difficulty setting added in the UI for the AI's "precision/accuracy"?...if not, will you at least replace our ability to set both "skill" and "precision" in the profile config file (the way it used to be about 18 months ago before you automated it in A2)?
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This would be awesome. At least to start with :)
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tvig0r0us , I completely understand your frustration. Just wanted to say thanks for the work you put into this.
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Hey Tvig0r0us, thanks for the update. Played a few times (just me an AI) and no issues.. lots of fun! keep up the great work :)
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Sa0k, I'm having a blast it the SP too :) Thanks
Noticed after opfor recaptured mike26 from me and I battle to take back, their cars immediately re-spawn every time I destroy one.
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I don't think the precision settings work. They combined the precision with skill setting.
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I thought precisionEnemy and precisionFriendly in profile had no effect. Was this fixed?
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benediktsapienti I have learned over the last couple of years, folks here will give you clues sometimes, but expect you to do some due diligence. Try searching either in the forums here or google. There are lots of examples of doing custom music w/ description.ext Once in a while you get lucky and someone will spell it out for you.
Here is a link;
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I'm also eagerly awaiting any documentation on these new modules :)
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Spamurai: I thought they did away from the options / precision sliders? I'm at work now, so can't check, but are they back?
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@Down8 - I wasn't sure if they brought it back in 3 alpha, but i think you're right. I did a few simple tests as well on precision profile parm, and saw no effect either.
On the otherhand, I'm pumped about the AI so far, Just a simple 'clear town' mission is loads more fun. I just setup 4 small RED groups giving them all SnD saypoints 50m radius's and then move in with my squad. They deff. go through houses and will snipe you through windows. Very cool!
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I do see the CBA logo when the game starts. I just used PwS to add the startup option.. along with sthud and the noblur
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Sweet!! I love this community :)
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Played with this and love it. No more scrambling for my compass. Thanks !
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Very cool! Thanks :)
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Took my first spin just now.. so far only playing with infantry, have to say, I really like it. Feel quite a bit different.. but in a good way. weapon sounds are great so far and radio chatter is a nice change as well :)
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Hi Gunter, I was running with JSRS and Blastcore so I will retest with only COSLX. Thanks :)
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Hello, I'm enjoying the mod but noticed consistent bullet impact sounds once a member of my group is wounded. I thought at fist it was an enemy shooting at us, but then realized it was artificially generated. As soon as the injured guy is healed, the sounds stop. I searched to see if this was reported before but didn't find it. Is that a bug or part of the mod?
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in your script, _location would become the random choice from the list (_flatLocs) of FlatArea's within 1000 around "Marker1". You could then spawn on 'getPos _location'. This assumes there are flatAreas within 1000 of the marker. If not, you'd have to expand the range or move the marker.
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hmm... so for instance "skillEnemy 1" in profile.. and "_unit setskill ["aimingAccuracy", 0.5]" in a script.. then only "aimaingAccuracy" would be ~ .7 and the remaining elements in the skill array would be 1? I'm assuming you can't set "aimingAccuracy" in the profile. Maybe that's a bad assumption?
Virtual Ammobox System (VAS)
in ARMA 3 - MISSION EDITING & SCRIPTING
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You were correct sir! Thanks