stuntboy
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Hi...Just some small suggestions: Suggestion: Placing icons on different layers where you are able to hide/show/lock certain layers to make map clearer and more manageable. ie... Objects on one layer, individual sides waypoints on another, Opfor units on another, Blufor units on another....etc... Or user definable layers. Benefit: Some missions can start to look very cluttered very quickly. Layers would help with the workflow Suggestion: A scrollable init line/condition/on activation line, with the option to start a new line and a view window of three or four lines. Benefit: Make those long pieces of code less stressful Stuntboy
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OOO-ar I''m a cider drinker...... actually I hate cider But in respect to the original poster......all write mate,... you've got to model maiden castle.....it's the worlds first fort. Don't do the Devon coast. darn those westerners stunt
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You could play hold the Tor from a bunch of armed hippies, armed with love peace out stuntboy
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And maybe Portland harbour, Then again why not the whole of portland as an island?
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Wow! that looks like a lot of work I'm from Dorset myself so something like this would be a home from home for me, what part of the county is it? Do you intend to progress down to the coast? So many interesting geographic features there! Peace out Stuntboy
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Attaching camera to aircraft
stuntboy replied to trini scourge's topic in ARMA - MISSION EDITING & SCRIPTING
Hi Trini I am no scripting guru by any means, but you aren't getting much help here so I will suggest trying this code in your camera.sqs when you want the vehicle to be followed: #loop1 ;set yourvehiclename to the vehicle name you want to follow _camera camsettarget yourvehiclename ;increase the last 2 numbers for bigger vehicles _camera camsetrelpos [0,-10,3] _camera camcommit 0 @camcommitted _camera ~0.01 ;to deactivate the script, have a trigger that has triggeractname in the on activation field ?triggeractname : goto "loop1" Maybe the last line of code will need to be ?triggeractname == 1 : goto loop1.... not sure. haven't got time to check if it works at the mo. If this doesn't work maybe try looking into how bullet cams work and adjust to make work for a vehicle. Stuntboy -
Help with turning missions into a campain
stuntboy replied to stuntboy's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks for the replies guys! I was having a bit of trouble trying to reverse engineer the campaign. I did actually manage to find this tutorial: Campaign Description.ext for Beginners. So I'll give that a read through when I have time. Stunt -
Very good work william! All that needs to be done to get them perfected, is to change the runway numbers to reflect their directions, but that's maybe being a little fussy I will definately be adding these to some old wip missions of mine. Stuntboy
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Help with turning missions into a campain
stuntboy posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hi All First of all I am new to these forums and new to the OFP / ARMA family. I used to make maps for the Delta Force games way back when, it must have been the turn of the century or something, have lost track of time to be honest. I still think the voxel grass was great for it's time, anyways I digress..... I have been lurcking and learning for the past couple of months and getting into the ins and outs of arma editing, and I've been picking things up pretty well. Got the hang of triggers and varrious init discriptions and even got some pretty decent cut scenes (although they tend to stop working as well with improved AI, every patch I have to change the cutscene sqs ) One thing I have been at loss to find, dispite several forum and biki searches, is how to string a set of missions into a campain file. I seem to remember somewhere reading that it involves HTML coding, which is very bad news for me, I really struggle getting my head around HTML. That in mind, Chris's OFP editor was a real godsend for me to produce briefings, does anything similar exist for campain structures? Or do you know of any good tutorials that spell it out in plain English? BTW, the campain I'm working on invloves the US / UK taking on the SLA from their rear guard, and it starts from an attack on Antigua and then going in from the north, while the south front struggles. I couldn't resist calling it operation backdoor I'm being nationalistic here but I won't release untill we have some UK "Fatty" looking troops and UK equipement. UK webbing seems to make the troops look like they all have beer guts to me, maybe they do. Will be grateful for any direction Stuntboy -
Recommended Spec-ops coop or SP missions?
stuntboy replied to BF2_Trooper's topic in ARMA - USER MISSIONS
Hi Trooper I think this campain [camp] pertetua is just what you are looking for. Have fun! Stuntboy