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shark-attack

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Everything posted by shark-attack

  1. shark-attack

    COOP 8 / SP =RTY= Devgru

    Quick fix for v 1.41 ------------------- *fixed error when entering Inventory. [Missing image for boonie hats] *Seals now wear Watch hats. Steam workshop download
  2. shark-attack

    COOP 8 / SP =RTY= Devgru

    @Bill I think the problems with getting the hostages to follow orders may have arisen when you added re spawn. Never had any issues with them during testing without re spawn. Either way i am pleased you managed to find a work around and get them into a vehicle. Pleased you enjoyed the mission. Thanks for the reply.:) @KK Many thanks for taking time to comment. Pleased you enjoyed the mission :)
  3. shark-attack

    COOP 8 / SP =RTY= Devgru

    Updated to v1.4 BETA Changelog version 1.4 BETA ===================== *Beta compatible *New mission time [Clear moonlit night] *New Player loadouts *New player units [Recon] *New Team layout [added AT / Paramedic / AR / Marksman] *Enemy AI tweaks [skills/positions/reinforcements] *Added short Intro [uAV] *Script tweaks *Added more content [Vehicles/Objects] *New Random start positions for Navy seals *Tweaked briefing/ Tasks page *Enemy Gunship / Crew dependent on Seal Insertion point *I had to change the ID of one of the hostages as Millers face is no loner available. As always any feedback would be more than welcome. shark-attack
  4. shark-attack

    Fatigue effects

    @Masharra Us Brits are good but not that good mate. Re-read my comment and you will see I am with you on the ludicrous load out capacity which is currently in place.
  5. shark-attack

    Fatigue effects

    A sprint with 100 kg -200kg ? Maybe a universal soldier from Hollywood could manage that type of load out , even my old mate John Rambo would struggle ! You must be to make such a claim. That's like having a 16 st min to 32st max trooper on your back ... Us Brits who served call that impossible. :raisebrow:
  6. shark-attack

    COOP 8 / SP =RTY= Devgru

    Update took a little longer than expected thanks to the removal of Millers face and the lack of the setFace command. Hopefully I will get it tested tonight and released over the weekend. I wont be adding revive to the beta version, the mission is easily accomplished with teamwork. Toying with the idea of taking the Seals underwater again following the introduction of the SDV, playing with ideas on how to get the released agents equipped with re breathers for extraction. Thanks for the interest in this mission.
  7. shark-attack

    Miller time

    Can anyone tell me whats happened to Millers face and why it is no longer available in the Beta version of Arma 3 ? It kind of fucks up my DEVGRU series of missions I had almost completed. Will it be re added ? or can it still be found.
  8. shark-attack

    COOP 8 / SP =RTY= Devgru

    Working on an updated version ...
  9. shark-attack

    COOP 8 / SP =RTY= Devgru

    Hey Bill first up thanks for re-trying the mission. :) Pleased it was more fun this time around, the mission end animations should play on reaching the extraction zone. They should fire just before the marker, a mission complete only if both agents are present or a mission failed if both agents are not present and a bluefor unit reaches the extraction. I will treble check the set up i have in place. Many thanks for taking time to post feedback .... Nice one
  10. shark-attack

    COOP 8 / SP =RTY= Devgru

    Thanks for the feedback lads. :) Mission updated. Changelog version 1.3 Alpha =================== *Major Reduction of enemy AI skill levels *Reduced enemy AI numbers *Mission start time rolled back 40 mins
  11. Oh lord Jesus ! I dont have time for that ... http://www.youtube.com/watch?v=WdlSfjwJsGs
  12. shark-attack

    COOP 8 / SP =RTY= Devgru

    Mission updated Changelog version 1.2 Alpha ====================== *Reduced player slots to a single 8 man team *Playable as a single player mission *Random start point for Seal team *Seals now start in Zodiacs *Tweaked player loadout *Changed mission start time *Re worked Enemy AI skill levels and locations *Re worked random hostage locations *Re worked task system *Fixed hostage animations *Hostages now engaged by enemy forces upon release *Added Enemy airborne reinforcments *Various script tweaks and fixes *Mission end animations *Reworked SOCOM radio chat *Custom music *Fully tested in deidicated environment and local host
  13. Great to see these scripts available for Arma 3 Cheers Norrin :cool:
  14. =RTY= BAF COMMANDOS Mission author shark attack Mission type 5 man Special Ops CO-OP or Single player Spawn type Norrin's revive 5 revives max option to disable Enemy strength varying numbers of Narco rebels poorly equipped with basic weaponry Aprox Mission times 45 mins Briefing -------- * Part I - River Raid Intercepted Narco communications have revealed details of a large shipment of Lingorian blue flake pure cocainedestined for the shores of Europe. As part of the Royal Navys anti-narcotic task force your team of commandos is tasked with locating and destroying the shipment. The narcotics are loaded on a fishing boat in the settlement of Pancho and are to be transported to an airstrip for distribution across Europe. A well placed hand grenade should be enough to send the boat along with its deadly cargo to the bottom of the creek. ---------------------- * Part II- Pinion Intel recovered from operations in Pancho has revealed the whereabouts of a Narco airfield from where Blueflake is transported to Europe. Raid the Narco's airstrip and close it down, Blow up the Air traffic control tower. --------------------- * Part III- Killing Valdez Notorius cartel leader Valdez Migeul (aka El Matador) is staying at one of his mansions in the islands over seeing the development of a nearby Drugs manufacturing plant. Assault the mansion grounds and eliminate El Matador. Your team are to also close down the nearby drugs manufacturing plant. Mission requirements --------------------------------------- Island Lingor African foilage MBG Buildings IBR plants Lingor units ARMA II and Operation Arrowhead British Armed Forces (recommended) Download mission pack As always any feedback / bug reports /comments will be more than welcome. Best wishes shark-attack
  15. shark-attack

    co6@ =RTY=Narco Wars

    Covert Anti Narcotic Operations. Lingor Island Part 1 *Villa assault ----------------------------------- •6 man Co-Op •4 man Assault team / 2 man sniper team •Optional revive/respawn (Co Op) •Fast rope /Halo insertions •Close quarter combat •Custom radio chat Intelligence sources have revealed the location of the notorious Ligor cartel leader Ramon Rabante. A Navy Seal assault team are to launch an attack against the Villa and assassinate Rabante. Search for and recover any intel from the site which may unearth the location of the Lingor cartel's Drug Manufacturing Plant's. A UK Special Forces Recce team are in position over looking the target building. They will provide overwatch for the Navy Seal assault. Part 2 *Charlie Takedown ----------------------------------- •6 man Co-Op •Optional revive/respawn (Co Op) •Fast rope /Halo insertions •Stealth approach •Custom radio chat Intel recovered from the Villa raid has revealed a wealth of information on the cartels various operations, including the locations of 3 of the Cartels major Drug Manufacturing plants. Infiltrate the Narco camps and destroy the DMP's. Part 3 *Tak - Air ----------------------------------- •6 man Co-Op •Optional revive/respawn (Co Op) •Fast rope /Halo insertions •Stealth approach •Custom radio chat Intel recovered from the Narco DMP's has revealed that the Air and sea freight service Tak -Air is a cover business for the Cartels smuggling operations. Cocaine is delivered from the DMP's to the small port at Calamar then smuggled out of the country from the nearby Airfield concealed inside the Air-Tak cargo planes. Insert into the area and proceed with an assault on the Narco airfield followed by an assault against the nearby dockyard. Mission Requirements ------------------------- ARMA 2 Arma 2 OA ACE 2 CORE ACE 2 Extra CBA Lingor Island Lingor units Download Part 1 Villa Assault Download part 2 Charlie Takedown Download part 3 Tak -Air Guys i have many further ideas to develop in the Narco Wars series. However lack of feedback, either it be good or bad is preventing me from proceeding. Please check out the missions and let me know your thoughts . Regards sharky !
  16. shark-attack

    COOP 8 / SP =RTY= Devgru

    Hey silent_op thanks for taking the time to comment. :) Also noticed the enemy running about in only there undercrackers on the dev build, :p Have fixed in the planned update. Thanks though for the heads up. Working on adding at least one extra objective and have made some well needed but small changes to the mission set up for v 1.2. Waiting on some testing results from a few friends before i post the update. Again I thank you for taking time to post. Nice one
  17. shark-attack

    COOP 8 / SP =RTY= Devgru

    Just about done with update, will post up as soon as its properly tested. Thanks for the interest soldier x. :)
  18. shark-attack

    UK Special Forces Arma3Alpha

    Smashing update. :)
  19. shark-attack

    Shark attack!

    Very nice.
  20. shark-attack

    COOP 8 / SP =RTY= Devgru

    X thanks ever so much for the feedback. Pleased you enjoyed the mission. I like your suggestion about starting the teams in boats to give more of a choice for start off point (nice one). Will add when i update. As for weapon selection. The paperdoll set up by Dslyecxi would be great, however im not sure if its mp friendly will look into it. Maybe a medic only revive could be an option ? @ daimyo7 .. Please more info amigo ... Any feedback good or bad or how i can fix / improve things ? Starting work on converting this to a SP mission
  21. shark-attack

    COOP 8 / SP =RTY= Devgru

    That would be great Variable. Any feedback good or bad, ideas or suggestions. Would be more than welcome.
  22. Hi Having trouble starting a unit in his crackers on a dedicated server. Removeuniform this works fine in singleplayer and local host environments but does not work on dedi server. No problems with headgear, vests and NVG only the uniform. Is there some kind of global command i must use for dedi ? Cant find anything in the list of new arma 3 commands. Any help would be great. cheers shark-attack
  23. Just tried this on Swebat dedicated server set up and player unit starts without Backpack. Works fine in single player and Local host but fails in dedi. :(
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