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shark-attack

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Everything posted by shark-attack

  1. hi mate  ill help ... from northumberland   check ur e mails ....
  2. shark-attack

    The Tiptoe Boys II

    hi liongreek ive just been playing it myself and the same thing happened with chopper (bloody things)... i re tried and it worked fine .. i will go back to editor  and see if i can fix it ... as for converting to multi player i will try ... thanx for feedback  ... nice one ... *EDIT ======= thanx again liongreek for heads up ... fixed  silvas  extraction chopper download  v2  from top post !
  3. shark-attack

    The Tiptoe Boys II

    thanx blanco for feedback let me know how it goes cheers
  4. shark-attack

    The Tiptoe Boys II

    thanx ziggy please post feedback  or any suggestions cheers  mate ....
  5. hi .. can someone confirm wether the saitek cyborg evo wireless flightstick is supported by arma.. ive tried everything and cant get mine to work .. many thanx in advance shark-attack
  6. shark-attack

    Evolution V1.0 Large scale respawn coop

    is there no end to youre talents ?? ... congrats on project ( fantastic ) ... BIS hire this man ! you know it makes sense ...
  7. spec-ops-part-3 ================== mission author -------------- shark attack mission type -------------- CO-OP (teamwork) no of players 1-12 mission requirements --------------------- ArmA V 1.05 NO ADDONS REQUIRED ==================== sit rep ======== US special forces have succesfully captured the oilfields and the town of Arcadia however they are under threat from enemy artillery units located in the mountains .. A joint team of us and uk special forces are to sweep through the area ... locate and destroy enemy artillery units download from ARMAHOLIC
  8. shark-attack

    co@12special-operations part 3

    yup ... day two ... let me know how it plays mate cheers
  9. spec-ops-part-2 ================== mission author -------------- shark attack mission type -------------- CO-OP (teamwork) no of players 1-12 mission requirements --------------------- ArmA V 1.05 NO ADDONS REQUIRED ==================== this mission started life as stealth mission co8-pheonix project.. completely overhauled .. is now combat mission  co12@spec-ops-2 .. SIT REP ============================================== We have received reliable intel that a top ranking enemy officer is on a morale boosting vist to a remote enemy outpost ... An enemy radar station which is vital to the enemys airforce defencesis also located at the site ... Gentlemen we have a unique chance at killing two birds with one stone ... Let us sieze the initiative ... infiltrate onto the island .. take out the enemy officer and destroy the enemy radar .. this is a deniable operation we can offer no support ... the only method of exfil is to capture the enemys gunboat and use it to escape the island ... download from  ARMAHOLIC
  10. shark-attack

    co12-special-operations part 2

    hi mate .. made a post here when spec ops was first released must of missed it especas commando  (in case you missed this one also)
  11. shark-attack

    co12@special-operations

    changes in version 1.4 ============= added first aid (player can heal himself) part voice over fixed ranger deployment (more reliable) kegetys arma spectate script added new objects reduced the number of objective targets exfil chopper bug fixed ============== mission author -------------- shark attack mission type -------------- CO-OP (teamwork) no of players 1-12 mission requirements --------------------- ArmA V 1.05 NO ADDONS REQUIRED situation report... Before main task force deployment special ops are to secure several of the enemys assests... namely the oilfield in the south of the island for obvious reasons and the town of arcadia for its suitable beaches and jettys for landing craft.. however several of the enemys defences must be destroyed in order to achieve objectives .. see mission briefing for further details .. download from  ARMAHOLIC ANY FEEDBACK WELCOME ! 4 player version also available ... each player leads a 4 man team
  12. shark-attack

    co12@special-operations

    @charvel fixed now mate @novusordo pleased you enjoyed it mate ...
  13. shark-attack

    co12@special-operations

    top post for link... this is a completly overhauled version of special-operations ============================================ changes ============= added first aid  (player can heal himself) part voice over fixed ranger deployment (more reliable) kegetys arma spectate script added new objects reduced the number of objective targets exfil chopper bug fixed ========================================
  14. shark-attack

    co10@Especas Commando - rebel takedown

    UPDATED 10th APRIL 07 -------------------------- CO@12 especas commando --------------------------- changes .. an important trigger wasnt being fired preventing enemy leaders from fleeing... added medic and another commando to player group... weapon selection options changed to reflect opfor... initial weapon loadout changed ... enemy will react to gunfire ( their own or youres) ... more custom sounds added ... any feedback welcome
  15. shark-attack

    co2 The Sniper Trilogy

    pleased  you come round mate ... wanna slice of pie (humble flavour)... lol now get youre dummy back in and start making more of the great missions youre known for ...
  16. shark-attack

    paradrop problems (dedi play)

    thanx a million mate ... nice one
  17. hi guys .. i seem to be having issues with a script to eject a group from chopper on dedicated server play ... ======================= ;?!(local server) : exit _Group = _this select 0 _Vehicle = _this select 1 _listunits = units _Group _A = 0 _B = count _listunits #KEEPSENDING _listunits select _A action ["EJECT", _vehicle] Unassignvehicle (_listunits select _A) _A=_A+1 ~.5 ?_B >_A:goto "KEEPSENDING" ~.5 MoveNext = TRUE ======================= i have logic server in mission... the problem only occurs on dedi server.. instead of the 12 paras who start the mission in cargo being ejected it looks like 12 paras eject for everyplayer who is in game .. 10 players = 120 paras (some empty chutes ) can anyone see what im doing wrong or know of another paradrop script i could use (dedi friendly) many thanx in advance shark-attack  :crazy couldnt seem to wrap code so sorry in advance also
  18. shark-attack

    paradrop problems (dedi play)

    by having ; before ?! (local server) : exit ?? thanx for reply
  19. shark-attack

    Your voices are required

    hi mate ... try posting here also ofpec recruitment if youre stuck ... i could provide a few lines (geordie)
  20. shark-attack

    co10@Especas Commando - rebel takedown

    thanx foxhound pleased you enjoy it indeed you were almost at the end ... kill the leaders then scarper ... monk hope you enjoy ... please post any suggestions or feedback
  21. shark-attack

    Evolution V1.0 Large scale respawn coop

    feck me ! ... sounds  great ... youre setting new boundries  for co-op play well done and good luck mate          Â
  22. shark-attack

    co 15 Terrorist threat

    a good mission ... well made !!
  23. shark-attack

    Ebud's SF's

    Splendid ...!
  24. shark-attack

    Searching for coop for 2 player

    try the sniper trilogy ... here
  25. shark-attack

    co10@Especas Commando - rebel takedown

    fixed .... Â Â again ... many appologies to anyone who downloaded the bugged version edit* sorry tripple post was meaning to edit the second
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