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shark-attack

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Everything posted by shark-attack

  1. shark-attack

    The triple blow

    an excellent mission .. didnt expect anything else great stuff mandoble
  2. shark-attack

    Short viewdistance for ai?

    not sure if this is possible ... hope im wrong as id like to use it myself ... i was led to believe that only the skill setting or combat mode of the ai can be altered to try and create the effect.. please correct me if im wrong .. i usually am
  3. shark-attack

    SQF revive script

    great new version a little niggle that has caused some confusion when playing . at mission start player gets a message telling him how many revives are available to him eg 1 out of 1 is it possible to change the message text from revives avaialable to either lives or respawns ..
  4. hi all another thing has me stumped .. in a co op mission(wip) i have an option of day or night for the players (via parameters) to choose from .. how could i lower the skill level of the ai if night time option is selected ... many thanx in advance ...
  5. shark-attack

    Ai skill settings

    thanx for replys but this has got me stumped heres what i got description ext ////////////////////////////// titleParam1 = "START TIME:"; valuesParam1[] = {0,9,}; defValueParam1 = 0; textsParam1[] = {"dusk attack","dawn attack",}; /////////////////////////////// in my init sqs i have skiptime param 1 how exactly do i set then check the values so if night is selected i can lower the skil level of the ai or if daytime is selected i can raise the skill of the ai many thanx in advance
  6. shark-attack

    Ai skill settings

    thanx form heads up mate but how do i do this if only night time option is selected
  7. hi all having problems with event handler i am using the following to detect gunfire from un suppressed weapons this addEventHandler ["fired",{if (!(_this select 2 in["M4A1SD","MP5SD","M9SD","AKS74UN","Makarov SD"]) && !myvar_akFired) then {myvar_akFired=true; _this exec "gunshots.sqs"}}] it works fine  ... if the player  fires anything but a silcenced weapon the enemy will react .. however if i manage to avoid detection and go to place a charge at the target .. as soon as i put the satchel down the event handler fires have tried  adding  "Put"  (weapon class name) and both PipeBomb and TimeBomb (magazine classname) to weapons array  but still everytime i  set a charge  the handler is fired can anyone help with this issue many thanx  and best wishes for the new year to all ... EDIT solved ===== PipeBombMuzzle
  8. shark-attack

    Dc-3 ejecting issue

    this works for me (old style sqs) although there are many other ways of achieving the same .. in your trigger ( to start jump off) condition vehicle present ( group the trigger to DC3 ) activation [group name,vehiclename] exec "para.sqs" para sqs ... ========== ?!(local server) : exit _Group = _this select 0 _Vehicle = _this select 1 _listunits = units _Group _A = 0 _B = count _listunits #KEEPSENDING _listunits select _A action ["EJECT", _vehicle] Unassignvehicle (_listunits select _A) _A=_A+1 ~.2 ?_B >_A:goto "KEEPSENDING" ~.2 MoveNext = TRUE
  9. shark-attack

    Laser Stamp

    nice job mate well done b6 b2 out !
  10. shark-attack

    QG editor updates

    try sickboys editor upgrade seems to work fine with expansion iv e encountered no probs however it dosnt contain as many objects as lowflys
  11. whats up with the dakota once onboard there is no action to get out ... is there a work around without ejecting ?? many thanx
  12. recently i tried tweaking some old co ops for use with queens gambit expansion  (replacing units and adding new vehicles ). however when i try to play them online i get the following error message this has me beaten can anyone help me fix this
  13. shark-attack

    error - need help -

    ps i used sickboys editor upgrade when construting mission  maybe a conflict ?
  14. shark-attack

    [SP] -SAVIOUR-

    @ 868 ......... pleased you enjoyed it mate ... thanx for feedback @ fred .......... thanx to manday HALO  is now possible in arma . and yup a c130 would be more realistic  but as arma dosnt have one yet and can only offer a beat up piece of shit dakota as an alternative...  i had to make do with a chopper  have fun playing it mate
  15. shark-attack

    [SP] -SAVIOUR-

    [sP] SAVIOUR ============== by shark-attack  -------------- situation report ------------------ During the early hours of this morning an American A 10 thunderbolt was shot down over the insurgent stronghold of Ortega. It appears the pilot has survived the ejection as intel has a picked up a signal from his personal location beacon. We must act swiftly, a chopper will HALO insert your four man Airforce PJ team into the outskirts of the city. Home in on the pilots signal and lead him to saftey, once he is away from danger select a suitable extraction point and return him to our base. mission requirements --------------------- ArmA V 1.8 QUEENS GAMBIT      addons --------- AFRICAN INSURGENTS  included in zip (17kb) RAE sandbag fix included in zip (3 kb) AA TRUCK ZU-23 AA CANNON download mission
  16. shark-attack

    What made OPF better?

    Operation Flashpoint =============== anomalous, best, exceptional, extraordinary, far out, incomparable, inimitable, matchless, most, nonpareil, novel, only, peerless, primo, rare, singular, something else, special, standout, strange, uncommon, unequalled, unexampled, unimaginable, unmatched, unparagoned, unparalleled, unprecedented, unreal, unrivaled, utmost, weird, NEW. Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â ARMA Â ===== like, similar, standard, trite, but missing that vital "just out" factor .... personally i think id set my hopes too high, a bit like, say ... Jaws 2 Â 3 and 4 ... Â
  17. shark-attack

    [SP]  US NAVY SEALS

    -US NAVY SEALS- ================== v final 108 ====== mission author -------------- shark attack ====== mission type -------------- SINGLE PLAY - player leads a 6 man team  of highly trained Navy Seals mission requirements --------------------- ArmA V 1.08 RAE Sandbag fix  (included with download) ==================== sit rep ======== Having succesfully established a foothold  on the islands by siezing the airfield to the North. The next phase of operations can proceed. Several of the enemys key  assests are to be siezed. Starting with the oilfield to the south of the island ... However before any Airborne operations can be launched against the oilfield Navy Seals are tasked with destroying the Armoured AA units  gaurding the facility... As soon as the enemy AA  has been destroyed airborne operations to capture the oilfield can proceed. Airborne Rangers will be deployed to sieze and hold the oilfield along side two A10 thunderbolts providing close air support... Assist the Rangers in  holding the oilfield repell any counter attack until armoured  units of the Marine Expditionary Force arrive from the airfield. ========================= download here
  18. shark-attack

    co10@Especas Commando - rebel takedown

    This mission is dependable from downloadable content/Porto i havnt a clue ... maybe it has something to do with sickboys editor upgrade being used to construct the rebel camp ... ??
  19. co12@ Especas Commando - Rebel takedown v3 ====================================== mission author -------------- shark attack mission type -------------- CO-OP (close combat) no of players 1-12 (group respawn) mission requirements --------------------- ArmA V 1.5 NO ADDONS REQUIRED ----------------- situation report ----------------- over the last months attacks against our forces have reached a new level. new tactics and weaponry deployed by the rebels are having a devastating effect on the morale of our forces. ================================== in an effort to cause an uprising against our government It is suspected that U.S special forces are providing training and weaponry to rebel forces .. we have intel that a training camp is being established in the remote jungles to the north =================================== an operation to destroy the camp and any of its occupants has been sanctioned =================================== PRIMARY OBJECTIVES destroy the rebels fuel supply Destroy the rebels communications Find and kill rebel leaders destroy the american weaponry provided to the rebels download from  ARMAHOLIC <img src="http://img230.imageshack.us/img230/944/ec2no4.jpg " border="0"> also available as 4 man co-op
  20. shark-attack

    bin file can't be copied

    thanx
  21. shark-attack

    Change Log for 1.09?

    agreed .... Â only the user made missions make this fun
  22. shark-attack

    Last Tango in Bangango

    it is ... and you wont be disapointed
  23. special-operations - mission pack ================================ contains spec - ops  parts 1 2 3 and especas commando ======================================================= fixed and optomized for v 1.08  -  removed  first aid script (show stopper) ============================================== author - shark attack co-op team play max  no of players 12 no respawn spectate script  (kegetys) marker script   (kylesarnik) mission requirements --------------------- ArmA V 1.08 NO ADDONS REQUIRED ==================== situation report - part 1 ======================== before main task force deployment special ops are to secure several of the enemys assests... namely the oilfield in the south of the island for obvious reasons and the town of arcadia for its suitable beaches and jettys for landing craft..however several of the enemys defences must be destroyed in order to achieve objectives ..                situation report - part 2 ======================== We have received reliable intel that a top ranking enemy officer is on a morale boosting vist to a remote enemy outpost. An enemy radar station which is vital to the enemys airforce defences is also located at the site. Gentlemen we have a unique chance at killing two birds with one stone. Let us sieze the initiative. Infiltrate onto the island, take out the enemy officer and destroy the enemy radar.                situation report - part 3 ======================== US special forces have succesfully captured the oilfields and the town of Arcadia however they are under threat from enemy artillery units located in the mountains. A joint team of US and UK special forces are to sweep through the area. Locate and destroy all enemy artillery units.                situation report - especas commando =================================== Over the last months attacks against our forces have reached a new level. New tactics and weaponry deployed by the rebels are having a devastating effect on the morale of our forces. In an effort to cause an uprising against our government it is suspected that U.S special forces are providing training and weaponry to rebel forces. We have intel that a training camp is being established in the remote jungles to the north. An operation to destroy the camp and any of its occupants has been sanctioned.                 ========= download  from  Armaholic
  24. shark-attack

    Guardian Angel

    great stuff .. highly recommended
  25. shark-attack

    [co-op-12] special operations-mission pack

    i will give it a go mate
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