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shark-attack

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Everything posted by shark-attack

  1. shark-attack

    Man OverBoard

    been playing this again recently mate but playing as arty commander i keep getting an error whenever i select action to use artillery no entry description ext/artillerie/karte/karte.show contour interval great map for team work
  2. shark-attack

    Do you like Evolution?

    hey b6 i dont think anybody thinks of evo as an old school co op .... it is a unique game mode ... a good if not the best piece of mission editing there is ... only wished kiljoy would make more traditional co ops ... ala sf duke (show me a better co op if you know of one ) come on kiljoy more for the old school all the best b6 hope you are well keep them co ops coming mate ... b2 out ...
  3. shark-attack

    Do you like Evolution?

    after the hit he has scored with evo and its variations .. maybe the author [kiljoy] could focus his attention on some old school type co ops . i for one still think sf duke is the best map made dont get me wrong evo is something special a little long in the tooth now though ... kiljoy is obviously a mega talented guy .. his work speaks for itself . come on kiljoy blow us old timers away give us some traditional co ops .. if they are half as good as duke you ll have us all hooked. (duke = a kiljoy co op) we are asking for it ... if not begging best wishes kiljoy long may you rule
  4. shark-attack

    [CO 8] - OPERATION TROJAN

    ahh the traitors (and there womenfolk ) were causing you problems. Not sure how but at least you got it working enjoy mate ...
  5. shark-attack

    [CO 8] - OPERATION TROJAN

    [QG-co-op-08]  Operation Trojan =============== by shark-attack  ------------------------ CO-OP (teamwork- voice comms recommended) max no of players - 8 ------------------------ mission requirements ------------------------------ ArmA V 1.8.... QUEENS GAMBIT ------------------------ situation report ------------------------ CIA paramilitary units are engaged in covert operations to arm and train the enemys of our people. We have secured the location of a clandestine airfield which the CIA are using as a foward operating base. Scores of weapons are being distributed to enemy fighters via this base with regular flights leaving for various RACS bases on the mainland. Local intel agents have noticed a pattern in these flights and command elements have proposed an operation to hijack one of these aircraft and use it as a trojan horse to enter the main RACS airfield and launch an operation to destroy enemy air assests on the ground .. features -------- Norrins  AI disabled revive ( optional ) Norrins capture JIP  ( thanx Mandoble) fully voiced + many more full credit for the mission must go to all at reality friends, for their time, paitence, suggestions , mission input  and assistance with beta testing .. (a great bunch of guys ) also special thanx to Norrin and Mandoble for their personnel assistance  with various scripting issues .. (nice one lads) Enjoy ...  any feedback as always is more than welcome . download from armaholic
  6. shark-attack

    Airlift v1.51b

    been playing with this script really good idea  get an error message when changing drop zone marker during flight ...... missing ] i see you can disable or enable the precision landings for land use is it possible to disable the precision landings for sea insertions or to speed up the precision landing process great script  the new features are wicked
  7. shark-attack

    Airlift v1.51b

    Nice one TJ   ....  great job ...  all is not lost for pilots stranded at sea  keep up the great work  and thanks
  8. shark-attack

    [CO 8] - OPERATION TROJAN

    wanderflake gis a clue mate ? the second quote from the revive init  is taken from trojan dont know about the first is that from a previous version of mission ... are there any problems with revive set upÂ
  9. shark-attack

    [CO 8] - OPERATION TROJAN

    UPDATED TO V2 ------------------- changes --------- Objectives were not hidden at the start of the mission. added the abillity to Disable revive option. many thanx
  10. shark-attack

    Mando Bombs questions

    fantastic job Mandoble great stuff
  11. shark-attack

    Mando Bombs questions

    thank you for explaining that nice one mate
  12. shark-attack

    Airlift v1.51b

    sounds great ... i currently have two beta missions under test .. both of them use your wonderful script .. no problems encountered so far .. .. nice to finally have a reliable way to transport troops around the islands ... good job mate !
  13. shark-attack

    Mando Bombs questions

    how did you get it to work via trigger mate ?
  14. shark-attack

    Airlift v1.51b

    hi TJ all seems to work pretty well now the action is removed . just one question would it be possible for the map to appear automatically after calling for airlift and dissapear again once all vectors and LZ are set similar to the way bravo 6 s arty strikes in man overboard operate .. great work ...
  15. shark-attack

    [CO 8] - OPERATION TROJAN

    Hi wolfsblut ... to be honest the mission was born thanx to the extra units on offer with the expansion pack , the mercs and partisans and originally the dakota ( had to remove too many bugs) all fit in great with the story line .. i didnt realise so many people were without the expansion pack (i imagined it to be like resistance was for ofp with most of the community owning it ). anyway many thanks for the advice mate .. i will have a go at replacing the QG units with standard units for those without the expansion NoBrainer a little tip .. search the buildings at the airfield (there are lots of them so i aint spoiling nothing with this tip) you will find something extra in one of them thanx lads for the feedback nice one guys
  16. shark-attack

    [CO 8] - OPERATION TROJAN

    lol ... that would make things to easy ... did you find and complete the hidden objective at the airfield? ... pleased you enjoyed .. with any luck the mission should play differently everytime you play it .. nothing to major but a few slight changes to keep the player on his toes ... many thanx for feedback mate ... nice one
  17. shark-attack

    [CO 8] - OPERATION TROJAN

    @NoBrainer hi mate thanx for feedback ... did you manage to escape the first island in the blackhawk? the briefing for phase three will apear  alongside the radio message as soon as you are all in the blackhawk  but  phase two will not tick untill you are free from the CIA airbase s  airspace ... also could  the agent not of caught a stray round .. or did he die upon joining your group ?? if so it is a new one  will investigate @i0n0s hi mate i installed  the addons you use on server  and tried to load mission  ..  i encountered  no problems  .. played  right through .. you say you also have the same  with co5 silva  this is a beta mission  of mine  .. i tried  to play  with your server addons  installed  and again  no probs  ..  dont understand  how the issues are caused anybody else  get the same errors as  i0n0s or any thoughts on WHAT might be causing the problem for him ... many thanx in advance SHARK
  18. shark-attack

    [CO 8] - OPERATION TROJAN

    Hi i0n0s ... its gotta be a conflict  caused by an addon you are using or an issue with 109 beta patch,  mission has only been tested on 108 server. Dont know what else it could be. No simillar problems repoted  by any reality friends  or any  others who downloaded .. sorry about this mate  i will install  the addons  you use on server  and try and fix the problem .. will e mail you a hopefully fixed version
  19. shark-attack

    [CO 8] - OPERATION TROJAN

    updated to v1f ============ few bug fixes with capture script and revive script fixed. download from tomcats link or from first post many thanx and sorry in advance for the double post
  20. shark-attack

    [CO 8] - OPERATION TROJAN

    thanx tomcat  for posting the fixed version ... thanx norrin for fixing it ... thanx to  all  reality friends for your continued support  developing the mission ... i salute you all  many thanx lads
  21. shark-attack

    [CO 8] - OPERATION TROJAN

    mission is fixed however my main pc remains off line so i cant check it out before posting ... an engineer is due to call tonight and hopefully fix my rig ... thanx for the paitence
  22. shark-attack

    [CO 8] - OPERATION TROJAN

    i0n0s thanx mate for your paitence  can i ask what version of arma your server is running or if you have any addons installed  ... this problem you are having connecting is new to me  id like to remove it before v2 is posted ( still without main pc) thanx again mate .. nice one Â
  23. shark-attack

    Mapfact "Operation Snakebite - Rescue Operation"

    played this before for my pc broke down .. --------------------------------------- a top class mission (as per usuall) ... been a fan of your missions for a long time keep em coming mate any chance of a version including norrins excellent revive script ... great for encouraging teamplay
  24. shark-attack

    [CO 8] - OPERATION TROJAN

    thanks Batstat for swift reply will take a look at the issues raised ... any problems similar to i0n0s with animations ?? guys i really cant stress how important any comments either good or bad are to a wannabe mission maker like myself ... please keep em coming
  25. shark-attack

    [CO 8] - OPERATION TROJAN

    @batstat how didnt the revive work ?  did you receive an option to revive or were you unable to move after revive, im using the latest  version of norrins revive (108 friendly ) .. also the tower will start in one of two locations .. the jip script should position you next to group leader if on foot or in cargo with the group leader if he is in transport .. or if there are no cargo slots left you should start at a  safe point  ... @i0n0s i have no idea what happened when you tried to play .. the only animations used are within the capture script and during testing (v108)  all seemed to work fine .. has anybody else encountered this problem ?? many thanx for the heads up guys .. EDIT === found the fault with revive ( not able to move after ) will  fix asap  ..  will remove the link whislt i fix .. again many thanx for the heads up something i overlooked when  updating the revive script version ... my mistake in releasing before a final test after updating revive script  (always been impatiant ). guys i really appreciate the feedback and youre paitence .. for a budding mission maker like myself it is priceless many appologies to all who downloaded  the first version ...   sorry guys
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