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Everything posted by shark-attack
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mission author -------------- shark attack mission type -------------- CLAN - CO-OP (teamwork - voice comms recomended) max no of players 10 mission requirements --------------------- ArmA V 1.14 NO ADDONS Situation Report ----------------- Recently several top secret special forces missions have met with fierce resistance from enemy forces resulting in the deaths of many of our finest soldiers. It would seem that we have lost the element of suprise, we suspect that our Operational Command structure has been successfully infiltrated by enemy intelligence agents. Someone is tipping off the enemy in advance of our actions ! You are to infiltrate the remote islands which are home to enemy intel and locate any onsite cpu systems. Centra Spike have already jammed the enemy communications so they will be unable to call for reinforcments. A Centra Spike technician will acompany your team he is combat trained and also able to operate the enemys cpu systems. The technicians task is to copy the data stored on the cpu hard drives and return the information to our ship. Features ======== Norrins AI disabled revive (1.47) script Kronzkys  UPS script Mandobles Air support console Hulkingunicorns helo-cast insertions/rescues and a whole host of others Specialist player roles ======================== *needed to complete mission Centra Spike technician = only the tech is trained to operate enemy cpu systems *optional Pilot = Only the pilot can fly the choppers on the ship. Blackhawks are equipped with ammo for resupply and can also deploy a zodiac for helo-cast insertions/offshore rescues. The choppers must be lower than alt 20 before deploy zodiac option is presented to the pilot. Recommended jump out height for units wishing to helo-cast is alt 5. F A C  = Has access to the air support console. 5x cruise missile strikes, 5x recon flights, 5x airstrikes and 3x emergency heli pick ups All units can revive and have 2 x self heal options, Once these are used you will need the pilot or a boat to medivac you back to the ship for treatment. *  Download  * special thanks to =============== all at Realityfriends.com Norrin Hulkingunicorn Mandoble Delta38 Seven Voice actors ========= Larry ( Centra spike tech)
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your more than welcome  mate .. thank you for playing them  is a bit tuff  with only 4  but not impossible (selecting the correct units is key to success) nice one mate  thanks a million ... (hope to see you on the battlefield sometime)
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co-12@ Â =RTY= Especas Commando
shark-attack replied to shark-attack's topic in ARMA - USER MISSIONS
thanks lads ... you ve made my day .. enjoy  -
mission author -------------- shark attack mission type -------------- CLAN - CO-OP (teamwork - voice comms recomended) max no of players 10 mission requirements --------------------- ArmA V 1.14 NO ADDONS Situation Report ----------------- During the early hours of this morning an American A 10 thunderbolt was lost over the insurgent stronghold of Ortega. It appears the pilot has survived the ejection as intel has a picked up a signal from his personal location beacon. Organize your team mates and use the available assets to rescue the pilot. Features ======== Norrins AI disabled revive (1.47) script Kronzkys  UPS script Mandobles Air support console hoz s dofollow unit script LCD_lojacks  tracker device And a whole host of others Specialist player roles ===================== Tracker = operates the tracker device needed to find the missing pilot, the pilot will follow the tracker once he is located. (required to complete) F A C =  The FAC is needed to direct close air support Pilot =  Only the pilot can fly the choppers on the ship. Blackhawks are equipped with ammo for resupply and can also deploy a zodiac for helo-cast insertions/offshore rescues. The choppers must be lower than alt 20 before deploy zodiac option is presented to the pilot. Recommended jump out height for units wishing to helo-cast is alt 5. All player units can revive they also have a limited amount of self heal actions . Jip s will start at the offshore base and can either request a pick up (if pilot is active) or take a boat from the base and be in the action within mins *  Dowload   *
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mission author -------------- shark attack mission type -------------- CLAN - CO-OP (teamwork - voice comms recomended) max no of players 10 mission requirements --------------------- ArmA V 1.14 NO ADDONS Situation Report ----------------- Before being captured one of our local intelligence agents was able to pass information revealing the whereabouts of the convicted (in his abscence) war criminal General Silva. The risks involved in trying to bring this man before a court of law are deemed to be high. Instead a covert millitary strike has been sanctioned. You are instructed to assassinate the head of Army intel the notorious General Silva. We also believe that one of our missing agents is being held at prison the same location. Locate and release the captured agent. Features ======== Norrins AI disabled revive (1.47) script SNKMANs  Group link II and a whole host of others All units can revive and have 3 x self heal options *  Download  *
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mission author -------------- shark attack mission type -------------- CLAN - CO-OP (teamwork - voice comms recomended) max no of players 10 a complete reworking of special operations III mission requirements --------------------- ArmA V 1.14 NO ADDONS Situation Report ----------------- US special forces have succesfully captured the oilfields and the town of Arcadia however they are under threat from enemy artillery units located in the mountains Sweep through the high ground and eliminate the threat .. Features ======== Norrins AI disabled revive (1.47) script Kronzkys  UPS script Mandobles Air support console And a whole host of others Specialist player roles ========================= (Optional) F A C =  The FAC is needed to arrange airlift back to the base via the air support console (alternate escape available)also has airlift options to transport jips to the front line and 3 x ammo drop options . All units can revive and have a limited amount of  self heal options. *  Download  *
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a great addition to the armoury.. well done gnat if only we had a working fast rope set up this would be the bollocks
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@Norrin Gday mate Tested  again last night on =RTY= 112 server  (co10-Navy Seals .. co10-Counter Intel .. co10-Situation Critical .. co10-Pilot Rescue .. co6-Delta force) no problems with black screen encountered  there was one incident in which a couple of players jip as seagulls  ..  think they were  wrongly punished for  quitting  and rejoining  .. only happened one time looks like the 4 second delay has fixed the problems i was having .. however i do have all respawn options disabled
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me hopes norrin is going to incorporate the SLX drag animations ... --------------------------- @Norrin Gday mate tested tonight on =RTY= SERVER  with  respawn delay increased to 4 in all missions (as suggested) and the black screen error has not repeated itself looking good  will continue testing mate ... best wishes
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Gday mate thats exactly what happens .. no errors are displayed ... it has only happened to me when running the beta patch 112 .. other players report a butterfly where my body should be ?? cheers Simon .. and yup the animation from SLX mod would be great for the revive script
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Mando Bombs and Mando Air Support Console
shark-attack replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
thank you mate ... boy those cm s are powerfull -
Mando Bombs and Mando Air Support Console
shark-attack replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
this is awsome ... however im missing something i can get the cruise missile option on console using the mando missile script suit but i have no launcher present . i have the launcher_land launcher_air launcher_sea units in editor .. what am i missing . many thanks -
noticed a few times during testing (1.12) that the revive spectate script fails to fire .. leaving the player with a black screen and removing the players body ... never seen this happen  before ... maybe i have something set up incorrectly . has anybody else come across this ?
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guys .. we [=RTY=] have 6 co op missions almost ready for release .. the mission are fully tested on dedi server . however a few little niggles persist .... can any one help with the following  ? sync start for all lobby players (wait until all players have loaded before mission starts ) sync objectives (have noticed sometimes jips are missing ticked objectives ) syn markers (hidden/active with jip players ) apart from these few little problems the missions are ready to go  ... any help as always will be greatly appreciated                 Â
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good luck with the project mate looks great
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hi mate is this mp co op friendly ?
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AAHALO: Armed Assault HALO - OUT NOW!
shark-attack replied to ManDay's topic in ARMA - MISSION EDITING & SCRIPTING
hi manday would it be ok to modify the current script ? -
AAHALO: Armed Assault HALO - OUT NOW!
shark-attack replied to ManDay's topic in ARMA - MISSION EDITING & SCRIPTING
Manday this is a wonderfull script however ive ran into problems when using on dedicated server are you still active ... no replys from you on this post for a long time -
hey TJ someone has been busy  gonna check this out mate ..   hope it is half as good as airlift .. Vengeance1  has a good idea .. combine both scripts
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sounds great norrin ... will pop it into a few missions and get back to you with some feedback ..
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this looks awsome ... great job ..
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hi mate showCinemaBorder false
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Hi TJ Been testing the new version of airlift online with reality friends ... no more error messages .. the script works a treat .. (that is if the squad leader managers to select a suitable LZ) The precision landings are still a little slow but they are still an excellent feature ... I agree arrows for vectors would be a nice touch , a little clearer .. excellent script mate ... well done
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lets be gratefull that BIS are still working on fixing Arma (in between developing the more lucrtative ARMA2 + VBS franchise ...) With the new game release just around the corner i know of other crowds which would not bother there arse s to fix previous releases .. I wont mention any names (EA GAMES) Lets hope BIS are not following their lead .. Hats off to BIS
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Mapfact releases MAP_Skills + steerable parachute
shark-attack replied to mcpxxl's topic in ARMA - ADDONS & MODS: COMPLETE
thanks to the  lads at mapfact ...  like all your work this is great stuff !  (i dont get it ...why dont the people buy queens gambit ... its cheap enough and  for the exta options it brings to co op play , the new island alone is worth the price... its worth every penny ?)