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sim0b

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Everything posted by sim0b

  1. i hope you can use the Uav's online that would be awesome, scout targets then artillery.
  2. sim0b

    ArmA II release date discussion thread

    £24.99 Free Delivery RRP: £34.99 | You save: £10.00 (28%) Pre-order. | Due for release on 26/06/2009 www.play.com :D
  3. sim0b

    OFP2 or Arma2?

    what do you thinkkk... :p i know it's been talked about loads. haha
  4. sim0b

    PC Discussion Thread - All PC related in here.

    I nearly bought one earlyer thanks for saving me some money :O Dx11 i see, but would that mean me upgrading too windows 7? the GTX275 is a little over my budget i want too spend no more than £100 my 8800 gts is the Pny version 320mb... any other cards you can think of that would be a reasonable upgrade for the price?
  5. sim0b

    PC Discussion Thread - All PC related in here.

    Oh yeah haha i bought this system laster year, if i only i would of known about quad core then lol :bounce3: anyway i'm thinking about upgrading my card too a 9500 1gb.. what do you think?
  6. sim0b

    release date?

    it's in the next few months right, anyone know when exactly?
  7. sim0b

    PC Discussion Thread - All PC related in here.

    vista 32mb 8800gts 320mb dual core 6400 2gigs of ram run's aa1 a treat aa2 is pretty much the same engine right?
  8. sim0b

    Current Gaming Machine

    vista 32mb 8800gts 320mb dual core 6400 2gigs of ram run's aa1 a treat aa2 is pretty much the same engine right?
  9. The real operation flashpoint 2 :cool:
  10. sim0b

    ArmA/360 avant la lettre:)

    yes it should be!
  11. sim0b

    Confirmed release dates and countries.

    Swiss army extremists [ig]http://www.abtei-kornelimuenster.de/images/Archiv0601/Schweizer%20Garde.jpg[/img] They sometimes may need some time-off from their demanding service in the vatican BTW Donnervogel if you come along here and read this, do you know more about them? I guess they are well trained. Swiss army knifes!
  12. sim0b

    Body Armor

    you boys should be greatfull for having access to any type of body armour. In the Brit army you have to share it with your mates if your lucky, because polititians are to tight with the defence budget!
  13. sim0b

    Special Forces in ArmA

    just remember who created special forces in the western world SAS North Africa
  14. sim0b

    ArmA Progress Updates

    yeah those germans gave us a battering at Monte but we got em in the end
  15. sim0b

    ArmA Progress Updates

    yeah same here and good things come to those who wait apparently! its just a shame they didnt put more of a mix of NATO/Western characters in the game to choose from especialy the Brits, as they always help the Americans.
  16. sim0b

    Special Forces in ArmA

    Sorry mate wont do it again im real sorry. sorry.
  17. sim0b

    Special Forces in ArmA

    delta force was created by Charles Beckwith in the 1980s and the US rangers were moddled/upgraded on the Royal marines commandos in England during WW2. hows things going with delta force these days? and why hasnt anyone created decent enough SAS troopers for Elite even if their characters from WW2 North Africa?
  18. sim0b

    Special Forces in ArmA

    Thats what the Green Berets do mate.. they are trained to raise guerrilla armies and uprisings on the soil of the enemy and operate, for weeks or month behind enemy lines. Whereas the Dboys or SEALs have "missions" as we know them.. storm buildings, free hostages etc. This isnt behind enemy lines, and the US dont want a guerrilla army. They want to show the world that the US isnt all that bad and give a training to the south sarahani's (which is friendly territory), which should also enhance the stability on the island. However, just when the US forces are done and for the most part withdrawn from the island, the NS army attacks. (So i would expect these guys to train them ) of course they would send special forces to do that job, thats what happens in real life and i would think thats what would happen on s. sarani, regular troops are not trained how to teach multiple skills to untrained soldiers, special forces such as royal marines, paras and such like are trained on just about everything, and therefore are in a better position to teach. Just send the SAS in and all your problems solved. Iranian embassy seige London 1980, the list goes on. PS who are the Green berets?
  19. sim0b

    What do you *HOPE* will be in ArmA?

    england all the way
  20. sim0b

    Latest screenshots available

    Good luck trying to cycle weapons/fire modes then. I really don't like how people make the mistake of thinking that disabling the HUD makes it so much more realistic. This could be true in terms of perspective, but the concept is not. In reality, you would know what fire mode you had selected, or what weapon you were going to use, and actions you are going to perform. In reality you would have more senses than just visual and audio, which is basically all you have in a game. Part of the reason for a HUD is to compensate for this. Now this may not apply to OFP/ArmA (which hardly even have a HUD to begin with) as much as it would with other games (such as playing MOHPA without the HUD, you can't tell what's in your inventory and don't have a compass, etc..), because there's so little on the HUD in the first place, and has other ways to display some of these things, most of which you have to activate (map, briefing/gear menu, compass, GPS, watch, etc..), but thinking that simply disabling the HUD in a game makes it more realistic is false, and if the game was not designed to compensate for the absence of such vital indications, it actually, in my opinion, makes the player less aware of what they are doing and removes some of the immersion. Now, getting back specifically to OFP/ArmA, I think the HUD in OFP (with the exception of a few things, such as crosshairs) is perfect, there is nothing you even need to disable (again, with some exceptions). The only thing the HUD really consists of are the vital indicators, things you would otherwise already be aware of IRL, and necessary interfaces (such as the action menu and command menu), with the occasional appearence of some additional tactical information. And the best part about this HUD is that after a couple of seconds if inactivity, each HUD component will fade out until needed again, leaving the HUD completely blank, so you still get the realistic perspective and immersion without sacrificing information. So you shouldn't even have to disable the HUD in ArmA, I hope BIS keeps it as good as it was in OFP. Now, if only other game developers could think of that... i agree
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