simonwa1
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That sounds great buddy! I suspect that your server should do some better performance than i could provide with mine (Sempron 3400+ 2.01 Ghz, 1gb ram). Though, I think we should have as many servers as we can for backup if one goes down temporary/permantly. I'm currently developing a websystem, so i guess i can cover the website, including webspace. But tell me if you can support in case of needing backup. Would be nice if you could provide with the TS server X|Rolando!
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The idea is not to run the same map 24/7 (especially not Berzerk, in my opinion) but to alternate between quality maps choosen by the players.
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Thanks for your comments LoK. My main thought was not to decide too much by myself. My main thought was to find ppl intrested in giving a shot for this. Though the structure/proceedure: 1. Confirm it will be pulled off 2. Set up the website/forum 3. Suggestions for maps 4. Decide what maps 5. Decide rules 6. Allot a few admins 7. Set kick-off date 8. PLAY Maintenance: 1. Suggestions: New maps / Remove maps - A clean, balanced amount of maps 2. Suggestions/Applies for new admins.
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I totally agree with everything you wrote. I guess I have this desperate will to set up something like this. With "public" i meant a server that not require membership of a clan/group to play (my bad), but open for all serious players. Passworded or not depends on situation (I guess it has to be as of what '96D' just wrote). I need about 20-30 positive responses on the poll to be motivated enough to set up everything for a trial period. That includes the server and a simple website.
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Hello! This might not be the first post concerning this subject. Anyhow, I was thinking about the online arma servers, and it appears to me that public onlinegaming offers a small selection of gametypes/maps. Almost every server are running Evolution, Sahrani life etc. I'm intrested in starting a new server for ppl whom are tired of above-mentioned maps. Here's my thoughts of what the server should achive: - A medium selection of well-tested maps - Online 24/7 - Update & refresh maplist ( = remove/add) - A bunch of reliable and fair admins - Clean from idiots/morons etc. I suppose I'm not the only one trying to put up somthing like this, but I'd like to know if you are intrested in this !? As a start I could contribute with a decent server, I think it can handle about 10-20 players. Of course, if you have a server and would like to host something like this, please post here!
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They should do this for realistic sounds
simonwa1 replied to mr.g-c's topic in ARMA 2 & OA - GENERAL
Even though arma's vehiclesound is supposed to be realistic, I don't think it is. I've heared large tanks and other heavy vehicles at a close distance and i can't really assosiate arma's sound to that. The sound in arma is lacking the power and the heavy sound of diesel-engines. In arma its like a cheap sound which they just pitch and causes headache. Cheers. -
I agree.
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They should do this for realistic sounds
simonwa1 replied to mr.g-c's topic in ARMA 2 & OA - GENERAL
..and please do something about the vehiclesounds, it makes you get headache. I wouldn't care wheather the vehiclesounds are realistic or not, if they just sounded good. I like the sound of the vehicles in BF2. They're soft and comfortable. -
Problem solved. Solution: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _str = "[_this select 0, '" + _myString + "'] execVM 'veh_lock.sqf'"; _vcl addEventHandler ['getIn', _str]; Notice that there is no curled barces {};
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Hello! I need to add an eventhandler to a vehicle. But I have i variable that I must evaluate in addEventHandler argument. I'll show you. Syntax: (from Wiki) I have a string-variable that needs to be evaluated and then put in as an argument to addEventHandler. Look.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _myString = "Weeeii"; vehicle1 addEventHandler ["getIn", { [ _this select 0, _myStringEvaluated(<----)] }; So the arugument is parsed like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ["getIn", [_this select 0, "Weeeii"]; Can someone help? Bye!
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Problem with createvehicle
simonwa1 replied to simonwa1's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks for all your answers!! Hehe, nope. Im just too lazy to write down the complete context . And since I've made an another solution i don't have that script now. But if someone would still be intrested I'll try again. From my memory: script1.sqf: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _veh = _this; //=non-editor named vehicle _trg = createTrigger; _trg setTriggerActivation[bla bla bla]; _trg setOnactivation "nothing = " + str(_veh) + "execVM 'script2.sqf'; do some more.." (cant remember the exact triggerfunctionsname) script2.sqf: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> deleteVehicle _this; //error halt here This was basically the whole thing. -
Release! BLUFOR defence outside Cayo OPFOR approaching Cayo If you like serious co-op and would like to play against non-ai enemys, this might be a great mission for you. It's a light-weight scripted mission to enhance multiplayer gameplay. Please try it out and post your reactions here! Download Download: A&D 1-42 Red Alert Please post all feedback here. I'd especially like to know about the weapon, ammo and vehicle balance. General information: Version: 1.0.0 Author: Sgt. Warg Release date: 15 January 2008 Language: English Comments: Mission information: Mission Type: MP - Attack & defend Mission Size: 112 kb Mission Length: 60 minutes Mission Addons: none Mission Requirements (designed with): ArmA - v1.08 Mission Summary: US forces holds three cities: Cayo, tiberia and Lguana. On the US team you can be part of the support, medic, sf, ranger or the pilot squad(s). SLA on the other hand has to take the cities within an hour. Join the SLA and you will together with your teammates perform tactical attack and suprise the US in the september morning. Features: 42 slots mission Squadleader-respawn Engineer-repair (vehicle respawn) Full briefing Authorized drivers Co-op enhanced JIP support Realistic ammo supply? Download: Download: A&D 1-42 Red Alert CREDITS & THANKS: ----------------- - BIS/BIA for their great simulators. - BAs-f_framework
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Problem with createvehicle
simonwa1 replied to simonwa1's topic in ARMA - MISSION EDITING & SCRIPTING
_veh is actually passed to script2. When I try to use _veh in script2 the engine in complaining about ']' and such is missing, because there is spaces in _veh, and it will not be parsed correct. Then it says somthing: Type string, expected object. -
Problem with createvehicle
simonwa1 replied to simonwa1's topic in ARMA - MISSION EDITING & SCRIPTING
It might have been written as m113ambulace.p3d. I just took it out of my memory . But I need to convert it back to the object-datatype, as most of the commands requiers object as the datatype, right?. Or did you have something else in your mind? -
Problem with createvehicle
simonwa1 replied to simonwa1's topic in ARMA - MISSION EDITING & SCRIPTING
Of course Im just tired, in the actual script the syntax is correct. I've made anoher solution to this purpose. I can't take any more of this buggy game-engine tonight . But I would really like to know how to accomplish this, sending spaced object names...