spit
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Use your imagination, tactical run is restricted fo Special Forces. Dont expect regular militia men to run like that. They dont have such training. I know but i wont the animations for all units (i like them)... Is there any chance to give them to all units ? A possiblity if you want every of your units to use the tactical run/walk is to use the Anim.pbo from the WGL5.1 or 5.2 mod, as it has the specific "CQB" anims you can find for avilable only for the TSF but not for the other tonal units to reflect the difference in training. (notice that some of the latest RHS specialists units use them too to reflect their better training over regular troops) A second possibility is to get this beta Anim.pbo, that will never be really completed though, but is the overall the same thing found in the WGL5 mod if you don't have it already. But by using this Anim.pbo , it would then give those specific "CQB" anim to every units, while in my opinion having only better trained units should have them, but as it is to each their own, you can get this beta in this URL. http://files.filefront.com/cqbanimrepzip/;5412077;;/fileinfo.html Along having the "CQB" version of running and walking this beta Anim.pbo has some updated anims over my last official release, but as i dont consider this finished enough, i don't release them as "official". as usual, if you use them, it's at your own risks. Thanks for answer. Is there any chance to get the Anim.pbo from WGL5.1 without downloading over 100 Mb ?
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Are the Tonal Special Forces Units use the DMA Anims "nextGen" ?
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Use your imagination, tactical run is restricted fo Special Forces. Dont expect regular militia men to run like that. They dont have such training. I know but i wont the animations for all units (i like them)... Is there any chance to give them to all units ?
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I have two questions: 1: Anyone else have problem with the patch ? 2: The Tonal Special Forces units have very good animations but the other Tonal units dont have them. How can i give all Tonal units this great animations ?
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What i have to do to make all look more green ? What i have to set at the dxdll Configurator ?
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Now i played the Kampange and it is really good...
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You mean this ? (If yes...i tried every Weapon Name but nothing work.
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I need a Info: East/ RHS Man/ GRU Speznaz Recon Rifleman This Soldier's Weapon i want to remove, but what is the Name of the Weapon ? What i have to write ? this removeweapon " ? "
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I need a Info: East/ RHS Man/ GRU Speznaz Recon Rifleman This Soldier's Weapon i want to remove, but what is the Name of the Weapon ? What i have to write ? this removeweapon " ? "
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I have now downloaded the Delux Version ! I copy the Sektor1 Folder into my User Folder so i can open it in the Editor. Then i make a little Firefight... The AI cant shot through the Grass (like with the Inv44 Grass) EDIT: The Problem is away... i simply delete the "BTGrass" File (erba.pbo or something) from the Res/Addons Folder...now it Works fine...
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I Download your Grass but i (and the AI) cant shot through ist...
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I see i have to Download the Delux-Version.. How can i uninstall the Part 1 ? Simply delet the @Conspirance Folder ?
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What have i to do to bring the "new" Conspirance Grass into the normal Part 1 (i will change it in the editor) ? Why i ask this ? I have no DSL at the moment, and i want that the AI can shot through the Grass.
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What Berghoff Pack ?
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@ Sled88 You write "changed the grass... (now AI can look through and shoot through, as well as you can!" What did you change on the grass, do you just take another or somthing else ?