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scottymate

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Posts posted by scottymate


  1. Oh man, I read this and just had to comment. I know exactly how awful the feeling of losing work is; Nothing feels colder or more gutting.

    Backups are never as recent as you'd want them to be, and the motivation takes a hit. I don't know the specifics of your issue but is it a busted OS, or HDD?

    Just know though that your Blastcore mod is brilliant, and you've contributed a great thing already.

    I hope you can recover something if it's at all possible.


  2. Don't know if this has been brought up before, but I find that at long distances, bullets impacts (impact effect) don't seem to register. Either that or it's so faint I can't see it. Making sniping at difficult because I can't see where the bullets are landing.

    ETA:

    After mucking around I see that there's a random selection of impact effects, one of which is very pronounced, and the others kick up some grit. Looks cool but pretty much invisible at long distance. :(


  3. any answar to that guys??

    Yea it's hard to see muzzle flashes especially during the day. They look better than BIS one's that's for sure, but they should occur a lot rarer IMO.

    I never liked the "muzzle flower" from op flash or indeed Arma, so I just remove them from the Weapons.PBO. Looks much better with just smoke.


  4. Heres a little teaser from the soundmod showcasing the A10 taking off and flying about a bit. It uses about 12 differnt sounds ranging from front and rear of the turbines, distance, speed and power etc. Im gonna do a proper HD video sometime but this should do for now. Anyway what you think, the textures are also blastcore but may not be released as they use modded .p3d files.

    wI2njRD4euk

    I think... you should release that right now!!!!

    Incidentally, is there such a mod or possibility for one that adds screeches when the rubber hits the tarmac during a landing?

    Puff of smoke and skidding sound. Seems a detail needed for planes.

    Anyway yeah, A10 sounds excellent OS.


  5. Obviously real life issues take precedence, but would it be possible to release an interim update that makes it compatible with all official islands? Even as little as using the one echo type across the entire map, ie the standard outdoor one. I'd imagine it's the mapping out of echo locations that takes so long.

    Please consider this, firefights are so much more intense with Dynamic Sound effects and you really miss them when on an unsupported island. :)


  6. I still don´t get how this exactly works. Can you use this togehter with every other Soundmod?

    I use it with VOP sound mod no problems. Pretty sure it can be used with any other sound mod. Right now though it only works on Utes and Chenerus.

    Is there hope for an update or did it die quietly? :(

    This is a mod I've been looking forward too along with War FX


  7. I did a sort of lame hack where I reduce the distance of the gun sounds to around 300m, and let the HARCP mod take over using its more distant sounding gunfire. Of course, HARRP plays over the gun sound whether it's faraway or not, but since the sound of the regular gun is muted at distance, it works quite well. You can hear HARCP effects much further away.

    Not ideal though, I'm waiting on the update of HARCP that makes it work on other islands. But with reduced distance of gun sounds, mixed with some good ACE sound cracks and snaps, and HARCP, all sound pretty decent.

    It's bothered me since Opflash that the sounds don't "pop pop" at distance like you said Anders. If you played Halo3, they had the best idea. One set of sounds that play up close, and another set at distance which overlap somewhere in the middle. You might be able to get it sounding quite good through some kind of sound processing, but I don't think you can beat having some dedicated sounds.


  8. #1647

    In reference to my post #1647 about having problems locking on - the problem was wholly at my end. In other words - I was being a dumbass :D

    I didn't understand the locking on properly, still thinking the old BIS style. I didn't realize I had to do a bit more work to lock the "green diamond" on the target via the HUD.

    Absolutely great addon!

    Will it ever be possible to guide missiles after they are launched? Say, to lead ground targets that you can't normally lock on to like infantry? I'm thinking Hellfires - or is this possible now?


  9. Been using the apaches.... And for some reason i cant hit any tanks... The missiles look like they are deflecting off the turret everytime and then they bounce and hit the floor behind the tank.... Occasionaly they just go nowhere near the tank and decide to explode

    I found this as well. Using the TV you can hit it on a dime every time, but using the HUD lock-on it often misses. I don't think I've hit a single thing with the Mavericks on the A-10. The lock is acquired - you can hear the beep sound of the lock - but the missile ends up in the side of a hillside somewhere.

    I do notice though that the missile will track the green diamond, but it looks like the diamond should be on the target, accept it strays off.

    AA seems to work fine though, just air to ground.


  10. This addon is fantastic, but I have one question. I exclusively use an xbox controller for flying. I noticed in the readme that you can't assign the custom controls to joy-pad buttons. Is this something that can be implemented? It would be very handy to have the buttons all on the controller as opposed to having to look for buttons on a keyboard, which interferes with controlling the aircraft.

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