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s_Hole

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About s_Hole

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    Lance Corporal

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  1. s_Hole

    fixed range nightvision

    made a hotfix version to make savegames work, and a few issues that were already fixed and easy copypaste from the next actual version i really dropped out on arma six months ago and haven't looked at it since hope this helps till i get around to actually finishing the appropriate addons i picked pageup and pagedown as wsad is pretty much the industry standard and those keys are far away from them if you want to change them, you'll have to decompile the .pbo and change them from keypress.sqf the .pbo contains keymap.txt which has all keys and their keycodes listed
  2. s_Hole

    fixed range nightvision

    try switch nvg off and on again that should fix it sorry for disappearing been discouraged from arma development for a while now due to 1.14 instability and emergence of armalib and it's lack of a file editing function, aswell as general laziness next version is still due when i get around to finishing the keyeventhandler code
  3. s_Hole

    ArmAlib v1.0

    people without armalib could edit the config with notepad (as with some addons already - sightadjustment range-tables for example) or the addon creator could make a tool that did the more complex configurations for them (as i did) being able to do these changes without leaving arma would ofcourse be much more user friendly but meh.. i'll just release two versions for now and merge them if a filewrite feature some day appears this thing is awesome in any case thanks
  4. s_Hole

    ArmAlib v1.0

    addon configuration there's several versions of some addons out that each are put on a different setting that could easily be changed ingame, though lost on next level load sure, people could use armalib's sqlite for it, but that would require everyone to have it and i'm sure there's people who are not going to use it due to it's "dubious methods" - as some skipped (the also brilliant) dxdll for security, probably best would be to chroot the function to somewhere like "%armadir%\addonconfig\" my design rationale from the previous page, in case it was missed;
  5. s_Hole

    ArmAlib v1.0

    so is that a "no" then? should probably be 'chrooted' to arma directory tree and non-binary to fend off people willing to exploit this
  6. s_Hole

    ArmAlib v1.0

    this is brilliant and definitely a great addition to arma i will surely take full use of this in the future but a basic file write function would be very useful pipe is great and all, but requires something seperate to be launched if you actually want to touch stuff outside arma and sqlite is great, but requires armalib i'm making a fairly general purpose addon that will benefit greatly from armalib in usability, but i'd hate to make the addon to exclusively require armalib, as i'm sure there's some people who shun on dll injection as such original design was to have an external application that would configure the addon - which is not the optimal solution, but acceptable with armalib i would either have to force everyone to have a background process altering files - which is unacceptable - or use sqlite - which would be limited to only those who have armalib, which is not a good solution at all either ofcourse i could do two versions, but with twice the work and bugs while a simple filewrite() from armalib would allow fluid functionality of both without conflict
  7. s_Hole

    ENBSeries

    well, i'd like to adjust the mip-mapping logic in some way atleast it's silly that everything looks very pretty, but only up to 10 meters, and then everything turns into blurry mess look at arma2 shots and this effect is only emphasized arma1; http://games.tiscali.cz/clanek....dg6.jpg arma2; (bottom left and middle right) http://games.tiscali.cz/clanek....og1.jpg um, yea
  8. i actually read that as "Adjusts viewdistance related to Age, Sex and Location" as the age old internet horny abbreviation goes a more complete implementation of this could perhaps be to shoot a ray from the player head to every direction every now and then and measure how far it flies and put the draw distance there or adding draw distance according to zoom level good idea in any case
  9. it wouldn't be too difficult to create nbcc hazards in the game though a proper containment mission with full infection simulation would be damn cool anyone planning simulating this?
  10. if you're making a new release with XEH support and all, maybe you should add my displayeventhandler into it aswell, so it won't conflict with other key binding addons? once i get it made, probably by some time next week
  11. s_Hole

    Irish Defense Forces

    they better have a bottle of jameson as sidearm
  12. s_Hole

    fixed range nightvision

    oh dear why hasn't anyone added keydown to XEH yet? anyone mind if i make a generic fix addon of this issue while i'm at it? i'll look into externalising the config for keys and default sensitivity only real bug at the moment i am aware of is that the action stays with the previous character on teamswitch probably occurs in multiplayer aswell can someone with experience on this show how to fix it and i'll implement it for 0.5 aswell
  13. s_Hole

    fixed range nightvision

    yes, i use it, and prefer it over the awfully limited bis one possibly, but it would be silly as i couldn't make the light they cast glow like that which would make it look horribly fake
  14. s_Hole

    fixed range nightvision

    v0.4 ok, so i wasted two days trying to come up with an algorithm to reliably predict daylight due to the complexity of the task at hand and the utter crappiness of arma sqf parser, i just gave up instead i added keys to adjust the sensivity (PageUp and PageDown) and set it by default to 1.5 which is good for most nights also, multiple action spam, vehicles, death and teamswitch should be fixed now teamswitch leaves the action on the original character though as i couldn't reach it but all major issues should be gone now v0.4: - no longer conflicts with GMJ_SightAdjustment nor SightAdjustment_AutoInit (many thanks to i0n0s) - fixed issue where script ran for every npc, which was dumb - vehicles should work properly now - death, teamswitch and some other issues are addressed, but not foolproof - added keys to change NV sensitivity (page up and page down) plans for v0.5; - multiplayer support?  should probably be required for all  if somebody tells me what is needed, i'll add it  i don't play multiplayer so it is not a personal priority <span style='color:grey'>- automatic adjustment by date and time</span> - do this if you want to.. the code i started is inside the .pbo - is there anything else i should change or add?
  15. s_Hole

    fixed range nightvision

    yes, i should have made the WIP status clear from the start sorry guys any help is still appreciated
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