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spitfiredd

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About spitfiredd

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  1. I, too, am making a map with warfare elements, it actually started as an airbase with all vehicle that anyone can use to do whatever they want, but i've been adding many features slowly (is: artillery support, patrolling uav, enemy base, callable fuel/ammo/repair support) and our group has been playing warfare a lot lately. So I've decided to add capturable cities and buyable units, but when i added the warfare module and tried to set the starting location to the synced unit original position, it would always add me to a random location and not at my airbase, but i grabbed the initmission.sqf file from the sample warfare PBO and it has a string off BIS_WF_Common SetVariable ["sidePlacement",[true,-1,-1]]; in it, so i assume the first -1 is used for BLUFOR starting location, because when i changed it to 1 instead of -1, then it used my unit position in the editor, so i would also assume the second -1 is for OPFOR starting location, feel free to correct me if I'm wrong, so maybe try adding that, now just trying to add preplaced warefare building so the actually fit in my base, also trying to default commander to 1st player slot instead of voting
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