Jump to content

sbh

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About sbh

  • Rank
    Rookie
  1. sbh

    FlashFx Units Replacement pack 5.0!

    I think the NSV 12,7 UTES (the stationary machinegun of the east side) is destroying some missions because it cant shoot over sandbags.
  2. sbh

    FlashFx Units Replacement pack 5.0!

    If the Recoil values are really realistic, i write a letter to Automat Kalashnikov and other arms manufacturers, telling them they can save a couple of cents on each weapon by not implementing the burst or full-auto modes, because they are useless. On some dead soldiers you can "take medical tools". How can i use them?
  3. sbh

    FlashFx Units Replacement pack 5.0!

    Is it realistic that i shoot 30 rounds on a soldier standing 50 meters away and not hitting once with an ak74 in full-auto mode ? In single-fire mode i hit him without problems. I think this happens after i installed the latest FlashFX Patch. With every new Upgrade of FlashFX the lag gets bigger and bigger. In one mission i get on standard resistance 40 fps with FLashFX (low-cpu config) i get 8 fps ! The Hand-signals are useless and on some misssions the little menu is filled with "orders" items. I think its a great addon to the game that a soldier can loose his rifle, but why are all these weapons without any ammo? With FlashFX the soldiers use handguns more than in the original game. Thats okay, but a soldier with a m21 or m60 fires most of the time their handgun?
×