strike277
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Everything posted by strike277
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How do I make a camera follow the terrain? In the start of the game it shows the camera moving over the water towards the island. How can I do this? thanks
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Camera follow terrain ?
strike277 replied to strike277's topic in ARMA - MISSION EDITING & SCRIPTING
It still does'nt work,Same error using the script provided. -
Camera follow terrain ?
strike277 replied to strike277's topic in ARMA - MISSION EDITING & SCRIPTING
Any one? -
Camera follow terrain ?
strike277 replied to strike277's topic in ARMA - MISSION EDITING & SCRIPTING
May be I'm focusing on the wrong thing here. As stated I'm using the above listed code. I get the |#30| generic error upon it loading in. I does not go to cam view, but first person. Along with the code I've set down two markers mk_start and mk_end as well as a game logic with the exec command for the script. Am I missing something? -
Camera follow terrain ?
strike277 replied to strike277's topic in ARMA - MISSION EDITING & SCRIPTING
I changed the sleep 30 to ~30. Got the same error. Not even close to sure whats going on. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">useCamera = true _cam="camera" camCreate getPos mk_start; _cam camSetPos [getMarkerPos "mk_start" select 0, getMarkerPos "mk_start" select 1, 20]; _cam camSetTarget [getMarkerPos "mk_end" select 0, getMarkerPos "mk_end" select 1, 20]; _cam camCommit 0; _cam camSetPos [getMarkerPos "mk_end" select 0, getMarkerPos "mk_end" select 1, 20]; _cam camCommit 30; ~ 30; camDestroy _cam; -
Camera follow terrain ?
strike277 replied to strike277's topic in ARMA - MISSION EDITING & SCRIPTING
Still getting an error on the sleep command. |#sleep 30;| Generic error in command. code I'm using below. -
Camera follow terrain ?
strike277 replied to strike277's topic in ARMA - MISSION EDITING & SCRIPTING
useCamera = true _c = "camera" camCreate getPos mk_start _cam camSetPos [getMarkerPos "mk_start" select 0, getMarkerPos "mk_start" select 1, 20]; _cam camSetTarget [getMarkerPos "mk_end" select 0, getMarkerPos "mk_end" select 1, 20]; _cam camCommit 0; _cam camSetPos [getMarkerPos "mk_end" select 0, getMarkerPos "mk_end" select 1, 20]; _cam camCommit 30; sleep 25; camDestroy _c This is the code I tried to use, but it gave me an error with the sleep 25; init. I took it out, got no error, but no camera either. I set up two game logic markers and named one mk_start and the other mk_end. Sorry, but i'm a newbie at this if ya cant tell. -
Camera follow terrain ?
strike277 replied to strike277's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks for the reply. How do I animate the sequence? Not sure how to do that. thanks -
I've been looking for the free fall animation used by sincover in his "Blood of my Brother" trailer. http://www.youtube.com/watch?v=7jIZhi3qzM8 But I'm unable to find any info on it. Could some one please point me in the right direction? thanks Strike
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Wow, that was the quckest fix ever ! yep that was it. thanks
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The Cam.sqs works and co do the controls to move it around, but when I raise it up off the ground with either "Q" or "Page UP" As sson as I let go of the key it starts to slowly fall and wont stay put. I did do a search on this before I posted and didn't find anything on the Subject. Any help would be much abliged.