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snipman

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Everything posted by snipman

  1. snipman

    Radio Messages

    wait... I have to modifiy my Stringtable.cvs? This is for a multiplayer mission so would it only apply to me and not the others? since im the only one modifing my stringtable!
  2. snipman

    OFP Voices

    nice thxs
  3. snipman

    OFP Voices

    is there an way to Use Operation Flashpoints snippets of speech? like in single player they got like billions of speech clips
  4. Hi, I was wondering If any of you Mission editors know how to make selectable spawn points like those Battlefield maps... I tried taking them apart and looking at the scripts but it seems all confusing for me
  5. snipman

    I keep getting banned or kicked

    that only comes up if there are 2 people with the same ID on the same server.........
  6. Hi..... Im Trying To Find A Way To Respawn Players in Multiplayer At A Certain Height....... In My Case On A Carrier... I Was Wondering If Anyone has a answer to this post
  7. Alrighty Thank You All..... Now For Some More Assistance =D How Do You assign 2 seperate spawns locations for the same side!! Like Selected Respawns Location...... with this "respawn script" =D One on The Carrier and ANother on the island or something...
  8. snipman

    I keep getting banned or kicked

    Ouch. Well My clan has a server and im just telling you.. We server admins like to share our Banned Id's with each other so you might have to get a new one ..... or get unbanned from each server (not possible if ya got a fishy id .Too short.too long)
  9. snipman

    A Plea

    well thats one of the benfits of OFP, theres all sorts of missions to pick .... it just seems people just like to spend 2 hr playing cTi, but don't hate em ....
  10. Hi, i read how to make a unit invincible but Is it possible for it to take more damage without dying, like those zombies but without having to edit the addons manually? (Use Scripts Only)
  11. snipman

    Unit's Strengh

    do you know if you can use it for a vehicle or does it only work on the unit inside?
  12. snipman

    Bahadur released

    Hi, srry to be a bother but does anyone have a problem unpacking the US Camo Tent Pack from the Trident Website? I keep getting an P3d error concerning a Camo tent pack when booting up the island... I don't know the exact error.. i'll update this post later
  13. snipman

    CALL TO ARMS

    Why not play OFP and wait for ArmA? =D Joining Clans and Leagues will guarentee you action =D
  14. Hi, Does anyone know how to tracker a certain unit by placing a marker that follows them like every sec, such as Battlefield with player locations on the map... sort of a " Cheat Map".
  15. snipman

    Tracking Markers

    BTW does anyone know how to change the scripting so that when the unit respawns the marker will show them because when the UNits die the markers some how just stop working.....
  16. snipman

    Semper Fidelis

    Is it possible to add a Rear Gunner Slot on the Ch-53 ?
  17. snipman

    Hawk's nimitz class aircraft carrier

    after reading multiple posts about MP Scripting.................. For Some Reason The Carrier is still having issues with Multi-spawning even with the added script found in the updated versions of the carrier!!! I wonder if its something i forgot to put in the addon or maybe something more.......
  18. that should work fine to respawn the vehicles. It will create a new vehicle at a given location and delete the old one. Problem is, it always create the vehicle at ground level. So I suggest you place a gamelogic somewhere, name is 'spawngl1', and then you could do something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _vcl = _this select 0 _pos = _this select 1 _dir = _this select 2 _respawndelay = _this select 3 _spawnpos = getpos spawngl1 ?!(local Server): goto "loop" _type = typeOf _vcl #start ~10 ?alive _vcl : goto "start" ~_respawndelay _oldvcl = _vcl #Respawn _vcl = _type createVehicle _spawnpos ~0.5 _vcl setpos _pos _vcl setdir _dir deleteVehicle _oldvcl goto "start" You have to write in the position to place the new aircraft on the carrier, you have to set which direction it should face when respawning, and you have to set how long it will take for it to respawn (in seconds). oh, and you have to place a game logic and call it 'server' aight one last question and i'll be on my way................... in the script where do u place the Respawn delayat..... location........... basically every thing i have to fill in in the "script.sqs" u posted
  19. that should work fine to respawn the vehicles. It will create a new vehicle at a given location and delete the old one. Problem is, it always create the vehicle at ground level. So I suggest you place a gamelogic somewhere, name is 'spawngl1', and then you could do something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _vcl = _this select 0 _pos = _this select 1 _dir = _this select 2 _respawndelay = _this select 3 _spawnpos = getpos spawngl1 ?!(local Server): goto "loop" _type = typeOf _vcl #start ~10 ?alive _vcl : goto "start" ~_respawndelay _oldvcl = _vcl #Respawn _vcl = _type createVehicle _spawnpos ~0.5 _vcl setpos _pos _vcl setdir _dir deleteVehicle _oldvcl goto "start" You have to write in the position to place the new aircraft on the carrier, you have to set which direction it should face when respawning, and you have to set how long it will take for it to respawn (in seconds). oh, and you have to place a game logic and call it 'server' so that line of code would go in the INIT file right or do i have to make it an Sqs script file and put the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [this] exec "blah.sqs" in the vehicles init? and also.... looking at this script....... every vehicle that is destoryed will respawn at the same location all the time so if i blow up a F-14 and then a M-18 wouldn't they spawn at the same location?? lol im a noob when it comes to scripting Â
  20. so how would i make the vehilce respawn on the carrier? and I used Garcia's Script....... it respawns me but at the location where u died at!!! so im drowing over and over!
  21. You can use this script for it. Everytime a player spawns (or the missions starts) he will be positioned in the height you choose. Here at 7.5m: player setpos [(getpos player select 0),(getpos player select 1),7.5] EDIT: You can use a trigger, too: Multiple activation trigger Condition: alive player OnActivation: player setpos [(getpos player select 0),(getpos player select 1),7.5] will they respawn at the same location at the begining or do i have to designate a respawn area on the carrier?
  22. is there a way to implement this with a Vehicle Respawn Script...........? because usually if the player dies then most likely the plane would too!. srry if this is asking too much =)
  23. snipman

    Pink Screen AT Bootup

    I got this really annoying problem.......... Everytime i Boot Regular OFPR up it works perfectly fine................... but when i boot up with 1+ Mod folders i get a Pink Screen.... btw I tried using -nomap command but it has no affect....... 1.6ghz P4 512 mb Ram GeForce 5200 128Mb
  24. snipman

    Pink Screen AT Bootup

    i have DirectX9.0, 1.96, and driver version 53................... for nivida
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