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syphboy

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Everything posted by syphboy

  1. syphboy

    Syphboy's UMP pack

    I've released v1.0 of my Heckler & Koch UMP pack. Download UMP .45 UMP .45 SD with Aimpoint UMP 9 UMP 9 SD with Aimpoint Units courtesy of BAS's Ranger & Delta pack. There are two different types of optics (Iron sight & Aimpoint). ******Each version has its pros and cons (UMP 45 is less accurate but the heavier bullet does more damage. ******UMP 9 is more accurate but less deadly). ******I've delibrately tried to keep the face count low (750/1100 on the standard/suppressed) to make it friendlier with low-end systems like mine. ******Textures 100% made by me, which is why they are so basic (read 'crap' ). ******Let me know what you all think. -Syphboy.
  2. syphboy

    Syphboy's UMP pack

    Hi guys. Â Version 1.1 is now available here. Â Here's some pics of a couple of the new versions: UMP-9 Suppressed UMP .45 with Aimpoint From the readme file: Enjoy! -Syphboy.
  3. syphboy

    Syphboy's UMP pack

    Wow! Â I'm surprised at the amount on interest this has attracted. Â Thanks for the attention guys. I'll start from the top: I have a confession to make. Â Most of the current settings in the config.cpp file are absolute crap. Â The UMP basically inherits most of its attributes from BIS's HK, with a scant few changes: Â I tweaked the accuracy so that the 9 is more accurate than the 45, though both are considerably less accurate than the HK. Â I also made a few recoils which were slightly tougher than the HK's 'rifflesilenced'. Â I was going to change the RPM from 800 to 600 but I forgot. Â And I've just noticed that the initspeed is way too high - 500! Â That'll have to come back down to 300 to be more realistic. Â They're going to be changes #1 & #2 in v1.1. Oh man! Â That's such a nice texture too! Â It's a little red dot, translucent enough to make out the details of a man's head. Â I orignally made the Aimpoint optic for an FN P90 addon (that's probably next on the list to be finished) and bugger me, I forgot to change texture path for that face! Â Change #3. Yeah, yeah, yeah! Â Â Do you know how much work that is?! Â Change #4. Sorry, I don't understand. Â Do you want the SD version more accurate, or less accurate? Â Personally, I thought suppressing pistol rounds made the recoil more manageable, and thus more accurate. Â But I could be wrong. Because I was to lazy to convert them to PAA format. Â Change #5. They show up a bit lighter in-game. Â Also a bit greener for some reason. Â LennyD's already answered this sufficiently. Â I might change the fire modes but it would involve some serious texture changes. Â I'll have to think about it. Man, you guys know way too much about guns! Â Change #6. Oh God, no! Â I love those packs. Â My stuff is nowhere near as good as that! Â How many years have they been out? Â And they still rock! As for what I'm up to next, some guys asked me to make them a Wist P94 (Yeah, I had to look it up too! so I'd better finish that before they start sending me rude letters! Thanks again for the encouragement, guys. -Syphboy.
  4. syphboy

    H&K UMP & UMP SD

    Seeing as it's now released, I have just begun a new thread on the ADDONS & MODS:COMPLETE forum here. Â Further discussion can go there. Â Thanks. -Syphboy.
  5. syphboy

    H&K UMP & UMP SD

    Hi Everyone. This is something I've been wanting to make for ages but I never found a good enough photo to use as a texture source. Â So I decided to make my own from the ground up (and boy can you tell! ) Â Here's some pictures: It has a relatively low face count (Standard : 750, Suppressed : 1100), totally new (crappy) textures, new optics, and funky sounds. I'll be releasing V1.0 as soon as I clear up a few config and texture issues. -Syphboy.
  6. syphboy

    H&K UMP & UMP SD

    Finished! Â Go get version 1.0 here. Â (Thanks to Rapidshare again.) Â Please let me know what you all think. -Syphboy.
  7. syphboy

    H&K UMP & UMP SD

    Almost finished - I'll probably be done by this time tomorrow so keep an eye out. Â While you're waiting you can check out these new pictures of the UMP-9: And the new optic: All I've got left to do is to make the recoils a bit more realistic as they're all using the standard "rifflesilenced" at the moment. About releasing all my stuff in one PBO, I'm not organised enough to do something like that. Â I usually just see a picture of something and go "Cool! I'd like to make one of them!" and 3 hours later I have a new P3D file. Â One day for a laugh, I'll post a screenshot of my folder of unfinished models. Â (I just did a quick count: there are currently 184 files in that folder! ) Â Anyway, it's 11pm where I live. Â I've had a big day and now I'm going to bed. Â Good night. -Syphboy.
  8. syphboy

    Syphboy's H&K P9S

    Get it here, thanks to the guys at Rapidshare. Â (Click the "Free" button at the bottom of the page and read the intructions! ) Some pictures: Standard version. Suppressed version. Details: As you can see, 2 versions - standard and suppressed. Oxygen-made models. Â 450 & 500 faces each (not including zaslehs). Animated slide and empty models. 4 LODs. More info in the zip file's readme.
  9. syphboy

    Syphboy's H&K P9S

    Thanks guys. Â Praise like that gives me such a warm feeling inside! Â Â I'll make a UMP thread on the Addons & Mods:Discussion forum once I put a bit more work into it. ch_123: Yep, a UMP-9 is definitely in the works. Â I just have to shrink the barrel and curve the mag, right? Pajama: Thanks. Â I guess I'm just sick of seeing reskins and models from other games in OFP. Â I mean sure, they look nice but somehow it just feels cheap. Â Plus, it's much more fun to make your own stuff! -Syphboy. PS Suggestions for the P9 anyone?
  10. syphboy

    Syphboy's H&K P9S

    Okay, I'm sure the whole world is waiting with baited breath. Â Not! Â Basically, there's no dry sound. Â That's it! Â When your clip runs out of rounds and you pull the trigger again there's no 'click' sound. Â Big deal, huh? This is because that my P9 directly inherits the 'Handgunbase' class in the config.cpp file. Â 'Handgunbase' has no entry for 'drySound'. Â Actually, a dry sound isn't specified until the CZ75base class (which really seems to be the handgun which most others in the game are modelled after). Anyway, this is really easily fixed. Â I just have to add an extra line or two to the config file. Â But anyway, the purpose of this exercise was really to see if there were any other problems with the addon that I had overlooked. Â Apparently, there aren't. Â (Or there are, but no-one cares! ) I don't really want to make everybody download a version 1.1 if the only change is the drysound bug. Â Is there anything else people would like to see in the addon? Â I'm thinking of changing the optic for the suppressed version to show the silhouette of a suppressor around the edge of the pistol frame. Â I may even go the whole hog and make a special ammo box! In case anyone is curious as to the *present*, check out these pictures: The textures are a bit crappy (mainly becaue they were 100% made by me! ) but I'm pretty chuffed with the model -Â 750 faces on the standard version, 1070 on the suppressed. And yes, I know there are already enough UMP addons out there. At least it's not another bloody M4! I think I've crapped on enough for one day. -Syphboy. PS The unit in the top three pictures is from Ballistic Addon Studio's Ranger Pack.
  11. syphboy

    Syphboy's H&K P9S

    Not what I was looking for. Â As far as I know, this can't be avoided, so it's not so much as a 'bug' as an 'engine limitation'. Â But thanks for the response. Â Check your messages - present for you! Â Good guess but no, it's supposed to be white. Â Check out the photo that I used as a source: Photo (from Waffenhq.de) Thanks for the response. Â Check your messages - present for you too! Â Well, I'll give it another 24 hours then I'll reveal all and decide whether or not to bother fixing the bug. Â (Hint: it's not a visual thing.) In the meantime, keep the answers coming! Â As you can see I'm giving out presents for pretty much any answer. -Syphboy.
  12. syphboy

    Syphboy's H&K P9S

    Uh oh! Â I just found a bug. Â Let's make this interesting - The first person who can report what this bug is gets a *present*! -Syphboy.
  13. Hi. Â Had a day off and found a few good photos. Result: More pictures in a few minutes.
  14. syphboy

    Heckler & Koch P9S

    Just released it on the ADDONS & MODS: COMPLETE forum. Â Check out the thread here.
  15. syphboy

    Heckler & Koch P9S

    More pictures: Hi-Res Version Hi-Res Version Hi-Res Version Coming soon.
  16. syphboy

    Heckler & Koch P9S

    Not far away from release. Â Just need a decent firing sound for the suppressed version. Check out the new pictures. Hi-Res Picture Hi-Res Picture
  17. syphboy

    Heckler & Koch P9S

    Almost ready for release. Suppressed version: Ch_123, I read on a forum that the Navy used the 9mm P9-S, not the .45 version. Check out the bit where he says how the Navy also requested that the trigger guard be strengthened so as to be hard enough "to crush skulls"! Â
  18. syphboy

    Heckler & Koch P9S

    Pistol now animated. Some things still to do: Make a suppressed version. Â (Any pics that could help would be ace! ) Change the model & texture so the safety is off (rather than just colour the white "safe" dot red like I did in the new pictures! ) Fix the left frame texture so it doesn't show the right frame markings backwards. Â (i.e. "76") That should be it. Â Stay tuned!
  19. ***EDIT: Download links for Version 1.1 are on page 2!*** I'm happy to announce that my Sig/Sauer P226 version 1.0 is now available to download from Operation Flashpoint CZ. The download links are: Download(FTP#1) and Download(FTP#2). Here's some pics: O2 made models (>500 faces). Â Standard and silenced versions. Â Two different custom optics. Â Mission file included. So, what does everyone reckon?
  20. syphboy

    Heckler & Koch P9S

    More: About 400 faces. Three LODs. Nearly finished the textures. Â I've still got to make an empty model then realign them both. Â Maybe I'll add a silenced version. Any ideas?
  21. syphboy

    hk51

    Looks fabulous. Â How many faces?
  22. syphboy

    Colt Whisper .308

    Very nice. Only a few of things to fix. Â 1 - The muzzle flash shadow is visible, and 2 - the ACOG has no shadow. Â See below: Plus, I found that the AI only seems to engage targets at ranges greater than 50m. Other than that it's a fine addon. Â Well done.
  23. ***EDIT: DOWNLOAD LINK FOR V1.2 ON PAGE 3!*** **EDIT: Â DOWNLOAD LINK ON PAGE 2!** **EDIT: Â More pictures further down!** G'day guys & girls. Pictures first: You may remember a thread from a couple of months back about some pistols that needed texturing. Â Well, I finally got my act together and did it myself. Â As you can see, it's a Browning High Power 'Standard' with teak grips and target sights. Â The slide is animated and a unit from the Resistance side is included. Â I've just mailed it to Operation Flashpoint CZ and I'll post the download links when they have them up. -Syphboy.
  24. syphboy

    Browning High Power

    Alright. Â I fixed the hyper-accuracy problem. Â The following picture was taken from 50 metres: I've sent v1.2 to Ofp.info, now I'm just waiting for them to put it up. Â (I've tried sending it to other places like OPFEC and Rapidshare but they're not working for some reason. Â I've tried like, three times!) About my old Five-seveN, it's a really basic model with about 300 or so faces (The Browning has nearly 600). Â I might actually remake it, but I'll need detailed pictures. Â I've got plenty of side and front shots but I have no idea what it looks like from behind. Â Also, I don't know anything about the slide or hammer arrangement. Â When I get some free time I might start on it. Or I might texture these: But now I'm getting a little off-topic. -Syphboy.
  25. syphboy

    Browning High Power

    I'm pretty much ready for the final release. Â Changes since v1.1 are: New suppressor. Â Based on the Minireflex MG16 sound moderator made by BR - Tuote Oy of Finland. Improved slide model. New iron sight for Browning Mk.3. Before I release the final version, are there any problems I may have overlooked, or are there any more features that could be added relatively easily? -Syphboy.
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